Tatsu
BlueLine Games Developer
BlueLine Games Publisher
2016-08-29 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(33 reviews)
The Game includes VR Support
Public Linux Depots:- Tatsu Linux Binaries [34.3 M]
- Tatsu Linux Content [306.18 M]
Russian translation! (and some 'regression' fixes)There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog!
Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go!
Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be!
- Russian translation, including Cyrillic version of EptKazoo! Thanks to Groundhog for the font changes, and to novoleg and Groundhog for the translations!
- Fixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in yesterday's push, I think).
- Fixed some regressions in the OnlineLobby due to a refactoring that hadn't been finished correctly, apparently. Seems to be working great now.
- Fixed a regression that was making it so you sometimes couldn't move in single-player-vs-AI after your 2nd move. Strangely I think this was also related to doNothingAnimation (which was also rotating the first die 45-degrees sometimes). Have replaced this with our newer EasyTimeout class and the side-effects seem to have gone away.
- Fixed a regression that was making it so you sometimes couldn't move in single-player-vs-AI after your 2nd move. Strangely I think this was also related to doNothingAnimation (which was also rotating the first die 45-degrees sometimes). Have replaced this with our newer EasyTimeout class and the side-effects seem to have gone away.
btw: Now we keep a running list of
Patch Notes. Those are more detailed as to which specific build (eg: there were a couple of pushes yesterday even though there is only one Announcement) but they come without the context that we put in announcements. It's a sticky-thread in the forum if you're interested in that.
Thanks to everyone for playing!
[ 2017-02-12 14:57:01 CET ] [ Original post ] Officially licensed version of the new board game by award-winning designer John Yianni!
Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle's end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.
Features:
- Play locally or online.
- Play against the Computer - AI with five difficulty levels.
- Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
- Switch seamlessly between playing with mouse/keyboard and gamepad.
- Dozens of Steam Stats & Achievements.
- No added DRM and can run everything except the online play & Steam-specific bonuses (Steam Achievements, Steam Leaderboards, etc.), without any internet connection and/or without Steam installed.
- Asynchronous play - you can play even when your opponent is offline.
MINIMAL SETUP- OS: glibc 2.15+. 32/64-bit
- Processor: 1 gHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: glibc 2.15+. 32/64-bit. S3TC texture support
- Processor: 2 gHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3+
- Storage: 300 MB available space
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