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The aim of this update is to give more tools for the Chancellors to predict upcoming Tempests. Now player will have all 4 spells much earlier than before. Using this spells will grant player needed information to plan their defence! Here is the full changelog for v1.5.1 update:
Thank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead. Today we have released patch v 1.4 and patch 1.3 was released earlier this week. Main issues that we addressed in the patch 1.4 was balance almost in every part of the game. In patch 1.3 we focused on story mode quests, getting rid of bad ones and changing their order to improve the flow of the game. In the next patch we will address the issue with randomness of the game and right now we are already testing new tools for players to predict next events! Here is the full changelog: V 1.4
Since the release in last week weve released patch v.1.1 and today a second patch came out - v.1.2! Our main focus was to fix some major bugs (like a bug with the Silentium spell) that were found after release, as well as gameplay improvements that we were able in a short time period. Here is the full changelog: v0.1.2 Bug fixes:
Great news! We have left the early access and because of this marvelous event, we are giving a 35% discount for the game! During last months we have made tons of changes, that were based not only on our vision, but also we took into account all of YOUR comments! Thank you for being with us all this time and for sharing your opinion, it helped Mittelborg to become better! Does it mean we are finished working on the game? Absolutely not! In our future plans we have tons of additional content we would like to add to the game with the next free updates! Good luck, Chancellors!
Several months of the focused work and we are ready to cross the finishing line. The game developement of Mittelborg is almost done. Now we are making last changes before the full release on Steam, June 20, 2019. We cannot wait to show you the fresh build with big changes in it. We took into account our players concerns about randomness in the game for that reason weve changed significantly the core gameplay, now it is more diversified and gives a control over the city. Also our game economy is more balanced. We were not satisfied with our storyline as a result we reworked it, added flow to the story, making it more engaging and exciting. The biggest change is the system of Counselors. Each of 10 Counselors gives a new playstyle in the game. We care about the visual part: new animations, visual effects and 10 OST are added.Hope all of our players and new friends who join us in future will enjoy the released game. WE HAVE PREPARED A DISCOUNT for the release, 35% OFF. All comments and feedback are appreciated:) Invite you all to our Wishlist and let's start countdown together:)
Weve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance. Weve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructive consequences of the event. The most significant improvements have been made to Potions. Instead of having 13 potions, each of them worked throughout the whole Tempest, the Chancellor has access now to 11 absolutely new potions. Most of them act currently during a turn of the Tempest, while having their stats up. For example, instead of getting magical resistance by 10% for the whole turn, you can get 75% increase for the whole round. It will give more control over the situation in Mittelborg, thus drinking portion at the right moment gives the city the opportunity to hold out for a few more turns. As well as using a potion incorrectly will reduce your chances for survival. Changing the crafting system is the most intriguing update. Sending mages to expeditions, you can find a huge number of basic elements now. Build Laboratory, and Master Engis will help you craft Tincture of Light from 2 parts of Matter and 1 part of Wind, or reveal what elements are required to improve the Stone of Faith artifact. We are on our way to make Mittelborg even more interesting and hope you, our Magicians, will appreciate our new update!
Weve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance. Weve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructive consequences of the event. The most significant improvements have been made to Potions. Instead of having 13 potions, each of them worked throughout the whole Tempest, the Chancellor has access now to 11 absolutely new potions. Most of them act currently during a turn of the Tempest, while having their stats up. For example, instead of getting magical resistance by 10% for the whole turn, you can get 75% increase for the whole round. It will give more control over the situation in Mittelborg, thus drinking portion at the right moment gives the city the opportunity to hold out for a few more turns. As well as using a potion incorrectly will reduce your chances for survival. Changing the crafting system is the most intriguing update. Sending mages to expeditions, you can find a huge number of basic elements now. Build Laboratory, and Master Engis will help you craft Tincture of Light from 2 parts of Matter and 1 part of Wind, or reveal what elements are required to improve the Stone of Faith artifact. We are on our way to make Mittelborg even more interesting and hope you, our Magicians, will appreciate our new update!
In keeping with our basic game design, the gameplay of Mittelborg was based on the Serenity-Tempest cycle where during the Tempest players made all the planning and preparations while during the Serenity their decisions were put to the test. However, after gathering our players feedback for the last few months, we have found one disadvantage in this system, in other words there was no opportunity to correct players initial action plan during the Tempest phase what leaded to a weak control over the city and the lack of the decision making. We are bringing significant changes to Mittelborg concerning this flaw to increase the players control over the city and their perception of the game in general. Thus the Tempest phase now is not just a continuous carousel of the events in which players have the role of observers. From now on Tempest is divided into separate days. At the end of each day players can take a number of actions and change the balance of power in the city, namely, they can buy more precise prediction of the incoming events, redirect the mages from one building to another to fix the defense or drink a potion which gives a necessary bonus in this very day. Along these lines, the main game mechanics have undergone a number of changes: Changes on how the Tempest events work. The text events can now occur on any day of the Tempest and cannot be predicted. Raids and Barrages are still the biggest danger to players but we added few tricks which can decrease their damage significantly and even give a total protection. A new type of event added - Tailwind. It will give an opportunity to acquire additional Aether by sending mages to the Wind Catcher during the day. The Eye of the Storm has an additional function which we will present later in our devlogs. A new system of predictions should be also mentioned here. Due to the system, the Oracle is now the best counsellor of the Chancellor and vital for survival of Mittelborg. During the Serenity the Oracle performs a ritual to forecast the amount and type of events in the upcoming Tempest, but it cannot forecast the order of this events.The higher level of the Oracle is, the more detailed information players can receive, however to obtain the full prediction they have to pay extra. Concerning the Chancellors loyal helpers, mages Viates, we have also made a correction. Now they are small in number but they give bonuses by several times more! Thus if two mages are sent to the Garrison during a Raid you will receive additional 60% physical resistance which significantly minimizes the received damage. Before all these changes are implied in the stable version, we are going to carefully test and analyze them. But the current work-in-progress build is already available in beta-branch on Steam. Do not hesitate to leave your feedback about the game, each comment is read by us, developers, and it is very useful for the development of Mittelborg!
