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Name

 One Lonely Outpost 

 

Developer

 Aurorian Studios 

 

Publisher

 Freedom Games 

 

Tags

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Early 2022 - Wishlist Now! 

 

GameBillet

 16.39 /

 

 

Steam

 € £ $ / % 

 

News

 40 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1465550 

 


LINUX STREAMERS (0)




Lava & Livestock

[h3]Hey Colonists![/h3]

The time has finally come - a major update has appeared!




Step foot back on your planets and explore new terrain with the introduction of Vulcan Summit!




With all the new wildlife running around, make sure you don't forget about your very own pets or livestock back on the farmstead.




Been itching to date your favorite colonist? Wait no more! Profess your love and spend time with the romanceable colonist of your choosing.


Check out the patch highlights and notes below to see all the improvements, fixes, and changes




New Features & Improvements

  • Added new quests and cutscenes; the story continues!
  • Added a new NPC, Sally
  • You can now explore the upper part of her lander, too!
  • Added a new quest which can be used to begin dating an NPC (requires 60 relationship with a romanceable NPC and will only start after Sally arrives)
  • NPC relationship window now displays a blue square if you already gave that NPC a gift this week
  • Added livestock, it unlocks after the Alien In A Paddock quest. Cow and Chicken can be purchased from Dirk. Robo versions of these animals can be purchased from Aaron
  • Added a new region: Vulcans Summit. You can find new resources there, like Tungsten Ore or Alexandrite Ore, and find a new wild animal, Pyre Impling!
  • You can now purchase smaller versions of wildlife animals from Dirk (after completing his pet quest) and keep them as pets in a Pet House. They can be petted, you can also tell them to follow you!
  • You can now receive more Biology stars by visiting Dirk with a wild animal
  • To prevent locking players Biology progress, all wildlife will temporarily spawn regardless of the season
  • Added an upgrade board which will be available next to Fadhilis house, which will appear after building a Colony Hub. Using it will let you build Hot Springs in Vulcans Summit - they restore your stamina and prevent it from dropping while youre using them
  • Added multiple visual updates to seasons
  • You can now harvest wild flowers (with four different rarities) and plant them yourself on your farm: Moonflower, Astrom Blush, Calypso Thistle, Crystalline Thorn
  • You can now use flower seeds on flower pots
  • Added new fishing drones and fish species; its now also possible to fish in Open Waters and The Depths
  • Manual saves are now displayed in the order of creation, from newest to oldest
  • Updated fishing summary screen, multiple caught fish of a single species are now displayed as a single entry
  • Added two new fences and a couple of decorations to Aarons and Dirks stores
  • Added ruins in Inanna Falls

Bug Fixes
  • Clicking info popup on the left side of the screen now always opens a correct tab
  • The UI will now display more than one (up to three) items obtained from breaking a rock in the mining minigame
  • Adjusted text in Unrefiner tutorial
  • Fixed an issue that could occasionally cause your character to become invisible after using a teleporter
  • Adjusted weather in Boreal season
  • Skyshole omninac entry is now displayed correctly
  • Fixed incorrect store names for NPCs other than Aaron
  • Plants on Farmstead no longer levitate
  • Using a mining laser or gust tool on an NPC will no longer cause a performance drop
  • An icon that shows if your character ate food today will no longer reset after loading a game
  • Adjusted colliders on the farm that could prevent the player from passing a bridge
  • Purchasing a blueprint no longer prevents the player from leaving the store
  • Fixed an issue that could prevent the player from receiving the contents of certain Linnys and Fadhilis emails
  • Using seeds on unplowed earth on a controller will no longer display mouse hints
  • Fixed sand that was obscuring the view in alien ruins
  • Added missing names and descriptions to all fish



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!



https://store.steampowered.com/app/1465550/One_Lonely_Outpost/



[ 2024-04-15 21:17:44 CET ] [ Original post ]

Dev Log: Lava & Livestock

Greetings, Star Stewards!

We are back with another dev log! There are some really exciting things in store for you guys and coming sooner rather than later... get ready to get excited!



[h3]Prepare to Explore the Summit[/h3]
A new area of the planet has been discovered and is being prepared for your exploration!

Vulcan's Summit is hot - super hot. I guess you could say the open pits of lava might be responsible for that. Discover new wildlife, a new mining location, and even take a peek at Duyi's lander while you're wandering the summit.

Make sure not to miss out on the "coolest" part of the summit however - there is a natural hot spring! With a little bit of fixing and questing, you can get the hot springs up and running to relax in and recover stamina.



[h3]Cows, Chickens, and... Robo-Cows and Robo-Chickens?[/h3]
You wanted Robo-Cows. You're getting Robo-Cows!

The long-awaited livestock feature is starting to look like it belongs on your farmstead. With a barn and special fencing to keep them contained and safe, you'll soon be able to have your own little herd of friends on your farm. Just be careful to not get stuck in the gate!

If you want to be a normal farmer, you'll be able to get your cows and chickens through the resident animal lover Dirk. We know the truth however... you want to visit Aaron to get some robo-livestock.


If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge difference for indie games and we love seeing what you think!

Don't forget to follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.


[hr][/hr]


https://store.steampowered.com/app/1465550/One_Lonely_Outpost/



[hr][/hr]


[ 2024-03-27 18:00:21 CET ] [ Original post ]

One Lonely Outpost is part of the Steam Spring Sale!

Hi everyone!

If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st, the game will be on sale for 40% off! Make sure to check out Freedom Games' Steam Spring Sale page to pick up some great games to play.


https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2024-03-14 18:01:08 CET ] [ Original post ]

Dev Log: Happy Heart Day!

Happy Heart Day, Star Stewards!

It's high time we begin sharing some of the awesome things in store for all of you as the game is being developed. Today is a perfect day to start sharing as one of the upcoming features definitely fits today's atmosphere - dating!



[h3]Introducing Sally![/h3]
We know her lander snuck in and has been making you all very curious about the new NPC that has been hiding. Well, wonder no more!

Sally is the colonys shy but capable psychiatrist, counselor, and first responder. She's known to trip over her own feet sometimes but despite that special skill, she is a very reliable community member.

Although she hasn't actually landed yet, you'll get to interact with her - and even romance her! - in a future update.



[h3]Romance & Dating[/h3]
After building a relationship with a romanceable character and reaching 60 relationship points (we will go over this next time!), youll be able to craft and gift an omni-bouquet to them to trigger a special dialogue to begin dating.

Keep in mind youll only be able to date one NPC at a time, so choose carefully!

Once you are officially dating an NPC, you will be able to hang out with them on the Farmstead! Aaron, Eve, Linny, Dirk, Sally, and Fadhili will be the romanceable and datable characters in a future though there are many more that will come as the game development progresses.

All the unique cutscenes are still in progress for most, but Aaron and Linny will show you a full dating experience once the update comes out - minus marriage. Marriage will come later on.


If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge difference for indie games and we love seeing what you think!

Don't forget to follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.


[hr][/hr]


https://store.steampowered.com/app/1465550/One_Lonely_Outpost/



[hr][/hr]


[ 2024-02-14 19:54:01 CET ] [ Original post ]

One Lonely Outpost is on sale!

Get your space boots on and get ready to explore a barren planet and make it your home - now is the perfect time to begin your adventure to new lands.

One Lonely Outpost will be 50% off and the soundtrack will be 20% off from Jan 24-31!

If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge different for indie games and we love seeing what you think!


https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2024-01-24 19:00:06 CET ] [ Original post ]

Bug Fixes, Improvements, & A Sneak Peek!

Hey Colonists!

We know you guys are itching for new content while the team is hard at work on fixes and general improvements. It might not be new content in the way you are hoping, but today we bring something to share that we think is pretty exciting - a UI overhaul is in the works!


Left: WIP - Right: Current - These images are not final and are still subject to change.

Although this is very much still in progress, we wanted to share it with the community and get everyone's thoughts. Two of the main goals with this are to make menus easier to read and make them easier to navigate (especially with controller!).

If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge different for indie games and we love seeing what you think!

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.





