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Dear Community, it has been roughly 3 weeks since we talked about the path that A Year of Rain will be following in the future and we are overwhelmed that those of you who tested out the changes have brought up 100% positive feedback about the new state of the game, even though they were sad, that the game wont grow further from this point on - which is definitely understandable. None-the-less, this proves to us, that our decision to change the multiplayer system to a Peer-to-Peer System brought several positive effects with it - one of those being a visibly better performance. Even though we are fully able to stand behind A Year o Rain as it is now, we understand that this version might differ from what was planned in the beginning - this is why we continued the communication with Steam and made some decisions to reflect the changes of the recent weeks. None-the-less we want to make clear as well, that this doesnt mean we are abondoning the game, as some community members were already afraid of that being a possible outcome - We are still keeping A Year of Rain in Maintenance Mode. We are glad to say that everyone of you, who purchased the game until now/until the 27th of February 2020 will find a copy of our Sci-Fi Multiplayer Survival Title Cryofall in their library - as an additional Thank You for believing in our first vision of the game. Additionally we will step out of Early Access and lower the pricing of A Year of Rain after February 27th - this is when you will be gifted your copy of Cryofall as well. So, if you didnt have already - rally up your friends and test out the new changes to the game - we are positive you will enjoy it! Best Regards, The A Year of Rain - Team
Heyho everyone,
as explained 2 days ago, the hotfix that will change the multiplayer system among other details, is now live. Please check out all the changes and tell us what you think, as this decision wasnt taken lightly.
For an overview about the situation of A Year of Rain you can click here!
And for the complete Patch Notes you can click here!
We hope you will find that this solution is still preserving the most unique aspects of our beloved title!
Best Regards!
Dear Community,
We now are able to give you insight on our likely last big Update for A Year of Rain. We are sorry for the time of silence, though we wanted to be completely sure, that everything will work out as we decided on. This means as well, that the Update will already hit in the next 2 days. Our goal from the start was to show our own individual passion and love for the RTS genre, and simultaneously gain new experiences in the world of competitive titles. Over the course of this period we have received a lot of feedback both positive and negative, but usually constructive. We have had tournaments with RTS veterans giving us their opinions and praise and we have had great, honest talks with our community on Discord, Steam and at conventions like Gamescom, PAX South/West, Wacken Open Air, Igromir, Dreamhack and others. Unfortunately, even when this was more than we ever could have asked for on the emotional, personal side the low player base that you have witnessed yourselves hurts us substantially - We reached no more than 5000 players worldwide until today. We are deeply sorry for everyone who felt, or will feel, let down by us and the path we had to choose, considering we are an independent studio with limited resources.
We have decided to put the active development of A Year Of Rain on hold and minimize recurring costs by replacing the official game servers with a new P2P System. You will still be able to play multiplayer matches by opening up a lobby that others can join but there will not be any automatic matchmaking anymore.
This means as well, that Leaderboards and player statistics will disappear, but, as a positive side effect, portraits and titles are automatically unlocked from the beginning.
For now, there will be no further additions or significant improvements to the game. Unfortunately, this means that some of the changes we were working on like the revamped pathfinding will not be coming.
Currently we had to choose between the existing pathfinding system, which is not working ideally but functional, and the new pathfinding system, which is more advanced but simply not yet functional at all. There are just no easy or quick solutions for this situation, since the low sales and player base restrict us from finalizing the new pathfinding.
However, we will still release the remaining maps as well as the new game mode Against All Odds when we make the switch to the new version. While the new content does not quite match the usual level of quality that we have set as the bar for ourselves, we believe we should not hold them back and really wanted to share what some team members spent their last two years working on.
To learn more about the changes we are implementing you can find a detailed changelog below. Please excuse that this is in English only.
We hope that you understand the situation we were facing and still find enjoyment with the game in its new form. We were able to preserve as much as possible of the experience and we hope that you are able to see our effort in doing so.
