Promote social interaction and caring
The social dimension is central to the experience we propose. Loneliness is a real problem in society today, with almost one in two people in the world feeling lonely(1); with a public health impact greater than obesity(2).
Sadly, social networks don't address this, and often accentuate the problem by not creating real interactions, and by promoting rewarding reactions through the race to likes to keep users on their platform.
On the other hand, video games can do this(3), and interactions in video games influence players' behavior in real life. So, designing social interactions well, and encouraging real, positive exchanges can help improve the social lives of our players. The work of designing and thinking about the precise functioning of social interactions in the game is thus crucial.
Our goal is to create a safe space, in which exchanges are positive and benevolent, and can have a positive impact on the well-being and social life of our players. To do so, many points of the game design are thought in this sense.
1) Cigna U.S. Loneliness Index, 2018 Loneliness. Human Nature and the Need for Social Connection, 2008 2) Social Relationships and Health: The Toxic Effects of Perceived Social Isolation, 2014 A Longitudinal Analysis of Loneliness Among Older People in Great Britain, 2012 3) The Art of Game Design, Jesse Schell 4) A Longitudinal Analysis of Loneliness Among Older People in Great Britain, 2012 5) Alone in the crowd: The structure and spread of loneliness in a large social network. Cacioppo, J. T., Fowler, J. H., & Christakis, N. A. (2009). Alone in the crowd: The structure and spread of loneliness in a large social network. Journal of Personality and Social Psychology, 97(6), 977991. 6) Video about loneliness - Kurzgesagt In a Nutshell Kurzgesagt In a Nutshell https://www.youtube.com/watch?v=n3Xv_g3g-mA
[ 2023-01-25 15:54:33 CET ] [ Original post ]
Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our games!
During the first lockdown, we decided to do everything we could to work full-time on VirtualSociety and build the game we dreamed of. In this difficult period, renewing the social link strongly affected by the health situation was one of our main motivations.
Loneliness is a problem
The social dimension is central to the experience we propose. Loneliness is a real problem in society today, with almost one in two people in the world feeling lonely(1); with a public health impact greater than obesity(2).
- The body feels social distress! (1)
- Chronic loneliness stress is very bad for your health (2)
- Loneliness is twice as deadly as obesity (4)
Social networks make it worse
Sadly, social networks don't address this, and often accentuate the problem by not creating real interactions, and by promoting rewarding reactions through the race to likes to keep users on their platform.
- The "race to like", plays on the reward, like a casino. Under these conditions, most of the posts on social networks do not contribute to social bonding, and only aim at creating addiction to social networks.
- Many people spend a lot of time on social networks without really interacting or communicating with others.
- As a result, social networks end up isolating their users in time (5)
Games can reduce it
On the other hand, video games can do this(3), and interactions in video games influence players' behavior in real life. So, designing social interactions well, and encouraging real, positive exchanges can help improve the social lives of our players. The work of designing and thinking about the precise functioning of social interactions in the game is thus crucial.
- Video games can positively influence the social behavior of their users, even in the real world (3)
- Well defined interactions can promote real communication,well-being and caring interactions
Our goals
Our goal is to create a safe space, in which exchanges are positive and benevolent, and can have a positive impact on the well-being and social life of our players. To do so, many points of the game design are thought in this sense.
- Encourage interaction, , with objectives requiring collaboration, rewards for positive interactions and mutual aid.
- Promote creativity, with a sandbox game that allows everyone to create their own world, but also the possibility to add user content in many aspects of the game (furniture and objects, quests, dialogues, new game modes, etc.).
- Avoid anything that might produce a race to the likes, and promote real exchanges.
- Do not look for addiction, avoid reward phenomena that cannot really contribute to the well-being of our players. Suggest to players to take a break after a long time spent on the game.
- Produce positive and satisfying emotions through creativity, learning and social contact, rather than through short-term rewards.
Sources
1) Cigna U.S. Loneliness Index, 2018 Loneliness. Human Nature and the Need for Social Connection, 2008 2) Social Relationships and Health: The Toxic Effects of Perceived Social Isolation, 2014 A Longitudinal Analysis of Loneliness Among Older People in Great Britain, 2012 3) The Art of Game Design, Jesse Schell 4) A Longitudinal Analysis of Loneliness Among Older People in Great Britain, 2012 5) Alone in the crowd: The structure and spread of loneliness in a large social network. Cacioppo, J. T., Fowler, J. H., & Christakis, N. A. (2009). Alone in the crowd: The structure and spread of loneliness in a large social network. Journal of Personality and Social Psychology, 97(6), 977991. 6) Video about loneliness - Kurzgesagt In a Nutshell Kurzgesagt In a Nutshell https://www.youtube.com/watch?v=n3Xv_g3g-mA
VirtualSociety
The Virtual Society
The Virtual Society
Coming soon
Indie RPG Adventure Simulation Singleplayer Multiplayer Coop
Game News Posts 36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
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https://virtualsociety.co
https://store.steampowered.com/app/1856980 
VirtualSociety is an independent roleplay, life simulation, and adventure game.
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
Roleplay and Adventure
From an afternoon of skateboarding to family recipes, a great adventure awaits you!Alone Or With Friends
In VirtualSociety, you can create or join cities alone, with your friends, or open to all.Fully customizable
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
MINIMAL SETUP
- Processor: Core i5-7300U 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 960. AMD R9 280
- Storage: 8 GB available space
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