Improvements & Changes

  • Improved NPC reactions to gifts by adding preference hints and descriptive reactions to disliked gifts (based on category, taste and style)
  • Disliked and Hated gifts are now displayed on the NPC relations screen; these will update every time an NPC receives a new gift from you (do note, however, that not every gift will display for every NPC)
  • It is no longer possible to bind movement keys to any other action
  • Generate power objective of Reliable Food Supply quest was updated to be more descriptive
  • Stores that sell items can now be quickly identified by a Shop Sign in front of them
  • Added a confirmation button for entering and leaving buildings (can be turned On and Off in Options)
  • Updated Help tab in Omninac to not describe mechanics that are not yet implemented
  • When starting a new game, the player can now select if tutorials should be displayed or not (can also be changed in Options)
  • Adjusted Linnys shop tab description
  • Community Box no longer affects relations (this is a temporary change)

Bug Fixes
  • It is no longer possible to manually delete the save when youre playing on it
  • Added missing names to Notazebrafish and Bowfish
  • Adjusted SFX in the maintenance mini-game
  • Aaron will now correctly sit on the chair
  • After starting a new game, game logo will now not disappear so abruptly
  • Fixed an issue that could cause the NPCs to enter dating status without a reason
  • Added missing icons for button prompts
  • Fixed dialogue in Elishas quest
  • Incorrect Bauxite Ore icon is now fixed on older saves
  • Sprinklers no longer activate during the rain



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!



https://store.steampowered.com/app/1465550/One_Lonely_Outpost/



[ 2024-01-22 17:19:12 CET ] [ Original post ]

Winter Sale & Community Based Improvements

Hey Colonists!

There are a lot of key changes in this update that came directly from your feedback and suggestions. Enjoy some light from lamp posts, fish the shallows with less worry, save your game at any point, and so many other smaller tweaks to make your settling on this foreign planet better.

If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale! From December 21st until January 8th, the game will be on sale for 20% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season.

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.



Now you can save your game at any point without having to go to sleep to end the day! Just open your Omni-Tool and head over to the options tab to save over or load from an existing save.




The fishing mini-game has been revamped and no longer has the slider after dashing to catch the fish. There are also new warnings to make sure you don't miss your drone running out of power!




The decorative lamp posts are no longer just pretty to look at - they actually produce some light! Spruce up your farmstead with lighted pathways - without the need for a power source!






Improvements & Changes

  • it is now possible to manually save your game
  • updated tutorialization: moved some tutorial windows around so they no longer pop up randomly, added some clarification to existing tutorials. More to come, and any feedback is welcome!
  • from 0 to 2 rocks and minerals will regenerate in each region every day
  • from 3 to 5 sandmounds will now regenerate after a sandstorm hits a region
  • added low power notification for the fishing drone, with SFX
  • improved the fishing drone notification that is displayed when its almost completely out of power; also added SFX for it
  • added visual information that helps identify points at which you change regions
  • removed slider from the fishing mini-game
  • added coloured borders to Blueprints (Blue: usable item, Red: decorative item) during crafting
  • lamps are now a light source

Bug Fixes
  • buying an OmniTool upgrade through NPC Order will no longer make it unusable
  • a cutscene with Jim-bob and Elisha will no longer cause a time skip
  • opening options or inventory now prevents tutorial windows from popping up
  • fixed an issue that would sometimes make the game swap between two different energy bars
  • destroying rocks with an improved laser now displays a correct number of resources that will be obtained
  • changing seasons no longer causes plants to become translucent
  • fixed the UI display of Activating the Cryo Vault quest
  • fixed seed descriptions tooltips; they now display correct values
  • fixed looped SFX that could persist after one of the cutscenes with QWERTY
  • fixed a rare situation where the player could delete his own save while it was loading by clicking very quickly on the delete button



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!



https://store.steampowered.com/app/1465550/One_Lonely_Outpost/



[ 2023-12-19 21:57:50 CET ] [ Original post ]

Unrefiner Implementation

Hey Colonists!

As promised, this update corrects the issue where the new and shiny unrefiner turned into a cooker upon placement. Additionally, the running toggle that was introduced in the last patch can now be rebound on the keyboard!

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.



Introducing the Unrefiner! Now you can take your refined items such as silicone and revert them back to their original state. That's some fancy technology.







Improvements & Changes

  • Added V-Sync to prevent screen stuttering on some hardware configurations
  • NPCs will now kick you out of their lander when its their scheduled time to sleep
  • NPCs will close their Landers at set hours
  • Added highlights to menu buttons
  • Visual adjustments to a waterfall in Inanna Falls
  • Autosave profile is now marked as such on profile selection screen
  • Player name and planet name now have a character limit
  • Added some missing icons to items
  • A couple of quests that previously had no rewards, now do
  • Added rebindable keybind for run/walk speed toggle
  • The player can now complete deliverable quests for an NPC one by one instead of having to deliver everything at once

Bug Fixes
  • Unrefiner no longer turns into a cooker upon placement and is fully implemented
    IMPORTANT NOTE: If youre playing on an older save and already have a bugged Unrefiner that turns into a Cooker, you will need to go to Aaron and purchase a blueprint for a new one.
  • It is no longer possible to get out-of-bounds by eating food items while changing locations
  • Popups with new e-mails no longer disappear immediately
  • Fixed an issue that caused the game to become unresponsive during Elishas quest
  • Fixed an issue that could prevent the NPCs from arriving on time
  • Adjusted the interaction range of Fadhilis house entrance
  • Season change will no longer cause the Community Box to display negative number of days
  • Fixed collision on a rock in Seaside Nexus
  • You will no longer receive thanks for Community Box challenge from an NPC that havent arrived yet
  • Fixes to Aarons cutscene


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

Discord Wiki Twitter Instagram Facebook Reddit

https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2023-11-29 19:55:15 CET ] [ Original post ]

Movement Speed Changes & Piranha Drone Fix

Hey Colonists!

The last patch addressed the memory leak and stutter problem, but many of you reported issues with creating the Piranha Drone and the unrefiner with the update. This patch will let you craft your Piranha drone without issue.

As for the unrefiner, it isn't technically implemented in the game yet despite the PGP mailing you one along with the blueprint. Someone at PGP must have snuck it into the outgoing mail without us knowing. The unrefiner will be fully implemented in the next update!

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.



You can now toggle movement speed between a walk and run by pressing Left Shift or L3 on controller. This will be rebindable on keyboard in the near future.







Improvements & Changes

  • Added run toggle with Left Shift or L3 (controller)
  • Roast Carrot no longer has a special effect
  • NPC birthdays now activate earlier
  • Using Pet command on QWERTY will increase his affection once per week
  • Adjusted water sources; it is now easier to refill water
  • Updated Omninac tabs
  • Adjusted NPC speed and AI: they will keep up with the player better

Bug Fixes
  • Piranha Drones can now be crafted correctly
  • Autosaves created when the player has low Stamina can now be loaded correctly
  • Added missing Solar Storm weather background
  • Fixed PGPay audio
  • After reading a pop-up its prompt will disappear from the game UI
  • Added missing icons to NPC Preferences
  • Quests that ask the player to purchase a blueprint will now complete correctly
  • Portal fix animation no longer plays every time the player enters Nereid Canyon
  • Removed an object without collisions in the middle of Seaside Nexus
  • Relationship heart changes are now always displayed above the character
  • Generate Power objective can now be completed correctly
  • Deleted an invisible object next to players Lander
  • Placing a cursor on the Toolbar no longer prevents actions from being performed
  • Fixed some graphical issues on the river part of Farmstead
  • QWERTY should no longer obstruct the player while farming
  • Bauxite Ore now has a correct icon in the Omninac (this will only apply to new games)


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

Discord Wiki Twitter Instagram Facebook Reddit

https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2023-11-16 19:27:30 CET ] [ Original post ]

Game Stutter Fix & QoL Improvements

Hey Colonists!

We know it's been a while and some of you have been itching for news - it's finally here!

This update fixes the game stutter that most players have been running into since the last patch plus a host of quality of life tweaks many of you have asked for! Below are three of the key changes in this update. Let us know if you have any further stuttering issues in our Discord!


