Weekly review #21
Over the past few weeks, Chlo and Mlissa have been working on the art direction, proposing mood boards, and we've had several meetings to discuss the direction to take. We had many choices to make, such as the level of realism in the game, object proportions, and more. We still have some work ahead, like defining the level of detail we want for the in-game characters. This week, Mlissa started modeling and painting a diorama to test out the artistic choices, and we can't wait to share with you what the game will look like! In the meantime, in the article's image, we're sharing one of the first objects Mlissa worked on to define the art direction.
On the coding front, Jimmy has been busy with networking and multiplayer management. In recent weeks, we were able to run our first multiplayer tests with Unreal, and now Jimmy is integrating various social functions within the game to enable easier and faster communication.
Lastly, Cllie is working on quest and dialogue editing tools, and Nico is preparing their integration into the game, making it easy to modify everything while providing a system that allows players to have as much freedom as possible while offering a user-friendly tool. Thanks for your support, and see you next week!
[ 2023-07-21 12:56:49 CET ] [ Original post ]
Art Direction
Over the past few weeks, Chlo and Mlissa have been working on the art direction, proposing mood boards, and we've had several meetings to discuss the direction to take. We had many choices to make, such as the level of realism in the game, object proportions, and more. We still have some work ahead, like defining the level of detail we want for the in-game characters. This week, Mlissa started modeling and painting a diorama to test out the artistic choices, and we can't wait to share with you what the game will look like! In the meantime, in the article's image, we're sharing one of the first objects Mlissa worked on to define the art direction.
Networking and Multiplayer
On the coding front, Jimmy has been busy with networking and multiplayer management. In recent weeks, we were able to run our first multiplayer tests with Unreal, and now Jimmy is integrating various social functions within the game to enable easier and faster communication.
Quests and Dialogues
Lastly, Cllie is working on quest and dialogue editing tools, and Nico is preparing their integration into the game, making it easy to modify everything while providing a system that allows players to have as much freedom as possible while offering a user-friendly tool. Thanks for your support, and see you next week!
VirtualSociety
The Virtual Society
The Virtual Society
Coming soon
Indie RPG Adventure Simulation Singleplayer Multiplayer Coop
Game News Posts 36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://virtualsociety.co
https://store.steampowered.com/app/1856980 
VirtualSociety is an independent roleplay, life simulation, and adventure game.
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
Roleplay and Adventure
From an afternoon of skateboarding to family recipes, a great adventure awaits you!Alone Or With Friends
In VirtualSociety, you can create or join cities alone, with your friends, or open to all.Fully customizable
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
MINIMAL SETUP
- Processor: Core i5-7300U 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 960. AMD R9 280
- Storage: 8 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB