Crystal Rift
Psytec Games Ltd Developer
Psytec Games Ltd Publisher
2016-03-30 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(99 reviews)
The Game includes VR Support
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 2
Standing: 1
Seated: 1
Public Linux Depots:- Crystal Rift Linux x64 [1.77 G]
Crystal Rift Update Released Version 1.2.920-May-2016
An update to Crystal Rift has been released to Steam and will be automatically downloaded.
General Improvements
Controller Layouts now have a visual representation of the Controller and a separate layout screen.
General Fixes
Monsters don’t obstruct a block on death (rare bug).
Clipboard Text no longer populates signs when not in edit mode.
Fixes to Menus.
F2 now correctly hides the Editor in Edit Mode (press F2 again to bring it back).
The current location (green arrow) is now working properly again.
Fixed the ‘Hall of Patrons’ signs on Level 26.
The hit box on monsters is now bigger making it easier to reach the monsters on the Vive.
Text on notes has been moved up slightly to improve readability and stop getting close to the bottom.
VR
We have updated the Steam VR SDK 1.0.9
We have lowered the force slightly to hit monsters with the Vive controller.
We have implemented 4 Vive Controller layouts and separated these from Gamepads, you can change layouts from the new Controller's menu.
We have implemented a default ‘beginner’ Vive controller layout to reduce nausea and work with new users who get nausea with strafe and turning. You can try other layouts when you gain confidence.
The Vive now defaults to Look Direction for movement.
Thank you for your continued support on our journey!
Enjoy!
- Psytec Games Team
[ 2016-05-20 11:50:46 CET ] [ Original post ] Crystal Rift Update Released Version 1.2.920-May-2016
An update to Crystal Rift has been released to Steam and will be automatically downloaded.
General Improvements
Controller Layouts now have a visual representation of the Controller and a separate layout screen.
General Fixes
Monsters dont obstruct a block on death (rare bug).
Clipboard Text no longer populates signs when not in edit mode.
Fixes to Menus.
F2 now correctly hides the Editor in Edit Mode (press F2 again to bring it back).
The current location (green arrow) is now working properly again.
Fixed the Hall of Patrons signs on Level 26.
The hit box on monsters is now bigger making it easier to reach the monsters on the Vive.
Text on notes has been moved up slightly to improve readability and stop getting close to the bottom.
VR
We have updated the Steam VR SDK 1.0.9
We have lowered the force slightly to hit monsters with the Vive controller.
We have implemented 4 Vive Controller layouts and separated these from Gamepads, you can change layouts from the new Controller's menu.
We have implemented a default beginner Vive controller layout to reduce nausea and work with new users who get nausea with strafe and turning. You can try other layouts when you gain confidence.
The Vive now defaults to Look Direction for movement.
Thank you for your continued support on our journey!
Enjoy!
- Psytec Games Team
[ 2016-05-20 11:50:46 CET ] [ Original post ] A grid-based dungeon-crawler, in classic first person perspective.
Crystal Rift is an inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, it has been developed primarily for
Virtual Reality headsets, but is also a great experience for those without headsets.
It's an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift will be released with a over 30 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.
Use the In Game Dungeon Editor to build entirely new adventures and challenges for other players to solve.
- Classic dungeon crawling experience with grid-based movement, monsters, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.
- Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.
- A unique and compelling story told through the environment, text and speech
- Optional Scare level, Off, Normal or Extreme
- Optional Difficulty levels including hardcore perms-death
- 25 Levels with many hours of gameplay.
- An ingame Editor, you can create, edit and share maps built inside the game, no external tools required.
WARNING: Crystal Rift is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a breakMINIMAL SETUP- Memory: 2 GB RAMStorage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
- Storage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
RECOMMENDED SETUP- Memory: 2 GB RAMStorage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
- Storage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
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