Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!).
Hey everyone.
We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks.
In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth.
Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways.
As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions.
That's all for now. See you again next week.
Matt :)
http://store.steampowered.com/app/404380
[ 2016-10-14 12:38:57 CET ] [ Original post ]
🕹️ Partial Controller Support
- Three Fourths Home: Extended Edition Linux [1.97 G]
- Three Fourths Home: Extended Edition - Art Book & Soundtrack
Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.
Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.
Gameplay
As a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.
New to the Extended Edition
For its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features.
Epilogue: Idling in the Rubble
Set at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.
Extra Features
Radio
Listen to the soundtrack by Neutrino Effect
Stories
Four new stories penned by Kelly's younger brother, Ben
Photos
Take a look through Kelly's final project for her college photography class
- OS: Ubuntu 10.10+
- Processor: 1.6 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX-9-Capable Card
- Storage: 3 GB available spaceAdditional Notes: Full Gamepad Support
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