Major Updates
So you may remember from our last update (although quite some time ago) that we showed off some of our new 3D lighting aspects. Adding this in has taken quite a bit longer than we originally thought it would but we have finally gotten into a good process with it! As we just mentioned with getting into a good process with the 3D lighting, our processes needed a little bit of reworking. To be completely frank, we were in what is known as development hell. Having to rework practically the entire game, while going with almost an entirely new art direction, and just not having great processes in place to help us accomplish all of it really had us in a rough spot. With all of this being said, the game is quite a bit different from the alpha that our Kickstarter backers have had access to. Different in a very exciting way to say the least! We aren't quite ready to show off the new stuff just yet, but we will have something for you all soon! We cannot wait for you all to get to your hands on it and finally play it! Speaking of, lets get into some timeline updates.
So our timeline has definitely shifted a little bit as Im sure youve noticed. We are now targeting Q4 for our Early Access release. Besides the Early Access update, we know the next big question you all have about timelines is when the beta will be released. Fret not! We have not forgotten about it. With all of the reworking weve had to do, weve had to push the beta back some. We plan to have a better update about when exactly it will happen. For now, we mainly wanted to give yall a better look sort of behind the curtains as to what has been going on and why weve been delinquent on updates for the past almost yr at this point.
Now that you know all of the struggles weve been working through, lets dive into how exactly weve been getting ourselves back into the proper swing of things. So, to help get us back on track and really working towards our Early Access weve made quite a few new additions to our team! Emmanuel Floret - Game Director Johan Balan - Art Director Alexander Samarin - Senior programmer John Gilette - Senior programmer Gerald Gombrio - Junior programmer Gabriel Lucena - 3D programmer Daniel Harris - Senior artist With all of those additions, we want to give a special shout out to one of our Discord mods, RaveMonkey, who we have now brought on to help Kerri out with community management. If you have any questions in the Discord, her or Kerri will likely be the ones to help get you those answers so that the rest of our team can continue focusing on development. With all of these new folks and the new processes that theyve helped us implement, our development train derailment has been placed back on the tracks and is now properly chugging towards EA! Again, thank you all for supporting us, believing in us and being patient with us through all of this. Its definitely hard to make this update, but in order to be the most transparent with you all, it must be done. We hope that you all will continue sticking around with us. If you want to join our (not so lonely) outpost, you can join our Discord (where we may be running some emoji contests ) or follow us on Twitter!
[ 2022-06-10 20:41:13 CET ] [ Original post ]
Hey OLO Fans! First off, we want to thank you all for being so patient with us. Its been quite some time since our last update, so we have lots to update you all on. Lets just dive right into it.
Development
So you may remember from our last update (although quite some time ago) that we showed off some of our new 3D lighting aspects. Adding this in has taken quite a bit longer than we originally thought it would but we have finally gotten into a good process with it! As we just mentioned with getting into a good process with the 3D lighting, our processes needed a little bit of reworking. To be completely frank, we were in what is known as development hell. Having to rework practically the entire game, while going with almost an entirely new art direction, and just not having great processes in place to help us accomplish all of it really had us in a rough spot. With all of this being said, the game is quite a bit different from the alpha that our Kickstarter backers have had access to. Different in a very exciting way to say the least! We aren't quite ready to show off the new stuff just yet, but we will have something for you all soon! We cannot wait for you all to get to your hands on it and finally play it! Speaking of, lets get into some timeline updates.
Timeline
So our timeline has definitely shifted a little bit as Im sure youve noticed. We are now targeting Q4 for our Early Access release. Besides the Early Access update, we know the next big question you all have about timelines is when the beta will be released. Fret not! We have not forgotten about it. With all of the reworking weve had to do, weve had to push the beta back some. We plan to have a better update about when exactly it will happen. For now, we mainly wanted to give yall a better look sort of behind the curtains as to what has been going on and why weve been delinquent on updates for the past almost yr at this point.
