🕹️ Partial Controller Support





The January and February 2025 newsletter!
The end of last year was marked by the creation of the company (Cats & Foxes SAS!) which signals the concrete start of the studio: we are now a company! Of course, financing a whole team requires a lot (a lot) of money, to rent premises, pay for lawyers, accountants, insurance, equipment and, of course, salaries. So we spent a lot of time drafting funding applications (grants, loans, etc.). I'd like to take this opportunity to thank all those who have supported us on Patreon. It's an invaluable help that allows us to spend more of our time developing VirtualSociety, which means a lot!
We can finally build houses in-game! Of course, there's still some work to be done on the exteriors (terrain editing, lakes, grass, roads, etc.), but our construction tools have made enormous progress. Jimmy has also reworked the tools and camera to make them much easier to use. For example, you can now select several objects to move, resize or delete a group of objects at once.
The game takes a big leap forward, with a number of new functions, and also the return of a lot of things that had worked for a while, and had temporarily disappeared with the addition of multiplayer and functions like undo/redo, or the new interface. Among the big returns are clocks that indicate the time of day in-game (depending on the world configuration, real time, a fixed time or a day/night cycle set to a specific duration), floor and wall textures with skirting boards and configurable patterns, or weather effects with rain outside, player tracks in the snow, trees that move more or less according to the wind, and so on. To keep up with the changes to VirtualSociety, check out our changelog !
The game's interface has been completely overhauled, from the phone to the world selector, from the character editor to the developer tools. Weve overhauled everything from the in-game phone to the world selector, character editor, and developer tools. The goal was to make the experience more fluid, intuitive, and enjoyable to use, and were really happy with the result. Plus, its much more in line with the games artistic direction!
We worked with six contractors, who used Chlo's concept art to create a huge number of objects, all of which have now been integrated into the game! By the way, we regularly share glimpses of these objects with you on our social networks. We now have everything we need to build our homes and exteriors in terms of objects, and with quite a few different choices for many of them.
Of course, all these objects keep our graphic style, and our system of masks to let you choose their colors and patterns :) We're trying to update our roadmap as we go along, with the various additions and objects we'd like to add. If you have any special requests, please let us know, for example on our Discord!
Finally, we met with a number of healthcare professionals who shared their expectations and ways of working. We went to see psychologists, psychometrists and occupational therapists to ask them all kinds of questions, and to understand how their patient follow-up and sessions went. It was really interesting, and now we're going to be able to co-construct our first healthcare experiences with them at VirtualSociety! Thank you for your support, and see you soon!
[ 2025-03-07 13:46:42 CET ] [ Original post ]
Hi folks! For a little over a year, we were doing weekly reviews to tell you about our progress on various aspects of VirtualSociety. Over time, we realized that this format was no longer appropriate, because it was too frequent, and didn't allow us to write enough posts on specific and interesting topics.
So this year, we're changing the format with:
- A monthly update, which will appear here, as well as on Patreon (for free subscribers too!). For those who follow us on Patreon (for free or not), this also means you'll receive an email with each monthly review to keep you informed!
- We'll continue to do comprehensive articles (on character, building editing, social interactions, etc.) as we did last year, again on the site and on Patreon.
- Finally, we'll continue to offer a live Q&A every two months or so, with a live demo of the game at the next one!
Setting up our studio and funding applications
The end of last year was marked by the creation of the company (Cats & Foxes SAS!) which signals the concrete start of the studio: we are now a company! Of course, financing a whole team requires a lot (a lot) of money, to rent premises, pay for lawyers, accountants, insurance, equipment and, of course, salaries. So we spent a lot of time drafting funding applications (grants, loans, etc.). I'd like to take this opportunity to thank all those who have supported us on Patreon. It's an invaluable help that allows us to spend more of our time developing VirtualSociety, which means a lot!
Finalizing construction
We can finally build houses in-game! Of course, there's still some work to be done on the exteriors (terrain editing, lakes, grass, roads, etc.), but our construction tools have made enormous progress. Jimmy has also reworked the tools and camera to make them much easier to use. For example, you can now select several objects to move, resize or delete a group of objects at once.
A whole host of functions return
The game takes a big leap forward, with a number of new functions, and also the return of a lot of things that had worked for a while, and had temporarily disappeared with the addition of multiplayer and functions like undo/redo, or the new interface. Among the big returns are clocks that indicate the time of day in-game (depending on the world configuration, real time, a fixed time or a day/night cycle set to a specific duration), floor and wall textures with skirting boards and configurable patterns, or weather effects with rain outside, player tracks in the snow, trees that move more or less according to the wind, and so on. To keep up with the changes to VirtualSociety, check out our changelog !
Interface redesign
The game's interface has been completely overhauled, from the phone to the world selector, from the character editor to the developer tools. Weve overhauled everything from the in-game phone to the world selector, character editor, and developer tools. The goal was to make the experience more fluid, intuitive, and enjoyable to use, and were really happy with the result. Plus, its much more in line with the games artistic direction!
Over 350 new items!
We worked with six contractors, who used Chlo's concept art to create a huge number of objects, all of which have now been integrated into the game! By the way, we regularly share glimpses of these objects with you on our social networks. We now have everything we need to build our homes and exteriors in terms of objects, and with quite a few different choices for many of them.

Of course, all these objects keep our graphic style, and our system of masks to let you choose their colors and patterns :) We're trying to update our roadmap as we go along, with the various additions and objects we'd like to add. If you have any special requests, please let us know, for example on our Discord!
Working with healthcare professionals
Finally, we met with a number of healthcare professionals who shared their expectations and ways of working. We went to see psychologists, psychometrists and occupational therapists to ask them all kinds of questions, and to understand how their patient follow-up and sessions went. It was really interesting, and now we're going to be able to co-construct our first healthcare experiences with them at VirtualSociety! Thank you for your support, and see you soon!
[ 2025-03-07 13:46:42 CET ] [ Original post ]
VirtualSociety
The Virtual Society
Developer
The Virtual Society
Publisher
Coming soon
Release
Game News Posts:
37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
VirtualSociety is an independent roleplay, life simulation, and adventure game.
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.![]()
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
![]()
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
![]()
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
Roleplay and Adventure
From an afternoon of skateboarding to family recipes, a great adventure awaits you!Alone Or With Friends
In VirtualSociety, you can create or join cities alone, with your friends, or open to all.Fully customizable
The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.
An avatar on crutches, with a cane, or communicates in sign language? That's possible too!
With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
MINIMAL SETUP
- Processor: Core i5-7300U 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 960. AMD R9 280
- Storage: 8 GB available space
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