Tatsu
BlueLine Games Developer
BlueLine Games Publisher
2016-08-29 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(33 reviews)
The Game includes VR Support
Public Linux Depots:- Tatsu Linux Binaries [34.3 M]
- Tatsu Linux Content [306.18 M]
TATSU IS LAUNCHED!! :D ...and full batch of updatesHELLO LOYAL BLUELINERS! :D
First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you!
In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses.
Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI:
While we did a lot of work specifically on the AI, we also did a variety of unrelated tasks to get the final layer of polish on, for launch! :D
- Even more AI improvements as mentioned above! Now it isn't so "chicken". It will mess yo day up! ;)
- Bugfix: under some circumstances, the game would render a "ghost tile" (the semitransparent stone to help you see where you're moving) in an obviously-wrong spot.
- Music on the main menu wasn't audible.
- Created official steam avatars! If you go to your profile and click "Edit Profile" then "Choose from official game avatars" to see what's available!!
- Made the fake pieces on the corner-spaces easier to differentiate from real pieces. Thanks user ZugzwangNC!
- Accessibility: Signup dialog didn't work with gamePad to the point that it actually blocked gamePad-only players from getting to Online Games. GamePad support in BigPicture appears to be full now.
- Made sure the pieces in the DeadZone don't overlap more than a certain amount so that you can always see what's in the DeadZone.
- Added explanation message when player clicks on a piece that has no moves because the destination spots are blocked.
- Fixed a case where exiting the game while a piece was moving move would cause a crash.
- Reduced logspam when using gamePad.
- Bugfix: after choosing to start a game as the host, the opponent's lobby slot started rendering weird. Now that's fixed.
- Fixed a variety of whose-turn-is-it bugs in multiplayer. Thanks to all of the users, especially Mosse and the_bentley_maniac for reporting these issues and helping us debug them!!
- If there is a error on the game server AFTER storing a move on the game server, added code to make sure that the same ply was not re-played on the server.
That's it for this release... as always, we'll keep supporting and improving this game for a loooooooong time, so let us know in the forums if you see any spots for improvement!! :D
http://store.steampowered.com/app/445070/
If you want to spread the word about the game, please check out this quick page for 2 or 3 easy ways you can help support us so we can keep doing what we do & bringing more fantastic board games to Steam!
http://bluelinegamestudios.com/share/tatsu
[ 2016-08-29 14:28:51 CET ] [ Original post ] TATSU IS LAUNCHED!! :D ...and full batch of updatesHELLO LOYAL BLUELINERS! :D
First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you!
In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses.
Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI:
While we did a lot of work specifically on the AI, we also did a variety of unrelated tasks to get the final layer of polish on, for launch! :D
- Even more AI improvements as mentioned above! Now it isn't so "chicken". It will mess yo day up! ;)
- Bugfix: under some circumstances, the game would render a "ghost tile" (the semitransparent stone to help you see where you're moving) in an obviously-wrong spot.
- Music on the main menu wasn't audible.
- Created official steam avatars! If you go to your profile and click "Edit Profile" then "Choose from official game avatars" to see what's available!!
- Made the fake pieces on the corner-spaces easier to differentiate from real pieces. Thanks user ZugzwangNC!
- Accessibility: Signup dialog didn't work with gamePad to the point that it actually blocked gamePad-only players from getting to Online Games. GamePad support in BigPicture appears to be full now.
- Made sure the pieces in the DeadZone don't overlap more than a certain amount so that you can always see what's in the DeadZone.
- Added explanation message when player clicks on a piece that has no moves because the destination spots are blocked.
- Fixed a case where exiting the game while a piece was moving move would cause a crash.
- Reduced logspam when using gamePad.
- Bugfix: after choosing to start a game as the host, the opponent's lobby slot started rendering weird. Now that's fixed.
- Fixed a variety of whose-turn-is-it bugs in multiplayer. Thanks to all of the users, especially Mosse and the_bentley_maniac for reporting these issues and helping us debug them!!
- If there is a error on the game server AFTER storing a move on the game server, added code to make sure that the same ply was not re-played on the server.
That's it for this release... as always, we'll keep supporting and improving this game for a loooooooong time, so let us know in the forums if you see any spots for improvement!! :D
http://store.steampowered.com/app/445070/
If you want to spread the word about the game, please check out this quick page for 2 or 3 easy ways you can help support us so we can keep doing what we do & bringing more fantastic board games to Steam!
http://bluelinegamestudios.com/share/tatsu
[ 2016-08-29 14:28:51 CET ] [ Original post ] Officially licensed version of the new board game by award-winning designer John Yianni!
Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle's end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.
Features:
- Play locally or online.
- Play against the Computer - AI with five difficulty levels.
- Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
- Switch seamlessly between playing with mouse/keyboard and gamepad.
- Dozens of Steam Stats & Achievements.
- No added DRM and can run everything except the online play & Steam-specific bonuses (Steam Achievements, Steam Leaderboards, etc.), without any internet connection and/or without Steam installed.
- Asynchronous play - you can play even when your opponent is offline.
MINIMAL SETUP- OS: glibc 2.15+. 32/64-bit
- Processor: 1 gHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: glibc 2.15+. 32/64-bit. S3TC texture support
- Processor: 2 gHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3+
- Storage: 300 MB available space
34.59$ (42%)
2.50$ (75%)
49.77$ (17%)
16.57$ (17%)
17.75$ (11%)
53.95$ (10%)
3.00$ (80%)
7.54$ (16%)
15.11$ (24%)
16.59$ (17%)
4.18$ (16%)
16.96$ (15%)
13.34$ (11%)
16.57$ (17%)
7.44$ (17%)
4.95$ (17%)
17.59$ (12%)
16.57$ (17%)
41.47$ (17%)
16.59$ (17%)
4.14$ (17%)
4.87$ (19%)
8.85$ (11%)
16.79$ (16%)
8.29$ (17%)
16.57$ (17%)
4.95$ (17%)
20.72$ (17%)
26.65$ (11%)
16.39$ (18%)
8.0$ (60%)
7.5$ (81%)
2.5$ (75%)
1.25$ (75%)
0.42$ (79%)
5.0$ (75%)
6.0$ (70%)
3.0$ (85%)
2.0$ (90%)
1.13$ (96%)
1.5$ (70%)
5.0$ (75%)
1.75$ (75%)
1.0$ (90%)
3.38$ (89%)
3.75$ (85%)
2.81$ (89%)
41.99$ (40%)
3.75$ (75%)
9.0$ (77%)
8.0$ (60%)
1.13$ (91%)
1.8$ (80%)
4.8$ (70%)
1.08$ (91%)
16.0$ (60%)
4.36$ (71%)
4.36$ (71%)
2.5$ (50%)
8.91$ (70%)
1.49$ (94%)
1.99$ (85%)
2.99$ (70%)
1.71$ (91%)
1.28$ (87%)
9.49$ (5%)
1.10$ (84%)
1.09$ (84%)
1.29$ (91%)
1.19$ (76%)
4.99$ (83%)
15.89$ (21%)
1.19$ (88%)
1.19$ (88%)
1.24$ (75%)
1.79$ (91%)
1.19$ (76%)
1.19$ (88%)
1.19$ (94%)
1.59$ (68%)
1.49$ (85%)
15.99$ (20%)
2.49$ (83%)
2.49$ (75%)
13.49$ (10%)
1.99$ (90%)
18.99$ (24%)
1.19$ (88%)
13.99$ (7%)
17.99$ (10%)
FANATICAL BUNDLES

