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Making To Azimuth: Keeping players on the right path (without using a map)

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially those that need to be read, we use a sort of split-screen camera. In this particular instance, the player checks a document. As you can see, interacting with the document causes it to slide smoothly into the active screen view, allowing its contents to be easily checked.
This zooming-in technique also allows for further interaction with some objects. In the example below, it's an elevator control panel. As the player rides the lift, it also neatly demonstrates the system of on-the-fly room generation used in To Azimuth. As gaming elevators go, we think this looks pretty cool.
Thanks for stopping by. If you haven't already - and if you like the look of the game - don't forget to add To Azimuth to your wishlist. Until next time. Matt http://store.steampowered.com/app/404380


[ 2016-11-12 14:49:33 CET ] [ Original post ]


Making To Azimuth: Item inspection (and cool elevators)

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially those that need to be read, we use a sort of split-screen camera. In this particular instance, the player checks a document. As you can see, interacting with the document causes it to slide smoothly into the active screen view, allowing its contents to be easily checked.
This zooming-in technique also allows for further interaction with some objects. In the example below, it's an elevator control panel. As the player rides the lift, it also neatly demonstrates the system of on-the-fly room generation used in To Azimuth. As gaming elevators go, we think this looks pretty cool.
Thanks for stopping by. If you haven't already - and if you like the look of the game - don't forget to add To Azimuth to your wishlist. Until next time. Matt http://store.steampowered.com/app/404380


[ 2016-11-12 14:49:33 CET ] [ Original post ]


Quick look at the lighting in To Azimuth

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth.
In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change.
Hope this has been enlightening for you. Until next time. Matt http://store.steampowered.com/app/404380


[ 2016-10-19 13:19:33 CET ] [ Original post ]


Quick look at the lighting in To Azimuth

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth.
In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change.
Hope this has been enlightening for you. Until next time. Matt http://store.steampowered.com/app/404380


[ 2016-10-19 13:19:33 CET ] [ Original post ]


To Azimuth: Quick look at on-the-fly room generation

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth.
Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways. As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions.
That's all for now. See you again next week. Matt :) http://store.steampowered.com/app/404380


[ 2016-10-14 12:38:57 CET ] [ Original post ]


To Azimuth: Quick look at on-the-fly room generation

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!). Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth.
Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways. As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions.
That's all for now. See you again next week. Matt :) http://store.steampowered.com/app/404380


[ 2016-10-14 12:37:48 CET ] [ Original post ]


Three Fourths Home: Extended Edition On Sale, Now Available on Xbox One!

Hey all! Three Fourths Home: Extended Edition recently released on consoles in North America, and to celebrate we've put the Steam edition on sale for 33% off! -------------------------------------------------------------- About the Game Three Fourths Home: Extended Edition is an expanded release of the 2015 IGF-Nominated Three Fourths Home. Featuring a new edit of the main story, a new epilogue, and several extra features, it serves as the definitive version of the acclaimed visual short story.


[ 2015-10-21 16:01:10 CET ] [ Original post ]


Three Fourths Home: Extended Edition On Sale, Now Available on Xbox One!

Hey all! Three Fourths Home: Extended Edition recently released on consoles in North America, and to celebrate we've put the Steam edition on sale for 33% off! -------------------------------------------------------------- About the Game Three Fourths Home: Extended Edition is an expanded release of the 2015 IGF-Nominated Three Fourths Home. Featuring a new edit of the main story, a new epilogue, and several extra features, it serves as the definitive version of the acclaimed visual short story.


[ 2015-10-21 16:01:10 CET ] [ Original post ]


Update 1.02 Now Available

Hey all, we've released a patch addressing some bugs and various minor tweaks. ------------------------------------------------------------ Three Fourths Home: Extended Edition v1.02 Full Changelog: -- Fixed bug impeding progress for some during Ben's story in a loaded game -- Fixed bug that occasionally stopped radio playing instead of continuing to another song in main game -- Fixed bug in load that would not detect that part of epilogue had already been completed -- Fixed bug that changed environment early in epilogue for some in loaded game -- Fixed bug that would skip part of epilogue for some from a loaded game -- Fixed drawing order of fire hydrant in epilogue -- Fixed stuttering that would occur for some users when walking right in epilogue -- Various minor tweaks


[ 2015-07-31 17:36:22 CET ] [ Original post ]


