Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were fixed (especially on Windows) but all of these fixes are out as of now, on Windows, Mac, and Linux.
Updates
- Fixed regression in TextBoxes that was casuing "backspace" key to lose focus. This was related to the change which allowed "Back" on gamePad to blur focus (intentionally).
- Opponent's dice-roll wasn't playing sound (or animating) online.
- AI crashed when its only legal moves were able to only move the first die value then pass with the second die. This fix also slightly improves the AI as it can now "see" those moves where the second action is "pass" and it could not previously see those moves.
- Fixed the error message when trying to Escape a piece into a position that is blocked. Before it said you needed both dice available, when they WERE both available (and NOT in the other case).
- Fixed the orientation of the dragons on the center of the board to flip like everything else does, this now matches the appearance of the physical board game.
- Made resizing the window conform to the ratio instead of using leterboxing.
- The Online Game Menu Screen doesn't flicker when the list reloads now.
- Fixed a bug with reloading games from the server, if the current player had a move where the second-die ended in a Pass. Thanks ZugzwangNC for reporting the bug & sending a logfile!!
- Fixed the bug which caused "ROLL" to sometimes not be recorded on the server, which massively messed up whose turn it was. If you ever had a game that was crashing when you tried to reload it, that was probably caused by a "ROLL" move being missing. Sorry about that!
- When reloading a Tatsu game from the server, the prior moves now animate ten times faster (so you don't have to wait so long to get to your move).
- Made Alert dialogs center in the screen correctly (they were slightly off-center before).
- Made it so that asynchronously created games also have the opponent's name added to the serverName when the 2nd player joins.
Sales!
If you love Tatsu you'll probably love our other games too! Help to support our continued development of more great board games, by buying one of our other titles today. Here is a list of all of our games (Othello only has the 2-pack on sale... technical reasons; but everything else is heavily discounted): http://store.steampowered.com/search/?developer=BlueLine%20Games
Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were fixed (especially on Windows) but all of these fixes are out as of now, on Windows, Mac, and Linux.
Updates
- Fixed regression in TextBoxes that was casuing "backspace" key to lose focus. This was related to the change which allowed "Back" on gamePad to blur focus (intentionally).
- Opponent's dice-roll wasn't playing sound (or animating) online.
- AI crashed when its only legal moves were able to only move the first die value then pass with the second die. This fix also slightly improves the AI as it can now "see" those moves where the second action is "pass" and it could not previously see those moves.
- Fixed the error message when trying to Escape a piece into a position that is blocked. Before it said you needed both dice available, when they WERE both available (and NOT in the other case).
- Fixed the orientation of the dragons on the center of the board to flip like everything else does, this now matches the appearance of the physical board game.
- Made resizing the window conform to the ratio instead of using leterboxing.
- The Online Game Menu Screen doesn't flicker when the list reloads now.
- Fixed a bug with reloading games from the server, if the current player had a move where the second-die ended in a Pass. Thanks ZugzwangNC for reporting the bug & sending a logfile!!
- Fixed the bug which caused "ROLL" to sometimes not be recorded on the server, which massively messed up whose turn it was. If you ever had a game that was crashing when you tried to reload it, that was probably caused by a "ROLL" move being missing. Sorry about that!
- When reloading a Tatsu game from the server, the prior moves now animate ten times faster (so you don't have to wait so long to get to your move).
- Made Alert dialogs center in the screen correctly (they were slightly off-center before).
- Made it so that asynchronously created games also have the opponent's name added to the serverName when the 2nd player joins.
Sales!
If you love Tatsu you'll probably love our other games too! Help to support our continued development of more great board games, by buying one of our other titles today. Here is a list of all of our games (Othello only has the 2-pack on sale... technical reasons; but everything else is heavily discounted): http://store.steampowered.com/search/?developer=BlueLine%20Games
Tatsu
BlueLine Games
BlueLine Games
2016-08-29
Strategy Singleplayer Multiplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(33 reviews)
http://bluelinegamestudios.com/tatsu/
https://store.steampowered.com/app/445070 
The Game includes VR Support
Tatsu Linux Binaries [34.3 M]Tatsu Linux Content [306.18 M]
Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle's end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.
Features:
- Play locally or online.
- Play against the Computer - AI with five difficulty levels.
- Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
- Switch seamlessly between playing with mouse/keyboard and gamepad.
- Dozens of Steam Stats & Achievements.
- No added DRM and can run everything except the online play & Steam-specific bonuses (Steam Achievements, Steam Leaderboards, etc.), without any internet connection and/or without Steam installed.
- Asynchronous play - you can play even when your opponent is offline.
- OS: glibc 2.15+. 32/64-bit
- Processor: 1 gHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
- Storage: 300 MB available space
- OS: glibc 2.15+. 32/64-bit. S3TC texture support
- Processor: 2 gHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3+
- Storage: 300 MB available space
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