Thank you for the overwhelming support you have shown since we launched. You gave us the needed strength to deal with the very painful decision we had to make. Hopefully we made up to it with this specific way of handling the unfortunate circumstances.
Best Regards - The A Year Of Rain Team
Patch Notes: A Year of Rain Hotfix
In 2019, we announced and released A Year Of Rain! This was an incredible journey for us. We'd like to thank everyone involved in A Year Of Rain - ranging from Game- and Daedalic Staff, their families, our Business Partners, our helpful MvPs to all our players and loyal fans (that's you)! A big thank you from the whole team.
Like in any other business, job or organization, staff and members are always excited to see the results of their work. Especially in games, after months of work, staff often can't wait to see how players react.
Again, we'd like to thank everyone for the constant feedback flow on our channels, giving us great insight into what you guys feel is important for A Year Of Rain. It reflects in our Roadmap and we do our best to deliver improvements as fast as we possibly can.
Though, written feedback is not the only thing we take a look at when it comes to evaluating our last 2-years design choices: We got some anonymized stats that show us how certain features are used. Some of you, who enabled the optional GameAnalytics on registration or in the Options menu - also get a voting from time to time, asking to rate the last played map with 1-5 stars. We're keeping track of this.
So without further ado, we'd like to share some
November 15, 2019
In case of questions, please join our Discord server.
Campaign
November 8, 2019
In case of questions, please join our Discord server.
Heroes
Myconid
Wow! Thank you! We had a great first day and really appreciated all the new players in our game. Shoutout and congratulations to player NoXOuT, who is currently leading the competitive ranking by MMR points! Well done! Find NoXOuT and other players on our Discord Server and challenge them for a match. steamhappy
We'd like to thank you for helping us prioritize our Roadmap. Our Development team is working hard to deliver the most important changes, according to our community:
We're releasing the ambitious new team RTS A Year Of Rain onto Steam Early Access for Windows PC today. A Year Of Rain unites classic strategy elements like expansive base building and deep campaign storytelling with full cutscenes and voiceover, as well as a strong focus on hero units and co-op teamplay. For a limited time only, A Year Of Rain will be available in a 2-player pack on Steam for a discounted price! A Year Of Rains story and multiplayer modes are built from the ground up with teams of two in mind, whether the second player is human or AI. At launch, early access features an expansive story campaign, fully playable in either single-player or two-player co-op. The classic 2v2 Skirmish mode is made to encourage competition - and teamwork - across the entire spectrum of skill levels. At the beginning of a match, both teammates choose between three different roles: Tank, Damage, and Support. Each comes with different bonuses for the respective armies and the overall team, allowing for a multitude of strategic combinations and synergies. Set in a world of fantasy and danger, A Year Of Rain features three playable factions. The wealthy House Rupah is eager to stake its claim to uncharted lands in the name of civilization. The unliving Restless Regiment is a bloodthirsty army of warlords, soldiers, beasts and souls driven by mindless obedience and zealous devotion to their dark leader. And the Wild Banners are an amalgam of fierce survivalists, reclusive nomads, monstrous humanoids and more ready to fight for every scrap of their harsh domain.
On September 19th, we started the Closed Beta phase for A Year Of Rain. Our goal was to find bugs that we're unknown, test Matchmaking and make sure our servers offer the right performance to handle the release. Today, we're closing the Closed Beta Test and prepare for our Early Access Release on November 6th, 2019. We're now focussing on fixing bugs you reported during the Closed Beta phase, make slight improvements based on your feedback and getting the first Campaign ready for Early Access.
Today is the day. We'll invite a great bunch of players to play our Beta Version of A Year Of Rain. If you signed up in the previous weeks, check your email inbox (and spam folder) if you are one of the lucky ones to play the beta!