Added a new gift category: Hated Gifts. Gifting these to the NPCs results in a bigger affection drop



Implemented Omni-tool mishaps: NPCs will now react when an Omni-tool action on them



Current energy percentage is now visible




[hr][/hr]
[h3]QoL Improvements[/h3]

  • The game now displays information about the items we pick up
  • Items are now automatically added to free slots on the toolbar
  • Added a relevant button to all interaction prompts
  • Nighttime is now a little brighter
  • Added Press to continue prompt to the initial cutscene
  • Inventory can no longer be opened during a cutscene
  • The game now asks for confirmation when giving gifts to NPCs
  • Adjusted gamepad controls on the map menu
  • Bonus effects now have a visible duration

[h3]Bug Fixes[/h3]
  • Fixed the issue that caused the game to lag after playing for an extended period of time
  • Daily interaction bonus now goes up to Friends status only, as intended
  • Fixed audio in the initial cutscene
  • Interaction prompts now correctly fit the screen after the resolution changes
  • Fixed an incorrect Remove from cart button prompt in the Store
  • Fixed an issue that could cause the characters model to disappear after using a teleport
  • Fixed an issue that could cause multiple UI windows to be open at the same time
  • Fixed an issue that could cause plant models to become distorted
  • The calendar will now work correctly after second terraform phase begins
  • Fixed a cutscene in which a fishing house could disappear


[hr][/hr]
Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

Twitter

Instagram
Facebook
Reddit

https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2023-11-08 14:45:53 CET ] [ Original post ]

Patch #5 (Version 0.4.18)

Hey Colonists!

We're back with another patch with tons of improvements and some bug fixes!


[h3]Improvements[/h3]

  • Experimenting with an optimized loading method to improve start-up loading times (especially for Steam Deck).
  • Character name no longer appears as "Player" in dialogue.

[h3]Bug Fixes[/h3]
  • Game should no longer get stuck after the holo-fire cutscene.
  • Player Customization options save and load correctly now
  • Fix for player character customization loading. Defaults should show for less time if at all.
  • Player character animations should freeze after customization less often.
  • Colony Food Supply no longer gives a new request if completed early.
  • Omni-OS main menu no longer shows code snippets
  • Individual ores are no longer more expensive then ingots
  • Green Tea now takes damage when it is not watered

[h3]Known Issues[/h3]
  • Game will appear to become briefly non-responsive when first loading, this is due to loading optimizations and is not a crash.
  • Character customization may briefly revert and animations freeze while loading in animations and shaders.


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

Twitter
- new!
Instagram
Facebook
Reddit

https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2023-09-06 21:22:19 CET ] [ Original post ]

Roadmap, Customization, & Controller Support

Hey Colonists!

The first update has arrived! Before we dive into the new patch notes with additions and changes, we have an extra surprise - the official content roadmap! With this update, we are crossing off part one and starting work on part two! More about the roadmap will be available in our Discord server.



This update includes a brand new calendar feature, full controller support including UI icons, and something you have all been asking for since early access release - character customization! To change your look, head over to the wardrobe in your lander.





With that said, it's time to play! Get your controllers out and have a blast, colonists. We look forward to seeing your feedback and how everyone changes their characters.



[h2]V 0.4.17 Patch Notes[/h2]

[h3]New Features[/h3]

  • Added Player Customization which includes player name, planet name, body type, and colors for skin tone, eyes, hair, and spacesuit.
  • Added Full Controller Support.
  • Add an in-game calendar to the Omni-OS menu. (Calendar hotkey - K)
  • Added a new loading screen - now it's all animated and pretty instead of boring and plain.

[h3]Fixes & Adjustments[/h3]
  • Plot emails are now more clear and concise.
  • Coordinate names now include their general direction. (i.e. "north beacon")
  • Players can plant seeds and place objects behind other objects more easily.
  • Omnistar category renames: Biology > Botany, Fauna > Biology
  • Inventory UI now says what buttons split stacks.
  • Mining Laser upgrades now affect the prospecting mini-game.
  • Food Processor now plays a processing animation when in use.
  • Qwerty no longer freezes until sprayed on day 2.
  • Insects will no longer fail to spawn in-game after terraforming.
  • Skip cutscene prompt now shows the correct button (keyboard or controller).
  • When using gamepad/controller, face buttons should no longer use functionality.
  • Increased the spawn count of bugs and slowed down Phoenix Beetle's catch speed.


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

Twitter
- new!
Instagram
Facebook
Reddit

https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2023-08-23 18:22:43 CET ] [ Original post ]

One Lonely Outpost is in Dreamhack Beyond!

We're excited to announce that One Lonely Outpost will be showcased at DreamHack Beyond on August 18th, 2023!

Check out the Summer Indie Showcase at https://store.steampowered.com/curator/40157993/sale/DreamHackBeyondSummerIndieShowcase . Were super excited to see you!

For this event, were having a sale - 20% off for the duration of DreamHack Beyond, so dont miss out!

If you want to join the community, follow us on , Instagram, and join our Discord!

Thanks for your support and were super excited to show off all of our hard work!


[ 2023-08-18 20:36:07 CET ] [ Original post ]

Patch #4 (Version 0.4.16)

Hey Colonists!

We're back with another patch with tons of improvements and some bug fixes!


[h3]Improvements[/h3]

  • The Colony Food Supply items now display tooltips on hover.
  • Completing quest steps before receiving it a quest will automatically complete those steps.
  • The Community Box inventory is now larger.
  • Destroying dead crops now takes 0.5 seconds.
  • Added more hints on Omni-Tool usage.
  • Crops no longer stop to grow on the first day they are attacked by Pests.
  • Increased Crater Spider spawn rate.
  • Added a save file integrity warning on the saving screen.
  • Tutorials are now correctly sorted in the Tutorials menu.
  • It is now possible to pet QWERTY.
  • A confirmation prompt is now displayed before leaving the mines.
  • Raised the resource cost for Sprinklers.
  • Cursors now show correctly in Menus.
  • Refining times have been reduced.
  • Navigation improvements for the spraying QWERTY feature.
  • Tamed animals can now also be sprayed.
  • Jim-Bob now mentions the Water Systems feature at the correct time.
  • Improved clarity of Decorative storage and Packaging descriptions.
  • Reduced the selling price of Stone, Silicon, and Scarlet Sodium.
  • Tooltip pop-ups display more quickly.
  • Refiners progress bar now fills smoothly.
  • Empty Omnistar categories are no longer displayed in the HUD.
  • Non-craftable blueprints are now greyed out.
  • The "I'm so tired" bark now only plays once a day.
  • Removed the "Not Applicable" Omnistar category.

[h3]Bug Fixes[/h3]
  • Shopping Carts no longer display a placeholder item by default.
  • Removed empty placeholder in crafting and cooking menus.
  • Datalog 9 can now be collected.
  • New Recipe pop-up now correctly appears after Recipe unlocks.
  • Fixed an issue where Bark bubbles could get distorted depending on the camera angle.
  • Fixed an issue where Plot Items could be sold.
  • Fixed an issue where buying more than one of the same Blueprint was possible.
  • Fixed an issue where Flammable Gas was expanding although the game was paused.
  • Fixed an issue where clicking on a Tutorial pop-up would advance the conversation as well.
  • Fixed an issue where the Gust Upgrade had to be bought from Aaron, instead of awarded by Jim Bob.
  • Fixed an issue where the default resolution wouldn't update correctly on boot.


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

Twitter
- new!
Instagram
Facebook
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https://store.steampowered.com/app/1465550/One_Lonely_Outpost/


[ 2023-07-20 23:14:54 CET ] [ Original post ]

Patch #3 (Version 0.4.15)

Hey Colonists!

We're back with another patch with some improvements and bug fixes! Your reports and feedback have been amazing so far and we look forward to more as we continue working on the game.


[h3]Improvements[/h3]

  • Spraying QWERTY with water will make it move away.
  • World Map improvements v1 (work in progress).
  • The PGP tax has been reduced from 80% to 5%.
  • It is now possible to drop only a single item in a slot by selecting a stack and right-clicking in a slot.
  • The Phoenix Insect is now easier to catch.
  • Added an Interaction icon to the bottom right side of the screen that displays possible interactions.

