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Name

 Skullborn 

 

Developer

 Snubber 

 

Publisher

 Snubber 

 

Tags

 

MMO 

 

Multiplayer 

 

 Co-op 

Release

 Late 2022 

 

Steam

 FREE 

News

 23 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1841200 

 
Public Linux depots

 Set 'N Det macOS [1.1 G] 




LINUX STREAMERS (0)




New Weapon: BOW + Crafting: MIRROR MODE

New Weapon: BOW
This new unlockable weapon shoots arrows and is made of wood blocks, like the slingshot but can do much more damage, especially when crafted with strong wood blocks like Yew and Elm!



Crafting Mirror Mode
When you want to craft something symmetrical enable the crafting mirror to automatically make added blocks reflect across the "mirror". This will make your life much easier when crafting symmetrical items. It's unlocked with the bow and enabled automatically when crafting the bow but for other items press V to enable it. Please give me feedback about this feature if you have any!


[ 2023-10-05 22:20:05 CET ] [ Original post ]

Dungeon Leaderboards and new Level 5 dungeons

Dungeons now have leaderboards! Try and get the fastest time for each dungeon
Open the menu while in a dungeon to see your current time and how many chests you've found (if the dungeon has extra chests!)
New enemy: Big Bad Skelly: This big brute wears player-made armor and once you kill it you can pick up these armor pieces. It has a punch attack and an AoE ground smash attack that will launch you in the air!
New Level 5 Dungeons:
Doors Upon Doors by @Halo0113 : Get lost in the expertly crafted labyrinth of twists turns, deadly traps, elementals, and doors upon doors!


Fozo Dungeon by me: Try out Skullborn's toughest jumping puzzle. Keep an eye oout for the big blue duck head!


Hidden Village by @Krob : This dungeon is absolutely insane. It's more of an experience than a dungeon. I don't want to spoil it for you guys. You just gotta try it out for yourself. I will say it features an entire handcrafted village, science lab, torture chamber, and a whole lot more!



[ 2023-09-14 05:16:50 CET ] [ Original post ]

New Max Level 5 and New Tree Levels

New max level 5!
[h2]New Ore and Ingot: Krobium[/h2]

[h2]Wood progression[/h2]


  • Similar to ore/ingots now trees/wood will have levels
  • Each tree has it's own type of wood block
  • Must reach higher levels to chop higher level trees which have higher level wood
  • Wood can make your slingshot stronger and in future updates it will make other wooden weapons like bows stronger as well


[h3]New Yew Tree[/h3]


Wood Progression is as follows:

  • Wood
  • Birch
  • RedWood
  • Pine
  • Yew
  • Elm


    Other changes:

    • New Main Menu song: The Grand Event - Staggr. And In The Deep Blue - Staggr. Both these are also Paco disks that can be found in game.
    • Big Bad Skelly WIP - Can be placed in dungeons in the dungeon builder
    • Secondary loot chests added to dungeon builder
    • Made the chest at the end of dungeons larger and cooler


    Bug Fixes:

    • Fixed bug where dungeons near spawn would give 0 xp
    • Fixed bug where dungeons near spawn did not work


  • [ 2023-08-21 22:57:40 CET ] [ Original post ]

    v0.0.20 Mini update


    • Player made assets are now included in the game build (which you download from Steam) so new players won't have to wait for a while for assets to download
    • Re-added all enemies to dungeons that were missing enemies
    • Fixed multiple game servers support
    • Made coord display more visible and added the level of the area to it
    • Improvements and fixes to main menu
    • You can now easily see player spawn in dungeon builder
    • Dungeon builder submit instructions fixed
    • Disconnect to main menu if you lose connection to the server while in a dungeon
    • Tweaks for Fozo event


    Bug fixes

    • Fixed bug where enemies could not navigate to players in dungeons
    • Fixed bug where players would fall through checkpoint when respawning in dungeon
    • Fixed bug where builder would warn you couldn't place an item when you actually could


    [ 2023-08-03 18:20:07 CET ] [ Original post ]

    Obstacle Course Race TODAY

    STARTING at 12 pm and for the rest of the day

    Come try out Skullborn's most challenging and fun obstacle course yet!
    Who will be the first to beat it? And who can speed run it the fastest?

