




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI:
While we did a lot of work specifically on the AI, we also did a variety of unrelated tasks to get the final layer of polish on, for launch! :DHELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI:
While we did a lot of work specifically on the AI, we also did a variety of unrelated tasks to get the final layer of polish on, for launch! :D[ 6278 ]
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