[h3]Bug Fixes[/h3]
  • Fixed an issue where previous Save files could be deleted if an error occurred during Saving.
  • Fixed an issue where remapping the Movement keys made the Fishing mini-game unplayable.
  • Fixed an issue where the player couldn't leave the Farmstead.
  • Fixed an issue where the character would disappear when running with the Mining Suit equipped.
  • Fixed an issue where the character could still move while playing the Fishing mini-game.
  • Fixed an issue where the Water Pumps could still function without Power.
  • Fixed an issue where Tasks would fail to display in the HUD.
  • Fixed an issue where the Upgraded Gust Tool would fail to remove Pests from a Crop.
  • Fixed an issue where the Water Tank filling speed was inconsistent.


The above changes were added with version 0.4.14 and a hotfix was pushed updating the game to version 0.4.15 with the below fix.

  • Fix for player's sometimes no longer being able to interact with things in the game correctly after trying to catch bugs.


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

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[ 2023-07-06 20:42:10 CET ] [ Original post ]

Patch #2 (Version 0.4.1)

Hey Colonists!

The first post-release patch is here! Along with the below improvements and fixes, we also greatly improved controller usability. It will need some further improvements, but you should now be able to experience some of One Lonely Outpost using a controller. Let us know how it feels so we can continue to improve it!


[h3]Improvements[/h3]

  • The Options Menu in now also in the Title Screen.
  • UI Resolution and Fullscreen picker Options are now available.
  • Right-clicking on an item now moves it from one inventory to another.
  • Added Sorting for chests and inventory.
  • New running animation when a Speed Boost is active.
  • Integrated "Shippy's portrait" in the Quantum Quick shop.
  • Tweaked the Bug Catching minigame overall difficulty.
  • QWERTY will not stay on tilled tiles anymore.
  • The User can now swap tracked quests on the interface if they have more than one quest.
  • Fixed various typos.

[h3]Bug Fixes[/h3]
  • The terraformed texture (and wild plants) now matches the non-terraformed texture pattern in the south-east area of the Farmstead.
  • Removed placeholder data from empty Omninac tabs.
  • The "Get Nutrient Paste" objective of QO11 is now correctly tracked in the UI immediately after it appears.
  • Fixed overnight errors causing scenes to fail to load.
  • Fixed an issue on how the Pest spreads.
  • Fixed a bug where all the items were refined/processed at once when placing them in the 'Omniforge/Food Processing Unit' before the construction animation was completed.


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

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[ 2023-07-01 01:04:36 CET ] [ Original post ]

The Journey to 1.0!

Hello everyone!

Its been a full 24 hours since release! Thank you all so much for your support and feedback especially through Steam reviews. Steam reviews make a huge difference for us as indie developers! If youre not on our Discord, please come join it as that will be the best place to leave us comments & suggestions, plus interact with our awesome community!

Launching into Early Access brings a ton of feedback and we love seeing all of it. We are working right now on prioritizing and evaluating your feedback and suggestions. We held off on launching with a roadmap because we felt it was important to see players feedback before we committed to a roadmap. That being said, we are preparing one that will be available soon.

More immediately, on launch day we sent out Patch #1 addressing feedback we got from the demo. Heres a list of those changes already in the game:


  • There is immediate feedback when placing Ore in the Omnismelter.
  • Items taken out from the Omnismelter can now be stacked.
  • Map names in the Map menu.
  • Map names are displayed under the Stamina bar when entering a map.
  • Esc is now the default key to open the Menu.
  • Increase of the Character's base movement speed.
  • Roast Carrots now give a movement speed boost for 3 hours.
  • Solar Panels have an increased area of effect.



In addition, we already have Patch #2 that will be available by the end of the week. And are hard at work on Patch #3 to follow soon after.

Following the immediate patch schedule, you can expect us to push out major updates bi-monthly with minor updates and patches as needed. Currently, this is what we are prioritizing and what will be coming in patch #2 and #3:

Patch #2

  • Fix for Terraform texture
  • Fix for Shop UI missing portrait
  • Fix Omninac database entries for a few ores
  • Fix various typos
  • Colony food supply feature improvements
  • Add shortcut key for moving an item/stack from one inventory to another
  • Remove placeholder data from empty Omninac tabs
  • Add Options Menu to title screen
  • UI resolution options
  • Full screen / Windowed option


Patch #3

  • Controller support
  • Fix issues with lander not powering Omni smelter on first use
  • Fix cutscene black screens / controls not working


Coming Soon()

  • Improved night-time visibility
  • Character customization
  • UI Resizing

Eventually, the final game will of course have: Livestock, more NPCs, more crafting recipes, 2 more story acts, additional areas, deeper NPC relationship and dating system, seasons, more customization and lots more!

Thank you all again so much and if youve played the demo-we have much more content in our early access launch! You can look forward to 10-15 hours of story content across 4 maps. This content will only grow as we move further to our 1.0 release. We'll be continuing to collect and sift through your feedback and input as we plan out future patches and updates. So, remember to please share your thoughts with us through a Steam review or by joining our Discord!


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[ 2023-06-28 02:13:39 CET ] [ Original post ]

Early Access Has Landed!

Hello Colonists! Are you prepared to transform a barren planet into a vibrant home of your own?

[h3] One Lonely Outpost has officially been released into Early Access! [/h3]

The road to get here has been long and filled with stress, hard work, and tears. This project was a daunting one to take on, but we are beyond proud of the work weve done and are excited to share it with everyone. Your support and feedback has helped us get to where we are today and we are looking forward to having you behind us the rest of the way.

[hr][/hr]
[previewyoutube=NtCnKAeiBpY;full][/previewyoutube]
[hr][/hr]
Along with launching into early access, One Lonely Outpost will be 20% off on it's own, but even further discounted in two new game bundles! Both Core Keeper and Traveler's Rest are amazing games and we are excited to partner with them. Check out both bundles below:





[hr][/hr]

Finally, we took in all the feedback that was provided from players who experienced the demo and have implemented the following along with the launch, with more to come!


  • There is immediate feedback when placing Ore in the Omnismelter.
  • Items taken out from the Omnismelter can now be stacked.
  • Map names in the Map menu.
  • Map names are displayed under the Stamina bar when entering a map.
  • Esc is now the default key to open the Menu.
  • Increase of the Character's base movement speed.
  • Roast Carrots now give a movement speed boost for 3 hours.
  • Solar Panels have an increased area of effect.

Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

Time to blast off!


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[ 2023-06-26 19:08:23 CET ] [ Original post ]

Steam Next Fest Has Begun!

Hi everyone!

Steam Next Fest is officially here and that means the One Lonely Outpost demo is officially available to download and play!

https://store.steampowered.com/app/2240770/One_Lonely_Outpost_Demo

The demo will be available from now until June 26th at 10:00 AM PST so dont forget to strap on your space boots and hit that download button on the Steam page to start the countdown to your first steps on an unsettled planet. Dont worry too much though, Qwerty will be right by your side to support you as you begin your adventure.

Wed love to hear all of your feedback after you complete your adventure so make sure to join us in the community Discord to share your thoughts!

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[ 2023-06-19 18:55:45 CET ] [ Original post ]

Next Fest Stream #2!

Hello everyone!

We're excited to be participating in the Steam Next Fest! Catch our livestream on Friday, June 23rd at 9 am EST where we will be showing off the latest demo.

For more follow us on Twitter, , and join our Discord!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.


[ 2023-06-14 03:31:50 CET ] [ Original post ]

Next Fest Broadcast #1!

Hello everyone!

We're excited to be participating in the Steam Next Fest! Catch our livestream on Tuesday, June 20th at 5 pm EST where we will be showing off the latest demo.

For more follow us on Twitter, , and join our Discord!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.


[ 2023-06-14 03:30:55 CET ] [ Original post ]

June Update - Its Demo Time!

Hi everyone!

With Steam Next Fest rapidly approaching and our release date a little over a week away, we are excited to announce something we know many of you have been hoping for.