Our closed beta test is right around the corner. We're preparing everything to get it started. That also means, now is the LAST CALL for Beta Registrations! Not yet signed up? Better do it now! Use this special URL to sign up last minute: beta.ayearofrain.com/?c=LastMinute Experience the team RTS A Year Of Rain first in the closed beta phase! Play Skirmish versus real other players or versus the AI. Choose from two factions, the noble House Rupah or the Restless Regiment, and six heroes for play. More information about A Year Of Rain and the first faction House Rupah can be found here: www.ayearofrain.com/. https://store.steampowered.com/app/319540/A_Year_Of_Rain/
At this year's gamescom, we're showing A Year Of Rain with a 2x 4-players Skirmish setup. If you are around, visit us at the LOOTBOY booth, Hall 10.1, B-078 and play the second faction "The Restless Regiment" for the first time.
More pictures on our brand new website: To www.ayearofrain.com.
It is the second gamescom day for us right now. Yesterday, press, business- and trade visitors we're already in the holy halls of gamescom, trying out the latest games - also A Year Of Rain. It was moderate. Today, while private visitors are coming in, our booth is always full of players. Shout-out to everyone who dropped by at the LOOTBOY booth (10.1, B-078) already to play A Year Of Rain. We have a great time introducing you to the game. For everyone else planning to go to gamescom this week, come by and say hello! We're looking forward to meeting you!
For the first time, you can play the second faction "The Restless Regiment" at our booth. Three new heroes are selectable in this faction. In the next couple of weeks, we'll introduce the Restless Regiment further. Follow our social media channels or join our Discord Server to stay up to date!
It's finally time for us to show A Year Of Rain in video formats! Of course, for a game like A Year Of Rain, there is only one format that would fit for a video content reveal: A live tournament!
4 teams - 6 live streams - BO3 Round Robin online matches and one grand finale! That is Undead Champs 2019! The name is inspired by our second faction Restless Regiment that will be shown to public for the first time in this tournament. So better not miss the live streams!
One of the biggest Metal Festivals in Europe: the Wacken Open Air in Wacken. Every year, ten-thousands of Metal fans join the festival in northern Germany - this time, we were waiting for them on-site.
Wacken Open Air was our very first public appearance with A Year Of Rain. We were excited and a little bit frightened by the thought that strangers can play our game for the first time. Our doubts were unfounded. Players loved it - especially those with an RTS background in the past years.
We had a small tent with six game stations. Four of them dedicated to A Year Of Rain. We offered a local 2 vs 2 Skirmish setup. Most of the time, we were able to fill all 4 spots. Only on rare occations we had to get back to our AI opponents to show the game.
We were not only showing the game in our event tent, but also on a stage! Thanks to our friends at HyperX, we had daily spots for matches on the HyperX eSports Truck stage.
On the image above, you see the Folk-Metal band HARPYIE practising for their big match against strangers on stage. Two of them versus two players from the audience. Those matches were brilliant!
Thanks to our stage moderators Jonathan from the HyperX eSports Truck stage crew as well as the German video game expert Uke Bosse with whom I (Cleverbyte) moderated two of four shows. One of the matches had to be ended manually because both teams successfully harvested all wood from the map and cleared all mines on the map which resulted in a dead end of the match. Our game design team is onto this issue now.
Meet Arne (image above). Arne was a regular guest at our booth as well as on the stage. He not only beat Game Designer Ahri and me (Community Manager) in a match with a stranger as a team mate, but also beat HARPYIE on-stage single-handed!
Arne is truly our Wacken Open Air A Year Of Rain Champion. Together with his team mate Alvar, he won some HyperX and Daedalic prizes on stage - and earned our recognition. GG WP, Arne and Alvar.
We would like to thank everyone who made this event such a great happening: The HyperX eSports truck crew, the Full Metal Gaming Village crew, our booth neighbor Lukas on one side and our booth neighbors from IF(game)SH and eSports Nord e.V. on the other side.
To support your and your teammate's strategy, we got different Points of Interest on Skirmish maps. Today, we'd like to give you an overview over those. Keep in mind, the screenshots were taken in an Alpha state of the game.
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