We have always taken into consideration our players feedback and one of the discussed topics was the feeling that achievements/knowledge have a little impact on the gameplay. So we could not leave this issue unaddressed. Currently in the game each achievement/knowledge gives a small bonus to specific characteristic, but it sums up to a significant bonus the end of the game. The bonus is taken into account in the game balance, but still is not very notable due to small numerical values. We have decided to increase the values of achievements/knowledge bonuses several times but to set a limit on their number, used in one gaming session. As a result the system that has long been waiting for its time the system of counsellors is introduced. Since now it is the counsellors who give a bonus to different aspects of the game, and a player can choose one of them at the beginning of each playthrough. It can greatly change ones playing style for the session. Each of the 11 counsellors is unique, can be unlocked during the game and gets stronger with each achievement you unlock for them. As soon as this system is carefully tested, it will be implemented into the game, as well as other new and exciting changes that we are preparing for the world of Mittelborg!
Good news, fellow sorcerers and warlocks! A new city counsellor has joined Mittelborg - Marcus the Pathfinder! Being a daredevil by nature and portal keeper by the calling he leads mages into distant worlds, and with him, Marcus has brought new events to the game. We are constantly working on improving game mechanics and sometimes it means removing excessive random from the game ang giving player more control. From now on, during events you will get a helpful tip on what kind of consequence may occur after your decision, and new system of notifications will give player more crucial feedback on the game process. Here is the changelog: - A new city counsellor is added, Marcus the Pathfinder - 15 new events - Hints added to events, displaying affected region - Added notification system, as well as new tooltips to give more gameplay feedback - Minor bugfixes Wishing you the best experience in the world of Mittelborg!
Hello, fellow sorcerers and warlocks! We've just released a hotfix patch 0.2.1. Here is the changelog: -After upgrading Garrison and Tower of light, you now get Guards and Barrier hp for that amount -District preview window can now be closed by clicking outside of it -Few text changes Wishing you the best experiences in the world of Mittelborg!
Hello, fellow sorcerers and warlocks! We are proud to present to you a new patch - version 0.2! It adresses few major issue, like random events and game balance. Hope you like it! Here is the changelog: - Reworked events system. Each event answer has few results in each option now, they are more meaningful and have more impact on the gameplay - Added a new adviser in events - Added three new event location backgrounds - Tweaked balance, so the gameplay progression will feel more smoothly - Fixed the work of shaders on mac - Cosmetical changes in UI in most of the windows - Added two new location animations - Changed some consumables to be more useful for the player - Changes in laboratory mechanic, regarding consumables crafting categories - Fixed an issue with two identical events occurring one after another - Fixed an error that caused menu buttons not to correspond to player actions - Changed objects outline to a different colour and made it more accurate - Healing marker now is automatically set to the amount of missing health - Added a time window to view crafted potion/artefact after it is created - Fixed a rare issue with the save file that caused artefacts to disappear from hall of fame - Fixed some translation issues in game texts Wishing you the best experiences in the world of Mittelborg!
Hello, fellow sorcerers and warlocks! We've released a new patch - v0.1.3 and it is full of improvements! Here is the changelog:
Hello, fellow sorcerers and warlocks! We've released a new patch, and it brings a lot of changes with it! Here is a list of improvements: -Reworked random event system. Now the consequences should correspond with chosen answers in 100% of the texts. -Fixed a bug that caused systems with system language other than Russian/English to not display texts properly. -Fixed a bug that caused resistances to not reduce damage in random events. -Fixed issues with the Magnus Chronicles. Now it should work properly. -Added new sounds: two new OST tracks, new track for main menu, game-over and ambient sounds. -Changed the settings menu. Also it is now accessible through in-game menu. -All the interface windows are now appearing one by one (no more game over screen covering all others) -In a buildings that can have mages in them (The Catcher, Garrison and Tower of Light) mages can now be dismissed by clicking on the assigned mage icon instead of small cross in the corner. -Fixed an amount of aether, that The Catcher gives each turn. -Fixed few typos in game texts Ready to try it?
Hey guys! Since our release yesterday, we've released 2 small updates. Here are patch notes: v0.1a.1 - Minor compatibility hotfixes - Fixed issue, where incoming damage to Barrier, Guards and World Tree caused healing to it and vice-versa v0.1a - Fixed random event results that they correspond to result text. This is still imperfect in some cases, total fix will be in released in a few days.
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