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Launch and Roadmap
The first version was called Space Usurper, a Unity Web Player game showing off the mechanic of breaking apart bosses made of pixels. While we've moved to a much higher fidelity art style now, you can still see that the basic design of a triangular ship with a rotating gun has persisted since way back then. Here's a video by a player that tried it out: https://www.youtube.com/watch?v=-0H1tByghKY Next came a rewrite with a focus on making the levels entirely out of image files that could easily be shared. Enemy turrets would have their shooting patterns defined by which colours of pixels you arranged into a square, and more complex behaviour could be constructed using the Wireworld Cellular Automata. The ship design is even closer to the final version, although the visuals of the bosses are still much simpler than we have now. This is what it looked like, with some gameplay by another player: https://www.youtube.com/watch?v=pgK_bhbJTUU With what we learned from those two games, we started fresh to create what would become Chippy! Now let's look ahead to see what plans we have for the future.
Here's a general outline of what we have planned going forward, although this is open to change based on what you all would like to see. We've set up a suggestion box for you to send in ideas, or vote on other players' suggestions here: https://chippy.nolt.io/ You can also find a roadmap there, which we'll update as we go along. As of now however, here is what we'd like to achieve: Next few weeks
Thank you for reading, and for taking an interest in Chippy! We'll keep you posted as we update the game, and in the meantime you can join our Discord community if you have any questions or want to chat with us: https://discord.gg/8pVW9jz P.S. There is a Rust cross-promotional item in the works, but the Rust team wanted to take some additional time to make it extra neat. Sorry about the wait!
[ 2019-06-17 22:11:33 CET ] [ Original post ]
Chippy's been out for a few days now, and we're really happy to hear that you're enjoying the game! You've been giving us some great feedback and suggestions, which we're excited to implement over the next few weeks and months to make this game the best it can be.
Before we talk about what we have planned next, it might be interesting to go back and look at how the game has changed since Ryleigh's original prototype.
History
The first version was called Space Usurper, a Unity Web Player game showing off the mechanic of breaking apart bosses made of pixels. While we've moved to a much higher fidelity art style now, you can still see that the basic design of a triangular ship with a rotating gun has persisted since way back then. Here's a video by a player that tried it out: https://www.youtube.com/watch?v=-0H1tByghKY Next came a rewrite with a focus on making the levels entirely out of image files that could easily be shared. Enemy turrets would have their shooting patterns defined by which colours of pixels you arranged into a square, and more complex behaviour could be constructed using the Wireworld Cellular Automata. The ship design is even closer to the final version, although the visuals of the bosses are still much simpler than we have now. This is what it looked like, with some gameplay by another player: https://www.youtube.com/watch?v=pgK_bhbJTUU With what we learned from those two games, we started fresh to create what would become Chippy! Now let's look ahead to see what plans we have for the future.
Future
Here's a general outline of what we have planned going forward, although this is open to change based on what you all would like to see. We've set up a suggestion box for you to send in ideas, or vote on other players' suggestions here: https://chippy.nolt.io/ You can also find a roadmap there, which we'll update as we go along. As of now however, here is what we'd like to achieve: Next few weeks
- Add some extra UI features, suggested by Jake_Rich and Noxis on discord:
- Show your best run's progress while watching a replay
- Add a way to browse and share any replay you have recorded, not just highscores
- Add a stats page to show information such as total attempts for each level, medal times etc
- Show split times when defeating a form of a boss, and show how far behind another player you are
- Fix reported bugs and errors
- Improve memory usage and performance in general
- Fix replay stability
- Finish off boss dialogue on some levels
- Tweak levels based on feedback (looking at you Overgrowth)
- General gameplay tweaks
- Add Steam Workshop support, allowing players to create and share their own levels
- Add some new official levels
- Including some using a new Endurance game mode, with the goal of surviving for as long as possible
- Hardcore runs, where you attempt an entire campaign with one life and a special leaderboard
- Ship customisation with cosmetics unlocked by playing, that other players can see when watching your replays
Have fun!
Thank you for reading, and for taking an interest in Chippy! We'll keep you posted as we update the game, and in the meantime you can join our Discord community if you have any questions or want to chat with us: https://discord.gg/8pVW9jz P.S. There is a Rust cross-promotional item in the works, but the Rust team wanted to take some additional time to make it extra neat. Sorry about the wait!
[ 2019-06-17 22:11:33 CET ] [ Original post ]
Chippy
Facepunch Studios
Developer
Facepunch Studios
Publisher
2019-06-14
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(974 reviews)
Public Linux Depots:
- Space Usurper Linux [845.38 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Chippy is a twin-stick bullet-hell shooter with destructible bosses.
Chip them apart pixel-by-pixel, slice off sections, and attack their cores as fast as you can.
Chip them apart pixel-by-pixel, slice off sections, and attack their cores as fast as you can.
FEATURES
- Dodge, shoot, and destroy 14 challenging multi-form bosses
- A variety of powerups - choose offensive or defensive based on your skill level
- Simple scoring system - fastest time wins
- Leaderboards and replays for each boss fight
- NEW: Steam Workshop support (including official Easy Mode campaigns)
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