Time left:
356228 days, 22 hours, 5 minutes

Time left:
356228 days, 22 hours, 5 minutes

Time left:
0 days, 5 hours, 5 minutes

Time left:
5 days, 5 hours, 5 minutes

Time left:
18 days, 5 hours, 5 minutes

Time left:
5 days, 5 hours, 5 minutes

Time left:
14 days, 5 hours, 5 minutes

Time left:
24 days, 5 hours, 5 minutes
HUMBLE BUNDLES

Time left:
0 days, 23 hours, 5 minutes

Time left:
5 days, 23 hours, 5 minutes

Time left:
7 days, 23 hours, 5 minutes

Time left:
18 days, 23 hours, 5 minutes

Time left:
19 days, 23 hours, 5 minutes

Time left:
19 days, 23 hours, 5 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
pullarity
Hollow Knight
Gamers broke the internet today!!! | Game library status: 17/1397 | !d...
Drako Frost
Path of Exile 2 - The Third Edict | Sorceress | PC (Linux) #7 | !coman...
sconebonevideo
Castlevania III: Dracula's Curse
Castlevania III (Trevor Only) - PB: 35:07 | Real Hardware - NES/NES Ad...
hypnotik_games
Hollow Knight: Silksong
SILK SONG While Fighting Cancer - !tts Raids:
alisonkira
OFF
[18+] Beating (the game called) OFF on stream (Session One)
lastmiles
Just Chatting
old grey geek and silly slow old hardware
blacksungamerrx
Sketchy's Contract
Coletando loots enquanto enfrentamos meninos brutos. #Linux #ArchLinux...
ubruntu
Path of Exile 2
End game(?) PoE 2 mapping necromancer build | Linux Gaming
glywanago
Hollow Knight: Silksong
fushkado !discord !mhsea
just__jane
Software and Game Development
S01E22: reaping discord
rwxrob
IRL
cleaning and wheel set building
Maku_EXE
LIVE Capybaya juega silson mientras te habla de Linux
valigo
Hollow Knight: Silksong
SILKSONG 100% Expert Difficulty boomers assemble
maku_exe
Hollow Knight: Silksong
capybaya juega silson mientras te habla de Linux
gamesnolinux
Hollow Knight: Silksong
Lanamento da Loja do Canal com Camisas e MousePads - Desconto de 15% -...
sleepydoxy
Software and Game Development
Lets Learn Software Rasterization
universalreflections
Hollow Knight: Silksong
7 year wait for this game! Lets GOOOO | Bonus Stream | Streamannivers...
skipfordj
No Man's Sky
Linux Mint and No Man's Sky!