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Hi folks! For a little over a year, we were doing weekly reviews to tell you about our progress on various aspects of VirtualSociety. Over time, we realized that this format was no longer appropriate, because it was too frequent, and didn't allow us to write enough posts on specific and interesting topics.
So this year, we're changing the format with:
Today, for our second Q&A with the team, we offer you a retrospective on Vandoeuvre In Game 2024! [previewyoutube=3XnK8aMmbZc;full][/previewyoutube]
As promised, we had our first live Q&A session with the community on YouTube! Missed it? We have the replay! Sorry for English speakers, we've done it in French for this premiere. We have, however, reworked the subtitles, and introduced a new video presentation of the game in English! [previewyoutube=6oVTIe6qKHI;full][/previewyoutube]
Hi folks! This week, it's Jimmy summarizing our progress!
Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and shrink. Of course, this is just a glimpse, and there's still plenty of work to be done before the final integration into the game.
On the menu: A brand-new tool for walls, improvements to the editor, new visuals, and a character that is nearing completion!
Hello everyone! Cllie here to summarize the studio's week!
Hi folks, today Melissa is taking care of the weekly update!
Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our company in the coming months, and it's time for us to stand on our own feet.
A year ago, we knew nothing about starting a business, but we knew we wanted to develop video games that help people, whether for fun, social interaction, combating anxiety and phobias, or simply improving daily life despite individual differences. This year has been a rich learning experience for us. Instead of narrating our week, as we do every Friday, I decided to provide a retrospective of our journey at Inria Startup Studio.
Hi folks! This week, Chlo is here to tell you what's been happening in the studio!
Hi folks! This week, it's Nico sharing the updates. Once again, we all gathered in Nancy, where we had the opportunity to present our project at "Cap sur le Peel", attended training sessions at Euratech, and made significant progress on the game's UI/UX.
Hi folks! Today, it's me, Paul, who will summarize the progress of the last two weeks for you, and there are things to talk about!
Hello team! I'm Melissa, and this week I'm taking care of the weekly review.
Hello team! Today, Nico is here to tell you about our week. We all continued to make progress in our respective domains, and we will be reunited in Nancy again next week!
Hey folks!
This week, it's Jimmy taking care of the review !
Big updates this week: the character just got the green light, new assets are in, more advanced settings for objects, and the groundwork for multiplayer editing is in the works.
Hey folks! I'm Paul, and I've been working on character design for VirtualSociety for some time now! And today, it's my turn to write this weekly review!
There have been quite a few updates since last week, starting with Mlissa, who has been working on creating room props in recent days, especially beds! She came up with a lot of different shapes and styles, and I love the visual appeal of her objects! Although I must admit, I'm not a big fan of the mattress under the bed... But the bug should be fixed soon (otherwise, it might be a bit painful on the back)!
As for Cllie, she's restructuring and adding to the Game Design Document, which provides a precise idea of the game's future features and elements. It's like a specification document, it gathers all the important information of the game like its different mechanics or non-player character behaviors! She's trying to organize all the ideas into a cleaner format, so that we can all use the document.
Nico has also made many additions to the game's editing mode, such as saving the different objects placed in the map, their colors, as well as several improvements in the wall editor! By stacking Mlissa's beds, you can now create and save some magnificent 100% sleep skyscrapers!
On his end, Jimmy has spent several dedicated hours on his computer improving the game's multiplayer! We can now goof around together on it (just need to find some bed-skyscrapers enthusiasts to join me)! Some bugs and other issues still need to be sorted out, but it shouldn't take too long.
As for me, I've just finished the 3D model of the future character! The shape seems to appeal to all the other team members (and particularly Nico, I believe). A clean and suitable model for this character should be finished in the next few days, with maybe a few visuals for the next review.
Thanks for all your support, and see you next week!
Hi folks! I am Mlissa, and I work on the artistic direction and environment of VirtualSociety. I am delighted to share my feelings about last week with you. I am often in Bordeaux, and a few days ago, I had the opportunity to meet the entire team in person in Nancy.