    So many questions and so little time so hop in and try it out TODAY

    After 12pm CST type the chat command /fozo to join the obstacle course!


    [ 2023-07-25 18:46:55 CET ] [ Original post ]

    v0.0.19

    I've mostly been focusing on fixing bugs and preparing for the Fozo cross promo and in game event which we will be testing today starting in 3 hours!! (see my next update for more details!)

    Other stuff


    • Made cache updating much faster and more responsive for people with poor internet connections
    • Added Paint Bucket tool to dungeon builder
    • Floating block mode in dungeon builder
    • Character controller now checks a larger area to see if it's on the ground. This will help with jumping on platforms.
    • Prevent players from dropping items in dungeons. (it never worked and would cause errors)
    • Added all player created blocks


    Bug fixes

    • Fixed bug that prevented game from loading
    • Fixed bug where enemies could not take damage
    • Fixed bug where account could not be created
    • Fixed bug where enemies were not spawning
    • Fixed bug where terrain generation would not work near coords (0,0)
    • Fixed slicers
    • Fixed and improved trailer recording tools
    • Fixed bug where user could have no fast travel points if they failed to sign in the first time
    • Fixed bug where crafted item names could not be edited
    • Fixed bug where items were not being properly combined in chests (this allowed item duping)
    • Fixed bug where crafted items were not being updated if they were placed in a chest
    • Fixed bug where empty block pallette slots would look like spikes


    [ 2023-07-25 16:07:04 CET ] [ Original post ]

    Price Drop and Early Adopter Custom Blocks

    Hello Skellies!

    I wanted to make the world of Skullborn more accessible to more players so I have decided to drop the price of the game.

    As a thank you to all of the early adopters of the game, anyone who purchased the game before today will be able to create their own custom block. You can name it whatever you want and give it whatever texture you want. You will be given an unlimited supply of this block and eventually I may make these blocks discoverable by other players or by trade.

    [h2]Here's how to create your block:[/h2]
    [h3]First, to prepare do these things:[/h3]


    • Make the texture for your block. It must be 16x16 pixels and must be SFW!
    • Pick a name! It must be less than 20 characters and also SFW!
    • Also must be in our Discord to send the image! Also make sure you have access to the #in-game-chat channel If you don't see it then go to Browse Channels and make sure it's checked there.

    [h3]Then:[/h3]

  • Go in game and type the name of the block in chat, and press Enter! (make sure you're in Global chat which is purple)
  • Immediately after: go into Discord
  • go to the #in-game-chat channel
  • write the same name of the block
  • attach the texture
  • add @Snubber and send!

    This will allow me to verify your in game account! Please be patient and I will add it to the game! If I have any issues with what you send me I will let you know in Discord.


  • [ 2023-07-14 22:41:30 CET ] [ Original post ]

    v0.0.17

    Improvements to building
    Placing block improvements: it shows you exactly what type and shape will be placed and has an outline to increase visibility.
    Drag and drop works for all block shapes and all shapes work the same way

    Dungeons/Builder
    When players die in a dungeon they will respawn at the start of the dungeon.
    Added spike blocks. These blocks will kill the player instantly when they fall on them.

    Added dungeon checkpoints. If the player reaches a checkpoint and then dies, they will respawn at the checkpoint.

    When testing dungeon in the dungeon builder you can take damage, die, and respawn.
    Added "place tester position" button. This will allow you to specify where you want to spawn when testing the dungeon so you don't have to constantly repeat parts of the dungeon that you don't want to.