[h2]There will be a public demo on Steam for everyone to try![/h2]

If you arent a backer, now is the perfect time to take your first bite of One Lonely Outpost. The demo will be available throughout Next Fest which starts on June 19th at 10:00 AM PST and goes until the 26th at 10:00 AM PST. Play around, get to know your faithful companion named Qwerty, and let us know what you think!

We also wanted to share some of the smaller improvements made to the game over the last month. So without further delay, here are our newest changes!

Updated Storage Locker Customization
We noticed that the original color choices for the storage lockers just werent quite giving the look we wanted. After a little bit of creative input and experimentation, we switched it up and changed them to a wider range of colors that now all look unique.



Omni-Forge & Refinery Interface
For a good while now, both the Omni-Forge and Refinery have been missing a handy-dandy interface, but that is a thing of the past. Now you can see the items as they are being processed. Just drop your items in and go about your day!



Were counting down to release and are just as excited as all of our wonderful supporters for that day to come. Follow us on Twitter and find us on TikTok - yes, we just started! - for more content. If youd like to hang out with the community join our Discord and check out the official subreddit!

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[ 2023-06-13 20:00:25 CET ] [ Original post ]

One Lonely Outpost will be launching June 26th

Strap on your space boots - the adventure begins soon!

One Lonely Outposts Early Access will launch on June 26th on Steam!

[previewyoutube=NtCnKAeiBpY;full][/previewyoutube]

Thank you all for your support throughout development! We couldnt have made it this far without your support, from our Kickstarter to giving us suggestions on what we could do better.

We cant wait for you all to experience everything our little outpost has to offer!

While you wait for launch, feel free to join our community on Discord, or follow us on any of the platforms below!

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[ 2023-06-07 20:04:34 CET ] [ Original post ]

May Update - Next Fest Inclusion

Hi everyone!

We are back once again with a small announcement and some footage of updated features that have been added to the game! After winding down from a hectic March, we dove right into the game again to get a few things tidied up and two much-requested features added to the current beta version.

First things first One Lonely Outpost will be participating in the Steam Next Fest which will be running from June 19th to the 26th! We are super excited to have this opportunity to share our game with you all.

Content Creators: if you would like early access to our Next Fest Demo, please drop your information in this Twitter thread!

Everything is really starting to come together and this month we made sure to get the two most requested features by the backers added to the game. These features were definitely needed and we are thankful to our amazing backers supporting us and giving us solid feedback along the way.

[h3]Being in a menu now pauses the game.[/h3]

This was a huge need as we all know that sometimes players need to step away for a few minutes or take some time to read through the different menus as they learn the game. Previously, all of this would take in-game time to do and if you stepped away you would risk passing out. Now you can relax and simply take your time exploring the menus and be confident that if you need to grab a snack you wont pass out!



[h3]And what all our beta players have been asking for. stack splitting!![/h3]

Not being able to split stacks after they were combined quickly became an issue as our backers built larger farms, forcing them to sell large quantities of crops even if they only needed a few to meet the requirement. Now players can split a stack in half and quickly gather split stacks back together!



Thank you all again for your continued support and patience. We wouldnt have made it this far without all of you.
Join our amazing community on Discord or follow us on the platforms below to see even more content!

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[ 2023-05-31 17:47:32 CET ] [ Original post ]

March Update: PAX, beta testing and more!

Hi everyone!
We're back again this month to show off some more of our progress with some current in-game footage! March was a busy month for us that included events, beta testing, and adventures!

[h3]Lets hop right in.[/h3]

We showcased an exclusive One Lonely Outpost demo at PAX East this year. This demo allowed players who are not part of Kickstarter Beta to play through the tutorial of our game. It was awesome being able to see everyone enjoy all the hard work weve been up to.



We are officially one month into the Beta with our Kickstarter backers and we couldnt be happier with the excitement within the community. The Beta community has been hard at work alongside us this month, sharing valuable feedback and providing us with bug reports.



Thank you again to all our beta testers who have been active in our super secret beta discord channel!

In this months update, we wanted to show you a little more about fishing in One Lonely Outpost. We have put a lot of work into our fishing minigame since its original concept by introducing a more futuristic method of fishing: drones! We gave you a sneak peek in a previous AMA and we are excited to show you what it currently looks like in the game today.

[h3]Fishing using The Piranha Drone [/h3]

The Piranha Drone is our beginner-friendly fishing drone. Designed for shallow waters, it is a simple, efficient design. Check it out in action:




[h3]Sneak Peak: Bug Collection[/h3]

Like fishing, we are utilizing the use of drones for specimen collection. While you explore the planet keep an eye out for bugs to collect using your drone. Heres a sneak peek of one of the bugs that you can collect - well hopefully show you more soon!



[h3]Adventure Time with Elisha[/h3]

Last but not least, we introduced you to Jim-Bobs daughter Elisha in our previous update.
While doing some exploring during our in-game testing we caught Elisha doing the same! You need to be quick to spot her, but it was fun seeing one of our NPCs out in the world.



This area is a crossroads, full of crystals and alien ruins which is probably why we caught Elisha exploring there! Being the first to meet intelligent life is her goal, after all!
We cant wait for you to explore the planet yourself!

[h2]Discord AMA[/h2]

Due to the busy month of March with PAX East, and feedback from our Kickstarter beta testers, we didnt end up having an AMA this month. We will be looking to resume them soon so be on the lookout for that! Join our discord to keep up-to-date on when we schedule our next AMA and interact with us!

Thank you all for your continued support and patience. We wouldnt have made it this far without all of you.





[ 2023-04-05 20:00:40 CET ] [ Original post ]

February Updates!

Hi everyone!
Weve made a lot of incredible progress this month and are very excited to show off all of it for yall! Lets just jump right into everything.

[h3]Elisha Update[/h3]
Over the past couple updates, weve been showing off some of our character portraits. This month wed like to introduce Jim-Bobs 10 year old daughter, Elisha!



Elisha is a very smart and adventurous little girl. Shes always on the hunt for aliens and is determined to be the first to meet intelligent life. Besides her adventures, shes Jim-Bobs right hand girl when it comes to helping out with the various mechanical things around the colony.

[h3]Lighting update[/h3]
As we showed off back in the December update, weve been updating some of our interior lighting. Heres a look at some of our landers in the day/night!

Speaking of Elisha, heres the update to her room inside Jim-Bobs lander!



And now the rest of the lander!



Aarons lander!



[h3]Discord AMA[/h3]
Due to working super hard on the beta, we didnt end up having an AMA this month, but will be looking to resume them in March so be on the lookout for that event!

Thank you all for your continued support and patience. We wouldnt have made it this far without all of you. We cant wait to hear all of your feedback on the beta!


[ 2023-02-28 18:58:37 CET ] [ Original post ]

January Update

Hi everyone! Happy New Year!
Hopefully youve all kicked off the new year strong. We certainly have Weve got a lot to cover this month, so lets just jump right into it!

[h3]Delay[/h3]
Yes, you read that right. We are delaying again, but not by much! We are very excited to announce that we will for sure be launching One Lonely Outpost into Early Access in June of 2023!
We know you all have been waiting for a while but were nearly there. Five months will fly by and were excited about the progress weve been making over the past months that have led us to be able to make this final decision for June. Were hopeful that the wait will be worth it and were definitely looking forward to hearing everyones feedback throughout Early Access.

Now whos ready to see some of the progress weve made over the past month:

[h3]Eve Update[/h3]
Eve is our xenoarcheologist that has joined the colony to learn about the beings that may have come before. You may be wondering, but shes blue? Isnt she an alien? Well she is of Itrii heritage, but she is in fact, just like you and I, a human, just a blue one.
Much like Aaron and Jimbob, the rest of our cast is getting a little bit of a refresh to their character art. This is still very much work in progress for the new HD version.



Were not only going to be updating the face a little bit, but also fixing her base pose. She has a tendency to hide her face and having a default pose will allow people to better see what is important.

[h3]Duyi Update[/h3]
Duyi has gotten the same art update treatment as our other NPCs. We had originally tried him out with the more realistic art style that we tried with Aaron, but upon hearing the communities feedback, we changed course and we went back to the old art like before and updated from there.




