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We have always taken into consideration our players feedback and one of the discussed topics was the feeling that achievements/knowledge have a little impact on the gameplay. So we could not leave this issue unaddressed. Currently in the game each achievement/knowledge gives a small bonus to specific characteristic, but it sums up to a significant bonus the end of the game. The bonus is taken into account in the game balance, but still is not very notable due to small numerical values. We have decided to increase the values of achievements/knowledge bonuses several times but to set a limit on their number, used in one gaming session. As a result the system that has long been waiting for its time the system of counsellors is introduced. Since now it is the counsellors who give a bonus to different aspects of the game, and a player can choose one of them at the beginning of each playthrough. It can greatly change ones playing style for the session. Each of the 11 counsellors is unique, can be unlocked during the game and gets stronger with each achievement you unlock for them. As soon as this system is carefully tested, it will be implemented into the game, as well as other new and exciting changes that we are preparing for the world of Mittelborg!
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