I finally got to meet Jimmy, Nicolas, Cllie, Chlo, and Paul, and we started the week with an onsite visit. I discovered the communication, catering, and management teams at Inria, and everyone welcomed me with a big smile. I immediately felt the warm, friendly, and joyful atmosphere at Inria.
We had our first meeting with the whole team and were able to discuss many points. It was very pleasant to have easy discussions about the characters with Paul and Chlo, to talk about technical constraints for the 3D, and more. This week led to significant progress in the graphics department, especially concerning the characters.
Not only were we able to clarify many points, but it was also an opportunity to get to know each other. After work, we participated in various activities, such as a virtual reality Escape Game, numerous board game sessions, and a show of images and sounds at Place Stanislas (it was magnificent). We also had a guided tour of Nancy with our wonderful guide, Cllie. These activities helped break the ice and strengthen the bonds among the members of this fantastic small-sized team.
In conclusion, this week, I met people who are not only wonderful professionally but also personally. I am thrilled to be part of this fabulous team, and I look forward to new adventures soon.
Hi folks! This week has been a bit special because the whole team gathered in Nancy! It allowed us to make progress on many fronts and finally meet each other in person.
Hey folks! After a few weeks of being less consistent with our weekly reviews (we were busy preparing various funding applications, which didn't provide much interesting content to share), we have some good news to announce this week!
Hey folks! These last few weeks have been very busy for us, with the F101 program in Lyon, followed by a lot of meetings, then the Indie Game Night in Strasbourg, and finally the Inria Startup Studio Spring Camp in Lyon again.
Hey folks! After a busy week in Lyon with last week's F101 training, we were able to resume development and contacts in this slightly shorter week (with a public holiday on Monday). On the agenda: our progress on the building editor, discussions with healthcare professionals, and new furniture!
Hey folks! This week, we were mainly networking and chatting with people, but that's not all! We're still working on walls, and we hope you'll like what we're creating for you!
Hey folks! This week, we kept on coding the world editor (for Nico) and vehicles (for Jimmy), while Cllie put her thinking cap on to figure out the different gameplay types for each game mode. Just like last week, we kept chatting with modders to better understand their needs and make sure we keep them in mind when developing the game's modding features.
Hi folks! This week, we tried out the Unreal Engine 5.2 preview with its even prettier rendering engine and met with some local game industry actors including Pandor Concept and Mist Studio !
Hi folks! This week we added some new items, thought about the interface of the different game modes and continued to work on our world editor. Let's get started!
Hi folks! This week we have been working mainly on our world editor, and adding new props. As we announced last week, we will post a sneak peek every Saturday.
Hi folks! This week, we worked mainly on interaction animations, especially to place the player's hands correctly during certain interactions, such as opening a blind, picking up an object, etc.
Hi folks! As we previously announced, this week we were at the Fru des sciences for a two days event about video games. The Fru des sciences, former museum of iron history, is now a scientific and cultural space that offers to discover different scientific themes in family.
A few months ago, the communication team of Inria, who works in the offices right next to us, and with whom we interact a lot, put us in touch with the team of the Fru so that we could participate in this event by animating a stand. Obviously, this is the kind of event that we would have loved as children, and it is with great pleasure that we participated. We spent part of the week preparing our booth, and Wednesday and Thursday hosting our booth at the show.
Hi folks! This week we reworked our object interaction menu, started the visual redesign of the phone menu and prepared to hire a 3D artist for the game characters.
Hello folks! This week, we're back to C++ development, and we're preparing a scientific mediation event around the video game!
Hi! After many weeks focused on code, we have, for once, spent very little time on C++ this week. On our ToDo list was: object modeling, meetings about privacy and updating the website.
Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our games!
During the first lockdown, we decided to do everything we could to work full-time on VirtualSociety and build the game we dreamed of. In this difficult period, renewing the social link strongly affected by the health situation was one of our main motivations.
This week, we wanted to better inform you about our progress, and we added a weekly update category to our devblog, to make quick articles about our progress, and here is the first one !
We worked together on three points:
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