Duyi is our outpost metallurgist and will be there for all of your metal needs. As you can see from his outfit alone, he works in a pretty dangerous place and needs to wear protective equipment. For his pants and reinforced Tabi shoes, we took some inspiration from Japanese construction workers.

[h3]Sydneys Lander[/h3]
Weve also been continuing on our journey of finishing up more NPC landers and updating the lighting a bit. This month, we have Sydneys to show off! Her lander doesnt have the fancy new lighting implemented just yet, but you can see how far her lander has come from before.





[h3]Discord AMA[/h3]
Our monthly Discord AMA hasnt happened just yet so you still have time to join the Discord if you havent already! This months AMA will be happening this Friday (Jan 27th) at 4pm ET / 1pm PT and we will be ready to answer all of the questions you may have about any of the above items or any other questions you may have about the game.
Were looking forward to seeing what all yall have in store for us


[ 2023-01-25 19:41:24 CET ] [ Original post ]

December Updates!

Happy Holidays everyone!
We hope you all are having a wonderful holiday season so far and finishing the year off right! Before the year ends, we have some updates to bring to you all based on the feedback weve been receiving, as well as to show off some things that we showcased in our monthly AMA that we held last week. If you missed our AMA, make sure you read to the end to see what all you missed and how you join our next one. Now lets just jump straight into all of it!

[h3]Portraits[/h3]

We have heard your feedback about the portraits! And we will continue hearing your feedback and making adjustments as necessary. Firstly, lets take a look at the progression of the beloved Aaron.



As you can see, his original portraits were a bit more of the rugged pixel art style that we turned a bit more HD for the original E3 trailer. We then progressed to the concept art we showed off to yall a couple of months ago. We took in all of the feedback that you all gave us and made some adjustments to the HD version and added in some new facial expressions.

Here you can see how the original portrait looks in game versus the new one


Before


After

We also did this sort of process with our community mechanical engineer (and Santa lookalike ), Jimbob.




Before


After

Overall, the previous portraits for these characters just weren't exactly doing the job that we needed them to, so they needed a bit of upgrading so we would be able to include more facial expressions as well as general readability. The designs you see above are still in progress and not final designs, so we will definitely still be taking in criticism.

[h3]Interior Design[/h3]

Weve been working on updating the interiors of the landers! Not quite like our portrait upgrades, so dont fret! We would still love to hear yalls thoughts though!



Weve updated the lighting a bit to give it a more cozy feeling inside, as well as adding in some various objects around the space to give a more lived in feel.



In other interior design updates, while we havent updated the lighting in Linny's cabin just yet, we have finished up the interior.





[h3]Discord AMA[/h3]

As per our monthly tradition, we did an AMA with our game director, Emmanuel Floret, in our community Discord. This month, we had the special treat of having our art director, Johan Balan, joining us as well. While we had a smaller turn out due to the holidays, we were still able to show off a lot of awesome news stuff for everyone, including a lot of the above work and talking through any questions or thoughts that they had.



Q: While fishing, can you catch trash?
A: No, no trash, but you will be able to catch other things.

Q: Is there going to be a vendor to sell mine items?
A: You have a merchant dedicated to prospecting to buy upgrades. The vendor also supplies the suit which you need to survive.

Q: Since theres a drone for fishing, will there be a drone to help me care for the animals?
A: Awesome suggestions as we did not think about that. The barn is basically what will take care of animals. For maintenance and petting, we will think about it. Since we already will have drones for crops, it is not that far of a bridge.

Q: Can the drones be named?
A: We have not planned for that at the moment. As we grow the universe and worldbuilding, we plan to slowly introduce different world-based brandings/logos so we arent sure if we will be able to rename drones. #lorebuilding

We dont have a date just yet for our next monthly AMA, but definitely join our Discord to keep in the know for when we do schedule it!
Thank you all for your continued support and patience as we continue working towards EA next year.


[ 2022-12-27 20:11:01 CET ] [ Original post ]

November Updates!

Hi everyone! Were back again this month to show off some more of our progress as we work towards our big EA launch next year. This month were showing off some of our character portrait upgrades as well as a look at some of our expansive fish catalog Now onto the updates!

Of course, as always, things are still work in progress and subject to change between now and Early Access.

[h3]Character Portrait Updates[/h3]
Weve been working on some portrait updates, giving our characters a bit of a refreshed look. Here you can see Aarons before


And his after.


One character update has changed a bit more than that though. I wonder who this could be


[h3]Dirks lander[/h3]
In the past couple of updates, weve shown you some of our NPC landers. Today is Dirks turn! For some quick background, Dirk is our outpost veterinarian. They are educated, trained, and experienced in dealing with both biological and robo-animals, as well as a firm advocate of robo-animals as a humane alternative to slaughtering biological livestock.

Heres a look at their lander both outside


And in!


[h3]Fishing[/h3]
Like any good farming sim nowadays, you gotta have your fishing! Weve been working on including some pretty unique looking species for your catching pleasure. Take a look at some of the species weve created!









[h3]Discord AMA[/h3]
As per our new monthly tradition, we did an AMA with our game director, Manu Floret, in our community Discord. Our curious community over there asked all kinds of questions about the game and we want to showcase some of those questions and answers as you may have those same questions!

Q: Are DLCs planned?
A: Potentially! We want to see how things go during EA and our full launch first and then look at what we could make for DLCs. We do have some ideas rolling around though!

Q: How long will gameplay be in EA?
A: Currently to complete the first Act, which is what we will be launching into EA with, itll take around 10 hours to complete that section of the story. After that you can of course keep playing indefinitely. TBD the acts after that.

Q:Will there be pets?
A: Yes! There will be some little pets that will follow you around the planet. Though we may have them do more as EA goes along.

Q: Will you be able to customize your lander?
A: As of right now, no. This may change throughout EA or be something we do for DLC.

Q: Any big feasts or famine type events?
A: Not yet. Definitely a neat idea that wed like to include but dont have plans for it currently.

If you want to join in our next AMA, it will be occurring on Dec 23rd at 4pm ET. Itll be our end of the year OLO Christmas present to you all


[ 2022-11-30 20:03:30 CET ] [ Original post ]

October Updates

Hi everyone! Happy (almost) Halloween! Were back again this month to show off some more of our progress as we work towards our big EA launch next year. The main things well be showing off this month are some more of our NPC lander progress, as well as some extremely adorable animals. Definitely stay until the end to see these cuties!

Of course, as always, things are still work in progress and subject to change between now and Early Access.

[h3]Sallys Lander[/h3]
Sally has just landed at your outpost and is ready to become a part of the colony. Upon her landing, youll need to welcome her and have a couple of conversations to help build your relationship with her. Shes always looking to learn about others, so you might get some odd questions, like this one:



Now to her lander! As you can see, it's a little cramped in there, but its just enough to keep Sally feeling right at home.





[h3]Leeloos Lander[/h3]
Leeloo is actually one of our Kickstarter backers' creations. While we dont have Leeloo ready to show off just yet, we do have her lander! Leeloo is a botanist, which you can definitely see from her natural themed decor throughout her lander.





[h3]Colony Center[/h3]
Our colony center has a beautiful rock formation surrounding it. It's all coming together for our beautiful desert planet. This, of course, won't be the exact angle that you see it from in the game, but we had to give you all a nice look at it!



[h3]Cute Animals![/h3]
You may have seen some of these cuties on our social media previously, but theyre getting some new animations. They can now show off their emotions a bit more and really let you know if youve hurt their feelings. Hopefully once youre in the game, you wont see these very often.









[h3]Discord AMA[/h3]
Earlier this month, we did an AMA with our game director, Manu Floret, in our community Discord. Our amazing community asked all kinds of questions about the game and we want to showcase some of those questions and answers as you may have those same questions!

Q: What sort of things will be included in Early Access at launch?
A: Fishing, animals (like the ones you see above), water and power systems, insects, shops, prospecting and maintanence!

Q: Are there seasons?
A: Yes! Radiant (24 days), Autumnal (16 days), Boreal (24 days), and Vernal (16 days). Weeks on this planet are 8 days long, thus the length of the seasons being multiples of 8.

