
Play as one or more characters, create your city alone or with your friends and live the life of your dreams!
And if the life of the average citizen is not enough for you, you just have to build your city, invite your friends, and manage it your way.
Roleplay and Adventure
From an afternoon of skateboarding to family recipes, a great adventure awaits you!Alone Or With Friends
In VirtualSociety, you can create or join cities alone, with your friends, or open to all.Fully customizable

The outfits and their patterns, colors, and sizes can be chosen freely so that an infinite number of unique styles can be created.

An avatar on crutches, with a cane, or communicates in sign language? That's possible too!

With non-gendered characters and a fully editable morphology, avatars are fully customizable so that each body shape can come to life on VirtualSociety!
Hi folks!\nIts time for a fresh update on how development has progressed this autumn, and theres plenty to share!
As some of you may already know, this season brought not only a lot of exciting improvements to the game, but also new additions to our team: Matho and Logan! Their arrival marked a turning point for Cats & Foxes: going from 4 to 6 team members has made a huge difference. With more hands on deck, weve been able to move forward faster, tackle more challenges, and test new ideas wed previously had to put on hold.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41707729/d150460620e09c11fd2980064e8d41e579b0883a.gif\"][/img]
Lets take a closer look at whats been going on:
Smarter, More Dynamic Roofs
Until now, all roofs in the game were limited to a simple 4-point structure, a temporary solution that had been in place for a really long time. Thanks to Logans work, thats changed!
Logan took over a piece of code originally developed earlier this year with an intern, Emeline Gehanno, under the supervision of Sylvain Contassot-Vivier and Nicolas Gauville, as part of a collaborative project with LORIA.
He reworked it to integrate directly into the game. We can now create complex, multi-slope polygonal roofs, making for much more varied and realistic buildings. This change opens the door to richer architectural possibilities for players who love building detailed environments. It\'s of course still a work in progress, but it\'s a really great add to the game.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41707729/244c148954c1db6029fda4f6d9d303eb77c79a9d.gif\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41707729/445f4d32fe66443e9a8ab1bd08bb0ad71197f165.gif\"][/img]
Character Animations & Retargeting
On the animation side, Matho has been working hard on refining the character rig, both body and facial, and creating a growing library of animations. His work has laid the foundation for more fluid, expressive characters.
Nico then stepped in to integrate our new character and its animations into the game engine, ensuring everything runs smoothly and fits within the larger gameplay systems.
These upgrades dont just improve visuals, they enhance immersion and allow for more interactive storytelling moving forward.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41707729/30136e8d185b2f5e5f3cfe2c9de10c014129d887.gif\"][/img]
Meet Lo the Wolf
The team has also been working on a new health experience in collaboration with CHRU of Nancy for the cystic fibrosis, including a narrative scene featuring new characters, like Lo the wolf and a wise old owl. The purpose of this experience is to teach kids how to use correctly their inhaler.
A brand-new map has been designed by Lenny to showcase this experience. Players can interact with the environment, collect objects (like an inhaler!), talk to characters, and make meaningful choices. Weve also added environmental effects like particles to bring the scene to life and reinforce the emotional tone.
We will talk about this experience more in details in a future article!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41707729/dcf5ee7bd97dc08b8f8423d9c39efcfa3d954159.gif\"][/img]
New Objects & Environment Features
With the implementation of the snapping feature, weve been able to introduce gutters, adding both realism and flexibility to outdoor building designs!
Weve also created a variety of seasonal and decorative items, from Halloween objects to festive Christmas pieces, plus elegant columns and other versatile furniture. These additions offer more creative freedom and allow players to personalize their spaces in fun and expressive ways.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41707729/5a4c904cb932864a374f59ab123c2d70189d2048.gif\"][/img]
The scripting tool
Lenny has been working on the scripting system of the game for quite a while now. In the future, you\'ll be able to create in-game experiences like custom games, NPCs, zone-specific events, and more.
This feature is a key part of VirtualSociety, as it will unlock entirely new creative and customization possibilities. You\'ll be able to build your own stories, adventures, and complex worlds! The system is still under development, but were getting very close to having a functional interface, and we cant wait to show you more!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41707729/5e4cfbf9da0f233a44a11284c737eb207446ef62.gif\"][/img]
A little word
This season has been a busy and exciting one for the team. And thanks to your continued support, were able to keep pushing forward with even more ambitious updates!
We can\'t wait to show you what\'s coming next. Until then, thank you for being part of this journey with us. Stay cozy, and dont forget to follow us on Patreon and our other platforms for more behind-the-scenes content!
See you soon!\nThe Cats & Foxes team
Minimum Setup
- Processor: Core i5-7300U 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 960. AMD R9 280
- Storage: 8 GB available space
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