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The skeleton is now made entirely of blocks and every bone is editable. Crafting is now done on a crafting table. Blocks give items stats. So instead of there being stone axe, copper axe, etc. you now craft a "stick" and it does more damage depending on what blocks you add to it. Stone and ingots will make an axe do more damage and give you more protection but will also add weight to your skelly and will slow you down if you add too much! There are several other stat types and I plan on adding many more. To learn about all of the current stats you can ask Krob about them! Switch between block shapes whenever you want with all blocks! As I said in the last message, I had to delete all the existing crafted items because they weren't compatible with the new system. But I still have everyone's blueprints and I will work on getting those working again so your old work will not be lost! Also on 12/30 the community will be hosting another fashion show with the theme Winter / Holidays Use the new creative freedom to show off your crafting skills!! Join the Discord for more info! I am so appreciative of all of you and your support in these early days of Skullborn's development Skullborn will be 40% off during the Steam Winter Sale! So tell your friends and let's make the world of Skullborn grow! Happy Holidays!!
[ 2022-12-23 16:34:42 CET ] [ Original post ]
- Set 'N Det macOS [1.1 G]
The world of Skullborn is a persistent infinite procedurally generated universe that all players join. As you explore you will find other players and their buildings, villages, and other creations.
Skullborn uses a block building system for buildings, weapons, and armor. Building materials can be gathered by defeating elemental creatures. The more difficult they are, the better materials you are rewarded with, and you can create stronger weapons and armor. The weapons and armor replace the bones of your skeleton to result in a completely custom creation!
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