    Discord chat integration
    The #in-game-chat discord channel will now display player's global chat messages (not local chat) and discord members can respond in the channel and in game players will see the messages

    Added a cache to save player made assets locally
    This will speed up chunk and dungeon loading times because the client will grab all the assets from your local machine instead of needing them to be sent from the server

    But wait, there's more!
    Added a "Reset Player" button that will reset your progress (button in Other Settings menu)
    Halfed armor spiky damage towards enemies
    Tweaked volume of different sound effects
    Players will no longer collide with each other
    Made death screen a bit nicer than the previous "u ded" screen
    Inappropriate words will now be blocked out in chat with *'s

    Bug fixes
    Fixed bug where player would fall down very quickly when walking off of cliffs
    When taking ingots from furnace, they will be added to your crafting palette if there is an open slot
    Enemies can no longer walk through doors in dungeons
    Enemies will clip through walls much less

    Boring stuff
    Did a lot of work to stress test the server and clients and used findings to implement a server player limit
    Lots of work to automate deployment
    The master client (the client that runs the AI for enemies and some other authoritative things) will now switch to the client with the best ping


    [ 2023-06-23 21:31:33 CET ] [ Original post ]

    v0.0.15 Progression menu, recycling, and more!

    Added a progression menu
    displays unlocks at each level
    displays player's armor stats of all combined armor pieces
    can hover over stats on stat displays to see info about the stat
    unlock slingshot at level 1 (instead of it being automatically unlocked) and unlock sword at level 1

    And much more:
    Click crafted items in inventory to see options: Equip and recycle
    Recycle: this will dismantle the item into blocks and automatically add the blocks to your inventory (only works if you have enough space)
    Double click item to equip it automatically
    Items in inventory now will scale with the size of the square they are in (so they will no longer extend out of the square and overlap with other items)
    Changed "Stick" recipe to "Axe" (I know it was funnier as a stick but it was more confusing and now you will be able to see which way the axe is facing)
    Added indicator for when you take spiky damage from your armor/weapons
    When player has been stuck in loading screen for more than 1 minute a dialog will popup that allows you to disconnect to the main menu so you can reconnect
    Added sounds for the Wrock, thank you @Senator_Goob for helping make these amazing sounds!

    Bug fixes:
    fixed bug that would disconnect the player when they were finishing crafting
    fixed bug that prevented starting area dungeon from loading


    [ 2023-05-13 19:48:09 CET ] [ Original post ]

    Added Chests with player created Loot

    Loot Chests
    These chests have player created loot in them!
    I hand curated players' best creations and sprinkled them in chests all around the world of Skullborn
    You will also find one whenever you complete a dungeon for the first time
    These player created items can be a starting point for a build and you can modify them however you want after you get one and make it special to you!

    Other changes:


    • I changed the way that grass is rendered so the game will now take up less than half the amount of memory it did before
    • Fixed bug where you could get 0 ingots from furnace
    • Fixed bug where arm cannon would shoot off center in first person mode
    • Tweaked terrain settings a bit to make beaches blend into other biomes a bit more naturally
    • Fixed bug where sword would not unequip from first person view
    • Fixed bug with first person sword animation
    • Aligned sword to hand better
    • Krob was the winner of the crafting competition and his winning submission is now showcased on the loading screen!


    [ 2023-05-05 17:06:18 CET ] [ Original post ]

    Crafting Contest

    Craft anything you want and submit a screenshot of it in the Skullborn Discord server in the #images channel by Sunday April 23

    If your submission gets at least 3 reactions in Discord then you will be rewarded with the exclusive and limited edition Iridescent Trail

    And the submission with the most will be showcased on the game's loading screen!

    With your submission please include your in game username (most likely your Steam name).

    Submissions may become in game loot for other players to find. This will be a part of the next big update


    [ 2023-04-15 22:45:19 CET ] [ Original post ]

    Item blueprints are back!

