TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Promote social interaction and caring


Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our games! During the first lockdown, we decided to do everything we could to work full-time on VirtualSociety and build the game we dreamed of. In this difficult period, renewing the social link strongly affected by the health situation was one of our main motivations.

Loneliness is a problem


The social dimension is central to the experience we propose. Loneliness is a real problem in society today, with almost one in two people in the world feeling lonely(1); with a public health impact greater than obesity(2).
  • The body feels social distress! (1)
  • Chronic loneliness stress is very bad for your health (2)
  • Loneliness is twice as deadly as obesity (4)

Social networks make it worse


Sadly, social networks don't address this, and often accentuate the problem by not creating real interactions, and by promoting rewarding reactions through the race to likes to keep users on their platform.
  • The "race to like", plays on the reward, like a casino. Under these conditions, most of the posts on social networks do not contribute to social bonding, and only aim at creating addiction to social networks.
  • Many people spend a lot of time on social networks without really interacting or communicating with others.
  • As a result, social networks end up isolating their users in time (5)
This negative effect is not a coincidence. Social platforms aim to keep their users on their platform in order to maximize advertising revenues, not to create social connection.

Games can reduce it


On the other hand, video games can do this(3), and interactions in video games influence players' behavior in real life. So, designing social interactions well, and encouraging real, positive exchanges can help improve the social lives of our players. The work of designing and thinking about the precise functioning of social interactions in the game is thus crucial.
  • Video games can positively influence the social behavior of their users, even in the real world (3)
  • Well defined interactions can promote real communication,well-being and caring interactions
For example, Disney's Toontown Online was designed to restrict actions to positive interactions, and many players reported changing the way they played all games as a result of their experience in Toontown. The initially constrained, positive-only actions thus permanently influenced how they interacted with others in social games, with new positive social dynamics. Moreover, loneliness is often a vicious circle, where the lack of social interactions can produce a feeling of distrust towards others, reinforcing the feeling of loneliness. (6). Thus, promoting positive interactions within a caring community in a video game can help break this vicious circle to recreate social connection, including in the real world!

Our goals


Our goal is to create a safe space, in which exchanges are positive and benevolent, and can have a positive impact on the well-being and social life of our players. To do so, many points of the game design are thought in this sense.
  • Encourage interaction, , with objectives requiring collaboration, rewards for positive interactions and mutual aid.
  • Promote creativity, with a sandbox game that allows everyone to create their own world, but also the possibility to add user content in many aspects of the game (furniture and objects, quests, dialogues, new game modes, etc.).
  • Avoid anything that might produce a race to the likes, and promote real exchanges.
  • Do not look for addiction, avoid reward phenomena that cannot really contribute to the well-being of our players. Suggest to players to take a break after a long time spent on the game.
  • Produce positive and satisfying emotions through creativity, learning and social contact, rather than through short-term rewards.
We hope to have explained our position on social contact and our ethical goals here. We will be doing another article soon on our ethical commitments, to detail other aspects outside of social contact. If you want to know more, feel free to read the sources above!

Sources


1) Cigna U.S. Loneliness Index, 2018 Loneliness. Human Nature and the Need for Social Connection, 2008 2) Social Relationships and Health: The Toxic Effects of Perceived Social Isolation, 2014 A Longitudinal Analysis of Loneliness Among Older People in Great Britain, 2012 3) The Art of Game Design, Jesse Schell 4) A Longitudinal Analysis of Loneliness Among Older People in Great Britain, 2012 5) Alone in the crowd: The structure and spread of loneliness in a large social network. Cacioppo, J. T., Fowler, J. H., & Christakis, N. A. (2009). Alone in the crowd: The structure and spread of loneliness in a large social network. Journal of Personality and Social Psychology, 97(6), 977991. 6) Video about loneliness - Kurzgesagt In a Nutshell Kurzgesagt In a Nutshell https://www.youtube.com/watch?v=n3Xv_g3g-mA


[ 2023-01-25 15:54:33 CET ] [ Original post ]



VirtualSociety
The Virtual Society
  • Developer

  • The Virtual Society
  • Publisher

  • Coming soon
  • Release

  • Indie RPG Adventure Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://virtualsociety.co
  • Website

  • https://store.steampowered.com/app/1856980 
  • Steam Store

  • VirtualSociety is an independent roleplay, life simulation, and adventure game.
    Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
    And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.

    Roleplay and Adventure

    From an afternoon of skateboarding to family recipes, a great adventure awaits you!

    Alone Or With Friends

    In VirtualSociety, you can create or join cities alone, with your friends, or open to all.

    Fully customizable


    The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.


    An avatar on crutches, with a cane, or communicates in sign language? That's possible too!


    With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
    MINIMAL SETUP
    • Processor: Core i5-7300U 3.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 960. AMD R9 280
    • Storage: 8 GB available space
    GAMEBILLET

    [ 5951 ]

    8.87$ (56%)
    3.43$ (14%)
    4.92$ (80%)
    1.63$ (18%)
    4.43$ (56%)
    3.55$ (82%)
    49.87$ (17%)
    9.55$ (62%)
    18.39$ (8%)
    4.19$ (16%)
    14.93$ (17%)
    15.94$ (20%)
    39.99$ (20%)
    12.72$ (15%)
    8.49$ (-21%)
    8.47$ (15%)
    12.74$ (15%)
    16.59$ (17%)
    0.92$ (93%)
    3.29$ (18%)
    24.89$ (17%)
    17.59$ (12%)
    12.44$ (17%)
    4.44$ (78%)
    3.18$ (76%)
    5.20$ (91%)
    6.00$ (70%)
    33.19$ (17%)
    16.79$ (16%)
    20.72$ (-4%)
    GAMERSGATE

    [ 3198 ]

    1.31$ (81%)
    4.95$ (67%)
    1.31$ (81%)
    18.74$ (25%)
    8.0$ (60%)
    1.5$ (85%)
    3.75$ (62%)
    1.5$ (85%)
    3.04$ (70%)
    2.36$ (66%)
    5.78$ (71%)
    0.75$ (81%)
    0.75$ (85%)
    10.2$ (66%)
    11.25$ (55%)
    2.0$ (80%)
    1.5$ (90%)
    14.18$ (68%)
    0.3$ (92%)
    1.91$ (89%)
    0.9$ (70%)
    10.49$ (48%)
    5.5$ (75%)
    2.25$ (85%)
    4.75$ (81%)
    0.75$ (92%)
    0.38$ (92%)
    2.5$ (90%)
    1.13$ (92%)
    14.99$ (40%)

    FANATICAL BUNDLES

    Time left:

    1 days, 0 hours, 23 minutes


    Time left:

    24 days, 0 hours, 23 minutes


    Time left:

    6 days, 0 hours, 23 minutes


    Time left:

    37 days, 0 hours, 23 minutes


    Time left:

    43 days, 0 hours, 23 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 18 hours, 23 minutes


    Time left:

    3 days, 18 hours, 23 minutes


    Time left:

    12 days, 18 hours, 23 minutes


    Time left:

    19 days, 18 hours, 23 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE