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Added a progression menu displays unlocks at each level displays player's armor stats of all combined armor pieces can hover over stats on stat displays to see info about the stat unlock slingshot at level 1 (instead of it being automatically unlocked) and unlock sword at level 1 And much more: Click crafted items in inventory to see options: Equip and recycle Recycle: this will dismantle the item into blocks and automatically add the blocks to your inventory (only works if you have enough space) Double click item to equip it automatically Items in inventory now will scale with the size of the square they are in (so they will no longer extend out of the square and overlap with other items) Changed "Stick" recipe to "Axe" (I know it was funnier as a stick but it was more confusing and now you will be able to see which way the axe is facing) Added indicator for when you take spiky damage from your armor/weapons When player has been stuck in loading screen for more than 1 minute a dialog will popup that allows you to disconnect to the main menu so you can reconnect Added sounds for the Wrock, thank you @Senator_Goob for helping make these amazing sounds! Bug fixes: fixed bug that would disconnect the player when they were finishing crafting fixed bug that prevented starting area dungeon from loading
[ 2023-05-13 17:48:09 CET ] [ Original post ]
- Set 'N Det macOS [1.1 G]
The world of Skullborn is a persistent infinite procedurally generated universe that all players join. As you explore you will find other players and their buildings, villages, and other creations.
Skullborn uses a block building system for buildings, weapons, and armor. Building materials can be gathered by defeating elemental creatures. The more difficult they are, the better materials you are rewarded with, and you can create stronger weapons and armor. The weapons and armor replace the bones of your skeleton to result in a completely custom creation!
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