Q: Is gene splicing still going to be a thing?
A: Yes! It likely won't be in our Early Access but will be there in our 1.0 launch.

Q: Will there be character customization?
A: Yes! It will pretty limited, but there will be some customization.


[ 2022-10-28 22:00:10 CET ] [ Original post ]

September Updates

Happy Fall everyone!
The holidays are just around the corner, but we're not slowing down on our updates! Weve been continuing to work hard on OLO over the past month and have made some incredible progress to show you all today!

We're currently working on getting everyone's landers into the game, all set up and ready for their crew members! Of course, as always, all content you see here is subject to change and may not be a final product. First up, we have Aaron's lander! Back in July's update, we showed off a bit of the concept art, outside view and a glance at what the inside was going to look like. Now we can show off a bit of what the lander is now looking like actually in game!

From the outside


To the inside


Next up we have Jim Bob and Elisha's lander! For anyone who doesn't know Jimbob is a single father to Elisha and definitely enjoys his dad jokes In your lonely outpost, you'll find him to be your water guy, always making sure the outpost has fresh water to drink.
The outside of his lander


The inside


And upstairs in Elisha's room


We also have a look at some of the power generators that you can use around your outpost
We have an upclose look at how they glow at night


And even a look at how they will actually look like as you play in game


As always, if you haven't already, feel free to join our Discord (which will be getting some updates) as well as follow us on Twitter.
To the stars!


[ 2022-09-23 19:00:25 CET ] [ Original post ]

August Updates

Hey OLO fans!
Its been another month of hard development work so we have even more to show off about the game. We do want to start off with talking about our presence at Gamescom! Freedom Games has an awesome booth at the in-person event in Germany, so weve been lucky enough to be able to participate! As part of being in the event, weve crafted a new trailer to show off just how far the game has come since our trailer from E3 last year.

[previewyoutube=nxxwpJ--DI0;full][/previewyoutube]

As you all may have noticed in the trailer, we have delayed the game a little bit longer. I know that this isnt what any of you wanted to hear, but as the great Miyamoto said, A delayed game is eventually good, but a rushed game is forever bad. We want to avoid remotely giving any of you a potentially bad, or even rough game. We are currently targeting March 2023 to launch into EA.

With all of that being said, we do want to show off a bit of what weve been working on over the past month! We've currently been working on updating the environment and UI. The game is getting more and more polished as we're working towards EA.










As always, thank you all so much for your support so far. We know its been a bumpy ride, but knowing that we have such an amazing community behind us supporting us, makes it all feel worthwhile. If you havent already, please join our Discord where you can connect with the rest of the community as well as our team. Discord members also get to participate in different awesome events, which were working on ramping up more as we get closer towards launch, plus exclusive Moocifer adventures!


[ 2022-08-24 19:03:36 CET ] [ Original post ]

Julys Art Update

Hey everyone! Were still hard at work to hopefully be bringing you more content soon and get back on track with showing off all our hard work. For this month's update, as promised with our last update, we have some new and improved art to show off to you all today.

[h3]The Space Van [/h3]

You may remember in the opening sequence of the game where you fly in on your spaceship, landing on your new homeworld. Well, as a refresher, heres what your spaceship looked like previously:

Also a quick reminder as to what the inside cabin of the spaceship, where you would buy and sell stuff on Deliverzon, looks like as well:


After doing some work for our 3D lighting system, here is what your spaceship looks like now! As well as what the upgraded interior looks like



While talking about the space van, if you would like to vote for the new official name of it, head over to our Discord to submit your vote!

[h3]Aarons lander[/h3]

Weve also been making progress on upgrading the look of the rest of the beginning of the game, like when Aaron joins the colony! Heres a look at what the lander and the lander's interior looked like in our old beta:



Just like the space van, while working on the 3D lighting system, it got a very nice upgrade!




[h3]Sneak Peak[/h3]

Heres a quick look at some concept art that our team has been working on as well! What do you think these are for



Don't worry if you think the game will be entirely 3D now. It's not! It will still be a 2D experience. The 3D look is just to add in our 3D lighting! We plan to have even more to show you next month! This is only the beginning of all the awesome upgrades that we have to show you all. In the meantime, join our Discord if you havent already!


[ 2022-07-15 19:20:13 CET ] [ Original post ]

Major Updates

Hey OLO Fans!

First off, we want to thank you all for being so patient with us. Its been quite some time since our last update, so we have lots to update you all on. Lets just dive right into it.

[h3]Development[/h3]
So you may remember from our last update (although quite some time ago) that we showed off some of our new 3D lighting aspects. Adding this in has taken quite a bit longer than we originally thought it would but we have finally gotten into a good process with it!

As we just mentioned with getting into a good process with the 3D lighting, our processes needed a little bit of reworking. To be completely frank, we were in what is known as development hell. Having to rework practically the entire game, while going with almost an entirely new art direction, and just not having great processes in place to help us accomplish all of it really had us in a rough spot.

With all of this being said, the game is quite a bit different from the alpha that our Kickstarter backers have had access to. Different in a very exciting way to say the least! We aren't quite ready to show off the new stuff just yet, but we will have something for you all soon!

We cannot wait for you all to get to your hands on it and finally play it! Speaking of, lets get into some timeline updates.

[h3]Timeline[/h3]
So our timeline has definitely shifted a little bit as Im sure youve noticed. We are now targeting Q4 for our Early Access release.

Besides the Early Access update, we know the next big question you all have about timelines is when the beta will be released. Fret not! We have not forgotten about it. With all of the reworking weve had to do, weve had to push the beta back some. We plan to have a better update about when exactly it will happen. For now, we mainly wanted to give yall a better look sort of behind the curtains as to what has been going on and why weve been delinquent on updates for the past almost yr at this point.

[h3]Rectifying it[/h3]
Now that you know all of the struggles weve been working through, lets dive into how exactly weve been getting ourselves back into the proper swing of things. So, to help get us back on track and really working towards our Early Access weve made quite a few new additions to our team!
Emmanuel Floret - Game Director
Johan Balan - Art Director
Alexander Samarin - Senior programmer
John Gilette - Senior programmer
Gerald Gombrio - Junior programmer
Gabriel Lucena - 3D programmer
Daniel Harris - Senior artist

With all of those additions, we want to give a special shout out to one of our Discord mods, RaveMonkey, who we have now brought on to help Kerri out with community management. If you have any questions in the Discord, her or Kerri will likely be the ones to help get you those answers so that the rest of our team can continue focusing on development.

With all of these new folks and the new processes that theyve helped us implement, our development train derailment has been placed back on the tracks and is now properly chugging towards EA!

Again, thank you all for supporting us, believing in us and being patient with us through all of this. Its definitely hard to make this update, but in order to be the most transparent with you all, it must be done. We hope that you all will continue sticking around with us.
If you want to join our (not so lonely) outpost, you can join our Discord (where we may be running some emoji contests ) or follow us on Twitter!


[ 2022-06-10 22:41:13 CET ] [ Original post ]

July / August Dev Updates

[h2]Hey OLO Fans![/h2]

Weve been continuing to work hard on One Lonely Outpost and we have lots to update you on, so lets get right into it!

[h3]Behold! Corn! (and 3D lighting)[/h3]
The one big thing weve been working on behind the scenes is finally ready to be shown off. We will be including 3D lighting in our pixel art environments! Below you can see a gif of what this lighting looks like. Weve had to do a lot of testing and reworking to get to this point, but were beyond excited with how it is turning out!




Test of our custom-made sprite modeling system with Sydney. Don't worry about the artifacts in the shadow; we already know how to fix those :)

[h3]Worldbuilding[/h3]
With all of the 3D lighting work happening, weve also been optimizing & tentatively finalizing the map layout. You might have gotten a peek into what this all looks like over on our Twitter or discord.



Weve also been working on more ship interiors for all of our NPCs. Lots are definitely still being worked on, but heres a look at just a few of them.