    Item blueprints are back!
    Now you can access all your weapon and armor blueprints from the blueprint menu
    You can create copies of these blueprints whenever you'd like
    I have reformatted all blueprints that were created before the crafting update to the new format and you will be able to access those as well
    Crafted item names can now be changed

    Other stuff!
    While placing place-able items (crafting tables, chests, furnaces, etc.) they will be rotated with in the direction that you are facing
    Enemies will no longer be able to walk into villages
    Sword spin attack now does more damage than the regular attack
    All items are now 1x1 in preparation of a future overhaul of the inventory system that will allow more slots

    Bug fixes
    Fixed bug where sword would be under "Tools" in the crafting menu
    Fixed bug where sword stats would not display damage
    Fixed bug that prevented players from being able to move crafting tables from starting area


    [ 2023-04-15 22:03:42 CET ] [ Original post ]

    Added Swords

    I've added swords to Skullborn!


    • The longer you make the sword the more damage it does and more reach it has
    • But shorter swords swing much faster
    • Hold down attack and release to do a spin attack


    [h2]Sword Whirlwind Mod[/h2]

    • Add this new block to your sword to be able to spin multiple times in a row (max 3)
    • While spin attacking immediately attack again to execute another spin
    • Go up to a trader in a village and say "cyclone" in chat to unlock
    • Once unlocked you can buy it from the trader


    Bug fixes

    • Fixed bug with birds not spawning correctly
    • Fixed bugs where first person arms would appear when they were not supposed to


    Other tweaks

    • Added player trails that will replace the old black and gold skeleton skin cosmetics
    • Made crafting use movement keybinds
    • Dodge roll action can now be rebound to a different key in settings
    • Added more error handling and bug reporting features


    [ 2023-04-04 17:46:42 CET ] [ Original post ]

    New Starting Area and Tutorial

    I've added a new starting area and tutorial to Skullborn!




    • You will now spawn at the Elder Tree which has been corrupted and if surrounded by thorns
    • You must remove the corruption by completing a dungeon it the roots of the tree
    • In order to defeat the dangers inside you will need to gather materials, craft, and become stronger
    • Once you complete the dungeon the thorns surrounding the tree will become a vine wall
    • You may freely build within this vine wall without having to worry about other players messing with your stuff or enemies
    • When you are exploring you will be able to see the Elder Tree from very far away to help navigate and find better materials




    Other changes:

    • Added block counter to building and crafting mode
    • Dungeon doors now have a floating door icon to make them less hidden (as well as all other interactable objects)
    • Can move camera while transitioning perspectives
    • After placing an item (like a crafting table) you will switch back to weapon mode
    • Bird poof sound
    • Entity health bar animates faster when losing more health
    • Dungeon Complete music
    • Dungeon builder can change dungeon darkness and add a colored tint
    • Dungeon builder can change blocks in palette
    • several UI tweaks

    Fixes:

    • Camera is centered properly when crafting
    • Fixed bug where camera would flip after crafting
    • Fixed bug that prevented saving and loading dungeons
    • Fixed bug with rotating doors in dungeons
    • Fixed setting resolution
    • Fixed bug where music box didn't stop game soundtrack
    • Fixed material on music disks


    [ 2023-03-10 21:13:48 CET ] [ Original post ]

    New Crafting System - First Update

    [b]The skeleton is now made entirely of blocks and every bone is editable.
    Crafting is now done on a crafting table.[/b]
    Blocks give items stats. So instead of there being stone axe, copper axe, etc. you now craft a "stick" and it does more damage depending on what blocks you add to it. Stone and ingots will make an axe do more damage and give you more protection but will also add weight to your skelly and will slow you down if you add too much! There are several other stat types and I plan on adding many more. To learn about all of the current stats you can ask Krob about them!
    Switch between block shapes whenever you want with all blocks!

    As I said in the last message, I had to delete all the existing crafted items because they weren't compatible with the new system. But I still have everyone's blueprints and I will work on getting those working again so your old work will not be lost!

    Also on 12/30 the community will be hosting another fashion show with the theme Winter / Holidays
    Use the new creative freedom to show off your crafting skills!! Join the Discord for more info!

