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Weve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance. Weve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructive consequences of the event. The most significant improvements have been made to Potions. Instead of having 13 potions, each of them worked throughout the whole Tempest, the Chancellor has access now to 11 absolutely new potions. Most of them act currently during a turn of the Tempest, while having their stats up. For example, instead of getting magical resistance by 10% for the whole turn, you can get 75% increase for the whole round. It will give more control over the situation in Mittelborg, thus drinking portion at the right moment gives the city the opportunity to hold out for a few more turns. As well as using a potion incorrectly will reduce your chances for survival. Changing the crafting system is the most intriguing update. Sending mages to expeditions, you can find a huge number of basic elements now. Build Laboratory, and Master Engis will help you craft Tincture of Light from 2 parts of Matter and 1 part of Wind, or reveal what elements are required to improve the Stone of Faith artifact. We are on our way to make Mittelborg even more interesting and hope you, our Magicians, will appreciate our new update!
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