Simons Interior (Synthetic Botanist)


LeeLoos Interior (Naturalistic Botanist + Elishas Bedroom)

[h3]Narrative[/h3]
We're going all-in with the characters - mountains of interact dialogue, lots of cutscenes for those who show an interest in the characters, and more! (though for the most part interacting with the NPCs extensively will be optional, but why would you want to avoid them?)

You'll notice later that we brought on a lot of writers, including Xan who has previously worked on Coral Island, and Matt who worked on a licensed Final Fantasy IP. Portraits and sprites are also coming along great. We're also finally getting to those short stories promised to Backers - we'll have the first batch ready later this year!


Say hi to the final version of Eve! A shy but brilliant scientist researching the alien ruins!

[h3]Fishing![/h3]
We've got a prototype of the fishing minigame done now - it's pretty far from our final idea, but in our (probably not so humble) opinion, we think it already gives Stardew's fishing a run for it's money xD

In the final version, not only will it just look better in general, but you'll also be able to customize your fishing gear to make the hook float higher or lower, and attract different kinds of fish. We use a left/right reeling mechanic - It's much easier than it might look.



[h3]Expanded team![/h3]
To help get all of these awesome parts of development done, weve added lots of new members to our team! If you see them around in the Discord, definitely say hello and welcome them!

5 new writers - Ana, Matt, Xan, Laurie and Jesse

3 new 3D artists - Ali, Samer, and Marco

1 new programmer - Michael

1 new designer - Mark

1 new audio director - Dale

Thank you all for your support throughout development so far. If you want to be a part of the community, maybe see some behind the scenes happenings, as well as get direct access to the devs to ask questions, make sure to join our Discord! Also dont forget to wishlist One Lonely Outpost if you havent already!


[ 2021-08-17 21:13:03 CET ] [ Original post ]

We were at E3!

In case you missed our E3 segment or just want to see it again, you can view it over on the Freedom Games Youtube channel or just below!

Want to see more behind the scenes of One Lonely Outpost, follow us on Twitter, Facebook, Instagram or join our Discord!

[previewyoutube=spdk1izN7AQ;full][/previewyoutube]


[ 2021-06-14 22:59:34 CET ] [ Original post ]

Our E3 segment is today!

Make sure to tune into the E3 broadcast today at 1:30pm PT to see our new One Lonely Outpost trailer! Once youve seen it, make sure to come back and tell us what you think about it! Wed love to know your thoughts about all the progress weve been making!

Our team lead, Brad, will also be doing a livestream over on our Twitch with Little Rock Games (developers of To the Rescue) and Blue Goo Games (developers of Space Chef) at 1pm PST to talk about To the Rescue, then live react to the One Lonely Outpost E3 segment, and then to talk indie development of games like One Lonely Outpost and Space Chef.


[ 2021-06-14 21:58:26 CET ] [ Original post ]

Development Updates + E3!

[h2]Announcements[/h2]
Weve been working hard over the past couple months and have lots that we want to share with you but cant just yet. That being said, we will be at E3 this year. There youll be able to see a lot of what weve been working on. Make sure to tune in June 14th at 2:10pm PST to check it out!

[h2]Updates:[/h2]
Now on to what weve been working on:
Most of the areas and world have finished the design process, and the cast is more or less complete as well. Multiplayer rework is drawing to a close by next month. Theres some secret things we cant share about just yet, but weve been hard at work on that as well!

Our team has also been growing quite a bit! The team is nearly complete at 20 amazing full time members, and content will start rolling out crazy fast next month as we ramp up for the last stretch before Beta release in October.

Last but not least, the Ruins, Gene Splicing, and Plant Breeding designs are all coming along nicely, and will soon be added to the game before the Beta.

Thank you all for your support throughout development so far. If you want to be a part of the community, maybe see some behind the scenes happenings, as well as get direct access to the devs to ask questions, make sure to join our Discord! Also dont forget to wishlist One Lonely Outpost if you havent already!


[ 2021-06-07 19:49:31 CET ] [ Original post ]

Publisher Announcement and Minor Delays

Hi everyone!

Today we have some exciting news to share, which is that we can finally announce that One Lonely Outpost will be published by Freedom Games (https://freedom.gg). Weve been working with the Freedom team for a number of months behind the scenes, but are now ready to officially announce our partnership. Teaming up with a publisher is what will help us deliver the best possible game to the most players.

For those of you who may not know, a game publisher not only can provide additional investment and funding for developing the game, but also takes care of a lot of the business and marketing side of releasing a game. That includes setting up and managing our store pages and the console release process, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and other similar functions. Really it lets us totally focus on working to make the game the best it can be, and provides us with the resources to do so.

Which brings us to another announcement we have to share about our release timeline. Originally we had been aiming to have our Steam Early Access release around October of this year. That timeline was based on our plans and resources at the time, and with changes on both of those fronts (ultimately for the better), weve decided that we are going to push our Early Access release into the first few months of 2022.

The decision to push back Early Access was not an easy one, as we know youre all crazy excited about this. We know it may be tough to hear that its going to be even longer before many of you are able to play OLO, but this adjusted timeline will let us deliver a significantly better game to you all, one that really lives up to the vision we have that youve all supported. Well be able to add Multiplayer and detailed, game-wide pixel art, along with just... MORE. More NPCs, more cutscenes, more mini games, more all-around, and all of that will be of greater quality too. Theres even yet again more things being developed that we cant talk about yet because were still validating that theyre possible!

With that said, we will be starting our Beta (Earlier Access, as weve called it previously) further in advance of the Early Access than originally planned. Before it was going to be about 3 months before that release, but now it will come in October, more like 5-6 months before normal Early Access. We are also NOT pushing out the full release of the game at this time - we are still on track to fully release OLO out of Early Access in late 2022. Well see how that date holds up in the long run, but for now its still good!

You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. For Freedom, that cant be further from the reality we have experienced with them. Freedom has been an amazing partner to us, only enhancing and supporting our vision. We were very careful when considering which publishers offer to accept, and selected Freedom because they are committed to our vision of the game, and only want to see it reach its full potential as we see it. We maintain complete creative and development freedom, and Freedom (heh) wouldnt have it any other way! As if that wasnt enough, the Freedom Co-Founder owns a 60 acre farm! How cool is that?

As always, we thank you from the bottom of our hearts for your support and encouragement! We cant wait to share One Lonely Outposts truest vision with you all.

(PS: If you are a Kickstarter backer, dont forget to complete your BackerKit survey if you havent yet done so!)


[ 2021-03-09 18:58:24 CET ] [ Original post ]

January / February Updates and BackerKit!

BackerKit

Youve been asking for it and were finally able to bring it to you!
Missed out on the Kickstarter and really want to get alpha access? Well, I present to you the One Lonely Outpost Backer Kit!
Join our Discord for full information and to ask any questions you might have.
Alpha/VIP Tiers are limited quantity and only around for a limited time!

Progress Updates

Expanded Team & Game-wide art upgrade: We've added 3 new artists, Irina, Matteo, and Gregor, rounding out our art team to perfection and allowing us to tentatively push towards our ideal vision of the game - fully rendered environments! I've always disliked that the concept art usually looks better than the game. So, we're now pushing towards having the entire game hand-rendered in pixel art! Tiles and grids will only be in the game to aid with farming and customizing your farm area - the rest will be beautifully hand-created pixel art.

Multiplayer Groundwork: Multiplayer has definitely been our biggest hurdle as its taken considerable rewiring in the game in order to make sure that it works how it needs to. But! The sooner we put 'the time' in to finish the not-so-interesting mountain of work that goes into multiplayer, the less work it will take overall, leaving more time for other features we want to add. If all goes well, we'll be out from under the shadow of multiplayer rewrites by the end of April, and there might even be a (VERY shaky) version of it to try then! Or maybe not - multiplayer is known in the industry as the most difficult feature you can add to a game for good reason, so we'll just have to wait and see.

Animals: Another big thing were going to be working on adding into the game is the ability to purchase animals and their robo animal counterparts.



More To Come: Some more exciting things happening with the project which we will cover in the next update!

Make sure to join our Discord for some behind the scenes happenings there, as well as getting direct access to ask the devs questions!


[ 2021-02-18 18:17:54 CET ] [ Original post ]