    I am so appreciative of all of you and your support in these early days of Skullborn's development
    Skullborn will be 40% off during the Steam Winter Sale! So tell your friends and let's make the world of Skullborn grow!

    Happy Holidays!!


    [ 2022-12-23 17:34:42 CET ] [ Original post ]

    Upcoming New Crafting System

    Firstly, I just want to say that you guys are awesome.

    Seriously, I know there are a lot of issues, but Im working through them every day. The reviews on Steam have blown me away. It seems like everyone is really excited about the concept of the game and to see where the game is going. So, I am excited to tell you about the next big thing well be working on:

    THE NEW CRAFTING SYSTEM!
    How will it work? (you should be asking yourselves..)
    Instead of there being many different recipes for items with different Materials (e.g., copper chest, iron chest, etc.), you will make your items stronger by adding better Materials to them.
    Materials will have different effects on your items. Some are pretty straight forward like adding 10 copper ingots to your item will give you copper level protection/damage. Other Materials will be tricky like cactus blocks which will increase a weapon's damage but theres a chance it could damage you when you use it!
    We have tons of ideas for how Materials could affect your equipments stats and behavior and were excited to get your feedback on them!

    So once you find a new Material how will you know what it does?
    Your Research Table. Once youve researched the Material, you will bring it over to your Crafting Table. Yup, no more T-posing to craft (and getting attacked in the process). Now you will craft in the safety of your home at a crafting table with a new crafting interface that allows you to see what Materials you have to craft with and how they will affect the equipment.
    We have plans for add-ons to the crafting table that allow you to craft more complicated items.
    Also, you will be able to freely switch between block shapes for all blocks. Which means:
    - More inventory space
    - Less tedious smelting
    - More creative freedom.

    Also on Saturday, Nov 12, at 3pm central on the US server at the spawn (-50, -50) we will be hosting a FASHION SHOW and signups will begin that morning on Discord!


    [ 2022-11-11 21:01:56 CET ] [ Original post ]

    Working hard on fixing crashes, freezes, and other issues!

    Hello! First of all thank you for playing Skullborn! I am so appreciative of all the new players and especially about how excited everyone is about the future of Skullborn just like I am!

    I apologize for the bugs and issues that you are all facing and I just want you all to know that I am working hard every day on solving these problems!

    Thank you <3

    - Snubber


    [ 2022-11-08 03:10:13 CET ] [ Original post ]

    Early Access Terrain Version

    Thank you for playing Skullborn!
    You will now automatically use the new terrain with more biomes and trees!
    if you want to access your buildings in the old terrain press the
    "Join different sererver/terrain" button


    [ 2022-11-05 17:26:54 CET ] [ Original post ]

    RELEASE DELAYED UNTIL NOV 5

    Hey guys, Valve needs to review Skullborn before I can release it and it's taking longer than expected so it's looking like I'm not going to be able to release the game tomorrow.

    Nothing is changing, you will still be able to play the demo until then. And this will just give me more time to improve the Early Access version of the game and market it more!

    And I want to add that many people still haven't discovered the easter egg with the Jack-o-lisk is that you can ride him around if you break off all of his tail chunks and you can ride him with other players. So maybe give that a shot!


    [ 2022-10-31 05:28:11 CET ] [ Original post ]

    New Biomes: Autumn and Icy Forest, new enemy, and more!

    I've added two new biomes and a new enemy as well as some more terrain tweaks that will be exclusive to the Early Access version of the game.

    There are a lot more trees! And three new kinds as well: birch, pine, and redwood. That's right, you can finally get redwood blocks!

    As well as the new enemy! I was calling him a rock snake but the community has spoken and decided his name is.... squiggly wiggly.... at least it's fun to say!



    But seriously this guy will mess you up. The playtesters have said they get one shotted by him.. Maybe I will need to nerf him but you can tell me what you think in the Discord.


    [ 2022-10-03 22:00:30 CET ] [ Original post ]

    Easter Egg Hunt!

