Weekly review #22
With our three graphic designers, Mlissa, Paul, and Chlo, being together this week, we were able to make significant strides in choosing the artistic direction for the characters. Ensuring that all the game's graphical elements are cohesive with each other is quite challenging. So, we had to create numerous mood boards again to guide us in the right direction. To assist us, Mlissa completed the diorama she started last week, which already helped establish certain criteria. We opted for a painted texture style with stylized and rounded shapes. Mlissa's work completely won us over, and we hope you'll love it just as much!
Now that Paul has joined the team, we will finally see some advancement on the characters! Currently, he is only at the stage of graphic research and character design. It's not an easy task given the level of customization we would like to achieve.
This week, Nico worked on redesigning the Virtual Society website to align it more with the game's graphics. The website's overhaul will provide better visibility for news and everything related to the team. Chlo will gradually add illustrations to make it closer to the game's graphical style. The new version should be coming very soon!
For several weeks now, Jimmy has been diligently working on the code for managing the game's multiplayer features. Currently, he's focusing on the ping system. The idea is to create localized notifications in multiplayer.
Meanwhile, Cllie has made good progress on the quest structure. She is developing a comprehensive description of all the necessary elements for the proper functioning of this system and how it should work in an editor. Thank you for your support, and see you next week!
[ 2023-07-28 05:56:35 CET ] [ Original post ]
Hi folks! This week has been a bit special because the whole team gathered in Nancy! It allowed us to make progress on many fronts and finally meet each other in person.
Artistic Direction and Graphic Design
With our three graphic designers, Mlissa, Paul, and Chlo, being together this week, we were able to make significant strides in choosing the artistic direction for the characters. Ensuring that all the game's graphical elements are cohesive with each other is quite challenging. So, we had to create numerous mood boards again to guide us in the right direction. To assist us, Mlissa completed the diorama she started last week, which already helped establish certain criteria. We opted for a painted texture style with stylized and rounded shapes. Mlissa's work completely won us over, and we hope you'll love it just as much!
Progress on Characters
Now that Paul has joined the team, we will finally see some advancement on the characters! Currently, he is only at the stage of graphic research and character design. It's not an easy task given the level of customization we would like to achieve.
Virtual Society gets a makeover
This week, Nico worked on redesigning the Virtual Society website to align it more with the game's graphics. The website's overhaul will provide better visibility for news and everything related to the team. Chlo will gradually add illustrations to make it closer to the game's graphical style. The new version should be coming very soon!
Multiplayer Interactions
For several weeks now, Jimmy has been diligently working on the code for managing the game's multiplayer features. Currently, he's focusing on the ping system. The idea is to create localized notifications in multiplayer.
Advancements in the Quest System
Meanwhile, Cllie has made good progress on the quest structure. She is developing a comprehensive description of all the necessary elements for the proper functioning of this system and how it should work in an editor. Thank you for your support, and see you next week!
VirtualSociety
The Virtual Society
The Virtual Society
Coming soon
Indie RPG Adventure Simulation Singleplayer Multiplayer Coop
Game News Posts 36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://virtualsociety.co
https://store.steampowered.com/app/1856980 
VirtualSociety is an independent roleplay, life simulation, and adventure game.
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
Roleplay and Adventure
From an afternoon of skateboarding to family recipes, a great adventure awaits you!Alone Or With Friends
In VirtualSociety, you can create or join cities alone, with your friends, or open to all.Fully customizable
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
MINIMAL SETUP
- Processor: Core i5-7300U 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 960. AMD R9 280
- Storage: 8 GB available space
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