Update 1.02 Now Available

Hey all, we've released a patch addressing some bugs and various minor tweaks. ------------------------------------------------------------ Three Fourths Home: Extended Edition v1.02 Full Changelog: -- Fixed bug impeding progress for some during Ben's story in a loaded game -- Fixed bug that occasionally stopped radio playing instead of continuing to another song in main game -- Fixed bug in load that would not detect that part of epilogue had already been completed -- Fixed bug that changed environment early in epilogue for some in loaded game -- Fixed bug that would skip part of epilogue for some from a loaded game -- Fixed drawing order of fire hydrant in epilogue -- Fixed stuttering that would occur for some users when walking right in epilogue -- Various minor tweaks


[ 2015-07-31 17:36:22 CET ] [ Original post ]


Trading Cards & Badges Enabled

Hey everyone, Steam Trading Cards are up and running for Three Fourths Home: Extended Edition! With card drops enabled, badges, backgrounds, and emoticons are also now available. ----------------------------------------- About the Game Three Fourths Home: Extended Edition is an expanded release of the 2015 IGF-Nominated Three Fourths Home. Featuring a new edit of the main story, a new epilogue, and several extra features, it serves as the definitive version of the acclaimed visual short story.


[ 2015-04-18 20:01:27 CET ] [ Original post ]


Trading Cards Badges Enabled

Hey everyone, Steam Trading Cards are up and running for Three Fourths Home: Extended Edition! With card drops enabled, badges, backgrounds, and emoticons are also now available. ----------------------------------------- About the Game Three Fourths Home: Extended Edition is an expanded release of the 2015 IGF-Nominated Three Fourths Home. Featuring a new edit of the main story, a new epilogue, and several extra features, it serves as the definitive version of the acclaimed visual short story.


[ 2015-04-18 20:01:27 CET ] [ Original post ]


Update 1.01 Now Available

Three Fourths Home: Extended Edition has been updated to version 1.01. Among a few bug fixes, we've also added new options to improve upon the player experience. ------------------------------------------------------------ Three Fourths Home: Extended Edition v1.01 Full Changelog: New Additions: - Credits are skippable after having seen them once - New option to make in-game font bold - Selected in-game text now moves slightly to increase visibility Fixes: - Anti-aliasing preference saved to wrong file if changed during epilogue, fixed - Opening menu during To Phoneanimation in epilogue would cause conversation trigger to fail, fixed - Saving/restarting during the final dialogue conversations would reveal light grey background, fixed


[ 2015-04-02 20:01:49 CET ] [ Original post ]


Update 1.01 Now Available

Three Fourths Home: Extended Edition has been updated to version 1.01. Among a few bug fixes, we've also added new options to improve upon the player experience. ------------------------------------------------------------ Three Fourths Home: Extended Edition v1.01 Full Changelog: New Additions: - Credits are skippable after having seen them once - New option to make in-game font bold - Selected in-game text now moves slightly to increase visibility Fixes: - Anti-aliasing preference saved to wrong file if changed during epilogue, fixed - Opening menu during “To Phone”animation in epilogue would cause conversation trigger to fail, fixed - Saving/restarting during the final dialogue conversations would reveal light grey background, fixed


[ 2015-04-02 20:01:49 CET ] [ Original post ]


Now Available on Steam - Three Fourths Home: Extended Edition, 10% off!

Three Fourths Home: Extended Edition is Now Available on Steam and is 10% off!*

A visual short story set in Nebraska, Three Fourths Home follows an extended conversation between Kelly and her family during a drive home through an intense thunderstorm.

*Offer ends March 27 at 10AM Pacific Time


[ 2015-03-20 20:01:57 CET ] [ Original post ]



Three Fourths Home: Extended Edition
[bracket]games
  • Developer

  • Digerati Distribution
  • Publisher

  • 2015-03-20
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 15  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (80 reviews)


  • Review Score

  • http://www.threefourthshome.com/
  • Website

  • https://store.steampowered.com/app/344500 
  • Steam Store

  • The Game includes VR Support



    Three Fourths Home: Extended Edition Linux [1.97 G]

  • Public Linux depots

  • Three Fourths Home: Extended Edition - Art Book & Soundtrack
  • Available DLCs

  • In her mid-20's, Kelly has been forced to move back to Nebraska. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home.



    Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.

    Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.

    Gameplay


    As a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.

    New to the Extended Edition


    For its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features.

    Epilogue: Idling in the Rubble

    Set at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.



    Extra Features

    Radio
    Listen to the soundtrack by Neutrino Effect
    Stories
    Four new stories penned by Kelly's younger brother, Ben
    Photos
    Take a look through Kelly's final project for her college photography class

    MINIMAL SETUP
    • OS: Ubuntu 10.10+
    • Processor: 1.6 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: DX-9-Capable Card
    • Storage: 3 GB available spaceAdditional Notes: Full Gamepad Support
    GAMEBILLET

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