    Starting today April 15 at 6pm EST until April 24 at 6pm EST there will be an Easter egg hunt on the Skullborn playtest!

    In the Easter eggs you will find blocks that can't be found anywhere else!


    [ 2022-04-15 19:34:24 CET ] [ Original post ]

    Dungeon Building Contest

    The next big feature I am working on is: DUNGEONS!

    How will they work?
    The entrances to these dungeons will spread throughout the world. The dungeons will be instanced challenges that multiple players can join. The dungeons will be created by players! The creator of the dungeon can create the dungeon with blocks however they want. Right now they can also add enemies, doors, moving platforms, and move the treasure chest. Eventually I will also be adding many more features to the dungeon builder like traps and puzzle mechanics but not until after the contest is over so what you have to build with now will not change during the duration of the contest.

    Contest
    I need your help by making some awesome dungeons! These dungeons will be vital in shaping the development of Skullborn and will be used in the first Skullborn trailer!

    How do I participate?
    1) Enter your username and password and click "Builder"

    2) Click "Build Dungeon".
    3) Enter in the name of your dungeon (can be changed later) and click "Create New"
    See the info in the top right for an explanation of the controls
    This indicates the player spawn which can be moved

    This is the chest which the player should find at the end of the dungeon. It indicates that the dungeon has been completed and the player will receive a reward when they interact with it. The reward will be decided by the game depending on the difficulty of the dungeon's surrounding area in the game world.



    "Test Dungeon" this allows you to try the dungeon as a player would if they found your dungeon in game. NOTE: this is very WIP so certain things won't work in the way they should yet. Namely "The Wrock" enemy does not attack, all enemies can walk through doors, and moving platforms are kind of glitchy.

    "Edit Dungeon Entrance": This allows you to edit what the dungeon entrance will look like in the game world. Once the player walks into this entrance they will spawn in your dungeon.

    "Dungeon Entities":
    These are all enemies, moving platforms, and doors that you can add to your dungeon


    All participants must submit their dungeons by April 8th 3pm CST and at 5pm on April 8th I will be reviewing everyone's submissions on Twitch!

    Guidelines
    The dungeon shouldn't overload the player with too many enemies at once. Please spread the enemies out in a way that will challenge but not overwhelm the player.
    Make something that looks cool! I will be using these dungeons to make a trailer which I will put on Steam and I will also use it to try and get approved to publish Skullborn on consoles. The future of Skullborn is in your hands .. but no pressure
    _

    Everyone who makes a dungeon that follows these guidelines will be rewarded with these super cool "deal with it" sunglasses
    These are an exclusive item only available to to participants if this dungeon building contest! So let's build some awesome dungeons!


    [ 2022-03-31 22:58:07 CET ] [ Original post ]

    Crystal buildings will be removed on February 4

    TL;DR Crystals are being changed and player buildings around crystals must be removed in order for the new features to work so make sure to save your buildings around crystals as blueprints if you want to keep them after the removed from the world.

    Crystals are being reworked:


    • Players will not be able to build around a chaotic crystal until they harmonize it
    • Once they do harmonize a crystal, the chunk will become their protected area and other players won't be able to make changes to the buildings in that chunk (eventually I will add features that allow players to team up and own land together)
    • All buildings made in the area around a crystal will automatically get added to a blueprint
    • Crystals will require energy
    • The player can attain energy from defeating elementals (and eventually through other means)
    • Players can add energy to a crystal and will need to continue to do so in order to keep the crystal claimed
    • Once the crystal runs out of energy the players building will start to fade away and the crystal will become chaotic again
    • If another player finds this crystal they will be able to claim it and the original crystal buildings will be removed from the world and saved as a blueprint for the original crystal owner
    • However if the original crystal owner gets to their crystal before anyone else claims it they will be able to refuel it without having to reclaim it and their building will return to it's state before it started to fade away


    [ 2022-01-31 19:59:02 CET ] [ Original post ]