Rectifying it
Now that you know all of the struggles weve been working through, lets dive into how exactly weve been getting ourselves back into the proper swing of things. So, to help get us back on track and really working towards our Early Access weve made quite a few new additions to our team! Emmanuel Floret - Game Director Johan Balan - Art Director Alexander Samarin - Senior programmer John Gilette - Senior programmer Gerald Gombrio - Junior programmer Gabriel Lucena - 3D programmer Daniel Harris - Senior artist With all of those additions, we want to give a special shout out to one of our Discord mods, RaveMonkey, who we have now brought on to help Kerri out with community management. If you have any questions in the Discord, her or Kerri will likely be the ones to help get you those answers so that the rest of our team can continue focusing on development. With all of these new folks and the new processes that theyve helped us implement, our development train derailment has been placed back on the tracks and is now properly chugging towards EA! Again, thank you all for supporting us, believing in us and being patient with us through all of this. Its definitely hard to make this update, but in order to be the most transparent with you all, it must be done. We hope that you all will continue sticking around with us. If you want to join our (not so lonely) outpost, you can join our Discord (where we may be running some emoji contests ) or follow us on Twitter!
One Lonely Outpost
Aurorian Studios
Freedom Games
Early 2022 - Wishlist Now!
Singleplayer Multiplayer Coop
GameBillet
10.00 /
€
Game News Posts 42
🎹🖱️Keyboard + Mouse
Mixed
(414 reviews)
https://www.onelonelyoutpost.com/
https://store.steampowered.com/app/1465550 
A barren, alien world needs YOU to bring it to life!
Start out with just an ancient space-RV, your handy tech gauntlet, a handful of potato seeds, and work to build up your colony. Grow crops to attract colonists, build a town and economy, and work to achieve independence while establishing your colony as a prime destination.
Whether you opt for an all-natural farm or a more high-tech one, you'll need to balance producing food with other activities on your planet. Explore alien ruins to learn more about this strange world, grow your relationships with the many different characters that will join your colony, and have a blast playing various mini-game activities along the way.
It's One Lonely Outpost … but not for long!
Decide: Natural or Synthetic?
Order up some supplies from Delivz-On, fertilize the ground, and plant crops with a unique tending mechanic – blow off dust, clip off dead branches, and watch for bugs! Pursue either a Synthetic route with robo-cows and gene-splicing (watch for glowing cabbages), or take the Natural path where you raise Earth-based farm animals and hand-tend your prize crops for premium produce. With either path, the more and better food you can make, the more colonists you can attract.Build a Community and Forge Relationships
Every colony starts out with just one person (and a robotic pet), but colonists from around the galaxy will come to conduct research and offer other roles or services to help you grow the colony into a full-fledged town. But our career isn’t everything in life – befriend your fellow colonists to find fully developed people with their own histories, lives, and dreams. Grow your rapport with more than just gifts from your farm; perhaps even one relationship will result in true romance!Explore Ancient Ruins
Ancient alien ruins have kept their secrets for millennia -- until you’ve come along. Discover why a barren world is full of all of the features necessary for life, even though according to top scientists it shouldn’t. Puzzle and/or fight your way past the robotic guardians and be rewarded with rare items and a deeper understanding of your new farm planet.Customize Your Character
Develop a unique sense of style and personality with clothing options and character statistics.. Choose how to balance your strengths and weaknesses across farming, exploring, crafting, socializing, and dungeon-diving as you progress on your journey.Play To Your Interests
There’s no set path to perfecting your colony. Any element of the game can be played in any order. Whether you choose to focus on tending your farm to unlock every perk, spend all day exploring ruins fighting robots, or dedicate yourself to building up the town and connecting with residents, fun and rewards await to be discovered along the way.Share With Friends
Play online with up to 3 other friends in collaborative co-op as well as competitive minigames. Friends can either visit your existing outpost with a greenhorn character, choose to start a fresh world from scratch together, or take a short vacation on your main to see what other colonies are up to, all while developing new relationships and even building branching families with other player characters or NPCs.MINIMAL SETUP
- OS: Ubuntu 20
- Processor: Dual core 1.7Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 520+
- Storage: 2 GB available space
- OS: Ubuntu 20
- Processor: Dual core 1.7Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card
- Storage: 2 GB available space
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