HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI:
While we did a lot of work specifically on the AI, we also did a variety of unrelated tasks to get the final layer of polish on, for launch! :D- Even more AI improvements as mentioned above! Now it isn't so "chicken". It will mess yo day up! ;)
- Bugfix: under some circumstances, the game would render a "ghost tile" (the semitransparent stone to help you see where you're moving) in an obviously-wrong spot.
- Music on the main menu wasn't audible.
- Created official steam avatars! If you go to your profile and click "Edit Profile" then "Choose from official game avatars" to see what's available!!
- Made the fake pieces on the corner-spaces easier to differentiate from real pieces. Thanks user ZugzwangNC!
- Accessibility: Signup dialog didn't work with gamePad to the point that it actually blocked gamePad-only players from getting to Online Games. GamePad support in BigPicture appears to be full now.
- Made sure the pieces in the DeadZone don't overlap more than a certain amount so that you can always see what's in the DeadZone.
- Added explanation message when player clicks on a piece that has no moves because the destination spots are blocked.
- Fixed a case where exiting the game while a piece was moving move would cause a crash.
- Reduced logspam when using gamePad.
- Bugfix: after choosing to start a game as the host, the opponent's lobby slot started rendering weird. Now that's fixed.
- Fixed a variety of whose-turn-is-it bugs in multiplayer. Thanks to all of the users, especially Mosse and the_bentley_maniac for reporting these issues and helping us debug them!!
- If there is a error on the game server AFTER storing a move on the game server, added code to make sure that the same ply was not re-played on the server.
HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI:
While we did a lot of work specifically on the AI, we also did a variety of unrelated tasks to get the final layer of polish on, for launch! :D- Even more AI improvements as mentioned above! Now it isn't so "chicken". It will mess yo day up! ;)
- Bugfix: under some circumstances, the game would render a "ghost tile" (the semitransparent stone to help you see where you're moving) in an obviously-wrong spot.
- Music on the main menu wasn't audible.
- Created official steam avatars! If you go to your profile and click "Edit Profile" then "Choose from official game avatars" to see what's available!!
- Made the fake pieces on the corner-spaces easier to differentiate from real pieces. Thanks user ZugzwangNC!
- Accessibility: Signup dialog didn't work with gamePad to the point that it actually blocked gamePad-only players from getting to Online Games. GamePad support in BigPicture appears to be full now.
- Made sure the pieces in the DeadZone don't overlap more than a certain amount so that you can always see what's in the DeadZone.
- Added explanation message when player clicks on a piece that has no moves because the destination spots are blocked.
- Fixed a case where exiting the game while a piece was moving move would cause a crash.
- Reduced logspam when using gamePad.
- Bugfix: after choosing to start a game as the host, the opponent's lobby slot started rendering weird. Now that's fixed.
- Fixed a variety of whose-turn-is-it bugs in multiplayer. Thanks to all of the users, especially Mosse and the_bentley_maniac for reporting these issues and helping us debug them!!
- If there is a error on the game server AFTER storing a move on the game server, added code to make sure that the same ply was not re-played on the server.
Tatsu
BlueLine Games
BlueLine Games
2016-08-29
Strategy Singleplayer Multiplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(33 reviews)
http://bluelinegamestudios.com/tatsu/
https://store.steampowered.com/app/445070 
The Game includes VR Support
Tatsu Linux Binaries [34.3 M]Tatsu Linux Content [306.18 M]
Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle's end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.
Features:
- Play locally or online.
- Play against the Computer - AI with five difficulty levels.
- Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
- Switch seamlessly between playing with mouse/keyboard and gamepad.
- Dozens of Steam Stats & Achievements.
- No added DRM and can run everything except the online play & Steam-specific bonuses (Steam Achievements, Steam Leaderboards, etc.), without any internet connection and/or without Steam installed.
- Asynchronous play - you can play even when your opponent is offline.
- OS: glibc 2.15+. 32/64-bit
- Processor: 1 gHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
- Storage: 300 MB available space
- OS: glibc 2.15+. 32/64-bit. S3TC texture support
- Processor: 2 gHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3+
- Storage: 300 MB available space
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