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Version 1.3 10/13/2015 -Added [Esc to pause] on the bottom of the screen. (No one knew.) -Added "saving…" and a beautiful cog rotating. (So you know the game didn't crash.) -Fixed dialogue in Chapter 0, 4, 5, 8, 14, 15 -Fixed Chapter 14 falling through lower castle. (Down down and away!) -Fixed Chapter 10 decision bug (Some people thought this was the end. We had so much more than just showing you an ambiguous dragon! There are 14 chapters in total.) -Fixed ending so you can actually see one of the 4 endings. May require a restart of the game to take effect. Sorrryyy (Control D or Command D at the title screen.) -Fixed the credit scene so it accurately reflects the ending type (Again, there are multiple endings :D) -Removed floating particles in floating island (It used to be a thing where everything you picked up turned small.) -Removed Chapter 8 beginning overall light (Too bright. Everyone saw the secret area. lol) -Removed Chapter 8's notorious floating flower -Removed Chapter 14's first lever and door (It was bugging out so some people were stuck here.)
[ 2015-10-14 06:36:25 CET ] [ Original post ]
Version 1.3 10/13/2015 -Added [Esc to pause] on the bottom of the screen. (No one knew.) -Added "saving" and a beautiful cog rotating. (So you know the game didn't crash.) -Fixed dialogue in Chapter 0, 4, 5, 8, 14, 15 -Fixed Chapter 14 falling through lower castle. (Down down and away!) -Fixed Chapter 10 decision bug (Some people thought this was the end. We had so much more than just showing you an ambiguous dragon! There are 14 chapters in total.) -Fixed ending so you can actually see one of the 4 endings. May require a restart of the game to take effect. Sorrryyy (Control D or Command D at the title screen.) -Fixed the credit scene so it accurately reflects the ending type (Again, there are multiple endings :D) -Removed floating particles in floating island (It used to be a thing where everything you picked up turned small.) -Removed Chapter 8 beginning overall light (Too bright. Everyone saw the secret area. lol) -Removed Chapter 8's notorious floating flower -Removed Chapter 14's first lever and door (It was bugging out so some people were stuck here.)
[ 2015-10-14 06:36:25 CET ] [ Original post ]
- Never Ending Night Linx [1.13 G]
Check out the patch in the discussion!
What is Never Ending Night?
You can say that Never Ending Night is a 2D side-scrolling exploration game. But that'd be akin to describing a tree as a big stick. Never Ending Night is a game that we poured our heart and soul into. It is a game that evolved as much as we evolved as individuals. It is a game about relationships, about finding yourself, and about confronting your past.
As Cain, you traverse through a broken world and survive through the mechanical monstrosities that have managed to survive in this strange microcosm... But don't worry, cue in MLBY, a strange mechanical butterfly sidekick, and you'll be ready to illuminate your way past beauty, perils, and adventure. By interacting with objects and the environment you can overcome your enemies as you piece together the remnants of the past. Lanterns will mark your progress through the eerie darkness.
If you guys are not be big fans of slow-paced relationship building stories...then don't play this game. JUST KIDDING!! There's still Knights Mode!! It is a fast-paced, hack-and-slash, procedurally generated dungeon crawler that provides more depth to MLBY and Cain's world.
The thing is, Zarek is still growing. Join us, MLBY, and Cain on a journey and let's explore a world that will be updated and fixed as time goes on.
If you find the music has touched your heart more than the game has (sigh), you can find the OST here:
https://mattfanchiang.bandcamp.com/album/never-ending-night-original-soundtrack-main-game
- OS: SteamOS. Ubuntu 12.04 or later. or otherwise compatible Linux distribution.
- Processor: 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAMNetwork: Broadband Internet connection
- Storage: 1150 MB available space
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