What makes an indie game stand out? To us, its definitely the quality of all the different elements of a game, coming together. The player will notice the art style and gameplay first. But an immersive writing, relatable voice-over and one-of-a-kind sound design make a truly polished experience. We are lucky to have two extremely talented sound designers on board - Ward Snauwert and Dries Vienne. Dries originally worked on our first title, Maries Room, and then freelanced for Ghost on the Shore. Today were happy to announce that he has joined us full-time. Lets get to know him some more.
What was your first instrument?
My first instrument was the violin at the age of nine, but I'm not sure anybody would want to be in the same room as me when I play it! Now I try out almost every instrument I come across. Im making baby steps on the drums and saxophone at the moment. I used a guitalele for Maries Room, whichs is basically a tiny guitar with 6 strings. Generally, my main instrument of choice is the piano. With Ward, we also make all sorts of crazy experimental music for Ghost on the Shore. For example, weve recorded the sounds of a diaper for a really nice crackling sound. And we turned a bicycle into an instrument. And this is how we come up with a truly unique soundscape for Ghost on the Shore. [previewyoutube=TkGgciAXS9Q;full][/previewyoutube]
Any other interesting hobbies?
I'm very much a sack of marbles when it comes to hobbies. I tend to find passion in so many things that I end up with way too much. Music, programming, drawing, board games, chess, rollerblading I really like the hobbyist culture. Making music in a Youth Center, helps me share knowledge about music and game development. Doing game jams, music jams, art jams and the like. You know - figuring out stuff together. I also play in the band "Nealions". We are in the process of planning a release for our first EP. [previewyoutube=1Gwe3G8f-ww;full][/previewyoutube]
What inspires your music?
I often come back to either retro-cyberpunk (greatly inspired by Akira, Blade Runner and Ghost In the Shell), or classical music, especially Chopin. I play hours of Chopin on the piano every day! Those two combined have a surreal romanticized influence. And of course games! My love for retro shooter 'DOOM' has stuck with me since childhood. I even have a related tattoo. I like it through and through and it inspired me to make games myself. I also draw inspiration from colorful and whimsical books. I still have tons of pop-up books, and I used to make pop-up scenes myself. They offer a meaningful and comfortable mental space to roam around. We use a similar principle in developing games at like Charlie. I'm good friends with Kenny & Dagmar, the founders of the studio. The two projects weve now worked on together have definitely taught me a lot and influenced my philosophy of creating sound for games specifically. Im very excited to see the game getting near the finish line. The launch in 2021 will definitely be an emotional one. If youd like to personally chat with Dries, please join our Discord. We would love to get to know you.
Ghost on the Shore
like Charlie
Application Systems Heidelberg
Q1 2022
Singleplayer
Game News Posts 57
🎹🖱️Keyboard + Mouse
Very Positive
(131 reviews)
https://www.likecharlie.com/
https://store.steampowered.com/app/1211930 
Ghost on the Shore Linux Depot [2.33 G]
Ghost on the Shore is a story exploration game about emotional ties that transcend even death.
You play as Riley, a young woman who finds herself stranded on a desolate island with a headstrong ghost, dead for as long as he can remember.
As you explore the crumbling homes of the vanished islanders and discover their belongings, you get to know the ghost Josh. As you make irrevocable choices in dialogue you shape the bond with him, which ultimately influences the outcome of the game.
As Riley puts it all together, she comes to understand how an island's history has led to Josh' death.
Exploration and Environmental Storytelling
You explore the beautiful scenery of The Rogue Islands on foot. As you do, you talk to Josh about the history of the islands, his memories, his feelings, but also about Riley’s dreams and goals, and why she’s running from her old life.As a team, you and Josh discover the old islanders’ belongings and uncover the stories behind them. Which creates a specific sense of what life was like on these islands before people started leaving.
Immersive Dialogue
A unique feature that allows the player to make choices in a subtle immersive way. You don't always know how your words will affect the other. Words are powerful tools. Just like in real life, things can become fun, exciting or plain awkward.Irrevocable Choices
Every dialogue option is shown only once, which makes your choices definite.Branching Narrative
The relationship you choose to build with the ghost defines the narrative branch you get to explore. There are four branches with a different ending for each.- OS: Ubuntu 16.04+. SteamOS+
- Processor: 2.5 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB VRAM
- Storage: 5 GB available space
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