Weekly review #6
As we had already mentioned, if we know well the creation of video games, the creation of a company is less part of our skills. Since we want to create our own video game studio (which involves creating a company, as well as producing and distributing our games on different platforms), we need help and advice on these areas. In November 2022, we joined the Inria Startup Studio, which is a first significant help for all these elements. However, we are still looking for other complementary help (incubators, grants), which can help us on other aspects of business creation, help with the hosting of the future company (once we leave Inria), as well as allow us to get the necessary funds to continue the development of the game (in addition to the crowd-funding you can join on Patreon). So we spent a lot of time this week on these points, we won't tell you more for the moment (until we have answers), but having access to different incubators and programs could be an inestimable help for the future!
We've resumed work on the building editor (which is one of the most complex parts of the game), and we've added several useful features, such as filtering objects by tags, a better placement system, as well as new objects for rooms, and children's toys. We'll show you a first sneak peek of all these new features very soon!
At the time of VirtualSociety Online, we used very few textures because of the constraints of a browser-based game (in order to limit the weight of the game to the slowest internet connections). Now we can afford to use many textures to define the way materials react to light (details, reflections, etc.). We will probably do a more in-depth article on this subject. We've been designing and preparing a lot of materials this week, which you'll be able to see very soon in the upcoming previews of new features in our building editor. Our goal is to have a consistent and complete collection of materials and patterns that can be reused in the object predefined styles. We would have liked to show you a bit more this week, but the many applications we've been working on and the various meetings have taken up some of our time, but we can't wait to show you more! Thanks for your support, and see you next week!
[ 2023-03-03 09:08:32 CET ] [ Original post ]
Files and applications
As we had already mentioned, if we know well the creation of video games, the creation of a company is less part of our skills. Since we want to create our own video game studio (which involves creating a company, as well as producing and distributing our games on different platforms), we need help and advice on these areas. In November 2022, we joined the Inria Startup Studio, which is a first significant help for all these elements. However, we are still looking for other complementary help (incubators, grants), which can help us on other aspects of business creation, help with the hosting of the future company (once we leave Inria), as well as allow us to get the necessary funds to continue the development of the game (in addition to the crowd-funding you can join on Patreon). So we spent a lot of time this week on these points, we won't tell you more for the moment (until we have answers), but having access to different incubators and programs could be an inestimable help for the future!
Modeling and editor
We've resumed work on the building editor (which is one of the most complex parts of the game), and we've added several useful features, such as filtering objects by tags, a better placement system, as well as new objects for rooms, and children's toys. We'll show you a first sneak peek of all these new features very soon!
Textures and materials
At the time of VirtualSociety Online, we used very few textures because of the constraints of a browser-based game (in order to limit the weight of the game to the slowest internet connections). Now we can afford to use many textures to define the way materials react to light (details, reflections, etc.). We will probably do a more in-depth article on this subject. We've been designing and preparing a lot of materials this week, which you'll be able to see very soon in the upcoming previews of new features in our building editor. Our goal is to have a consistent and complete collection of materials and patterns that can be reused in the object predefined styles. We would have liked to show you a bit more this week, but the many applications we've been working on and the various meetings have taken up some of our time, but we can't wait to show you more! Thanks for your support, and see you next week!
VirtualSociety
The Virtual Society
The Virtual Society
Coming soon
Indie RPG Adventure Simulation Singleplayer Multiplayer Coop
Game News Posts 36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://virtualsociety.co
https://store.steampowered.com/app/1856980 
VirtualSociety is an independent roleplay, life simulation, and adventure game.
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
Roleplay and Adventure
From an afternoon of skateboarding to family recipes, a great adventure awaits you!Alone Or With Friends
In VirtualSociety, you can create or join cities alone, with your friends, or open to all.Fully customizable
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
MINIMAL SETUP
- Processor: Core i5-7300U 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 960. AMD R9 280
- Storage: 8 GB available space
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