Name | Chippy | ||
Developer | Facepunch Studios | ||
Publisher | Facepunch Studios | ||
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Release | 2019-06-14 | ||
Steam | 8,36€ 7,63£ 10,04$ / 33 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Space Usurper Linux [845.38 M] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Menus are redesigned to be comfortably readable when playing on handheld. You can change the UI scaling size in the Interface settings, with modes for handheld, TV, or desktop PC viewing distances. |
[h3]Histograms[/h3]
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Along with a small patch, we've released an experimental workshop stage for you to play right now:
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Be sure to check out these recently updated Workshop campaigns: https://steamcommunity.com/sharedfiles/filedetails/?id=2641439607 https://steamcommunity.com/sharedfiles/filedetails/?id=2803735356 |
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[h2]General[/h2]
[h2]Workshop[/h2]
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This update protects your scores against possible data loss on Steam's end, and fixes a bunch of UI bugs reported by our Discord community.
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After Tuesday night's Steam maintenance, we noticed that many leaderboards appeared to have rolled back to an earlier state. We're waiting to hear back from Valve to find out what went wrong, and whether they can restore the lost scores. |
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We're excited to finally release the long awaited Redux Update! Thanks for being patient, and a huge thank you to all of the testers on our Discord for their invaluable feedback.
[h2]LOCAL CO-OP[/h2] Every stage can be played with a friend in offline 2-player co-op, with separate leaderboards and replays for this mode. When players move far enough apart, it will transition into splitscreen (unless you force a single camera in the options). When you die, your teammate will have to resurrect you by destroying your respawn pod. There's no limit on the amount of respawns, so as long as one of you is alive, you've still got hope. At least one player needs a controller. And while this is not online, it does work well with Steam Remote Play or Parsec as long as you aren't thousands of miles away from each other. [h2]REDUX CAMPAIGNS[/h2] Pretty much every aspect of the original campaigns are improved. We've placed an emphasis on providing a smoother difficulty curve, while also adding extra variety. For example:
These fresh versions of the campaigns come with new leaderboards, but the top 10 players from the originals have been immortalised in a new playable credits stage. Also, a steam branch called "legacy" is available to view the classic Legacy version leaderboards and replays. [h2]EASY MODE[/h2] Everything is a bit more friendly in this mode, available on the main level select screen after dying at least 10 times.
[h2]NIGHTMARE MODE[/h2] Everything is much more cruel in Nightmare mode, unlocked after you beat the original campaigns on normal difficulty.
[h2]BONUS STAGES[/h2] These stages aren't part of the two campaigns and only have a single difficulty level, but they can be played in co-op. Crossfire and Quartet were previously workshop stages, now included in the main level select. In Crossfire, survive as long as possible. In Quartet, the order you kill the 4 bosses determines their strength. The playable Credits stage is unlocked when you beat either campaign. Destroy the names of the Chippy team and the top 10 fastest Legacy players. Ball Pit is a versus mode that can only be played in local multiplayer with a friend. It's sort of like a round-based bullet-hell dodgeball. Avoid enemy balls while returning as many of your own as possible. Earn money to spend in the item shop between rounds. First to 10 points wins. [h2]SPEEDRUN MODE[/h2] Speedrun stages let you compete for the fastest time across a whole campaign, once you've beaten it the normal way first. Each speedrun has its own in-game leaderboard, with watchable replays of each whole run submitted. This also means less loading time when playing stages in succession, since it doesn't need to load the menu between stages. While this will probably be our last major update, we'll still be releasing fixes and tweaks in the coming weeks. If you'd like to get in touch with your feedback, the best place to reach us is on our Discord. |
We've been working hard on Chippy's biggest update yet, and we're very excited to announce that you can test out a preview build today. This release features improvements to every single stage from the official campaigns, a UI overhaul, and (last but not least) local co-op! |
Fixes
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Easy Mode |
Workshop Now Available! |
Fixes
Improvements
Item Binding We've gotten a lot of feedback about it being challenging to select a certain item in the heat of battle, so we hope this feature helps. In the pause menu, navigate to an item using the controller, press A to enter binding mode, and then press one of the dpad buttons. Pressing that button in-game will now swap to that item. More than one item can be bound to the same button - hit that button multiple times to cycle through them. For mouse & keyboard, simply select an inventory item and press a number key from 0-9. Press the same key again to clear a binding. Once a binding has been set, it should be remembered across multiple sessions. Endless Mode Progress Our 3 brand new stages for Endless Mode are coming along nicely. Here are some teasers of ideas we're playing around with (you might need to right-click and Show Controls to play the vids): [video]https://files.facepunch.com/ryleigh/1b0911b1/walls.mp4[/video] [video]https://files.facepunch.com/ryleigh/1b0911b1/hell.mp4[/video] [video]https://files.facepunch.com/ryleigh/1b0911b1/garden.mp4[/video] Workshop Documentation We've also been working on documenting everything you'll need to know to create your own stages. You'll have access to everything we used when building the levels in the game, so we're really excited to see what you'll come up with when the documentation and tools go public. |
Fixes
Improvements
Replay Menu You can now browse the replays recorded during your last 100 attempts of any stage, using the new replay menu. We've also added replay sharing links that can be generated from the replay menu. Clicking on a replay sharing link will launch Chippy, and start playing that replay. Additionally, tabbing back to the game while a replay link is in your clipboard will prompt you to download and watch it. Shared replays will be locked, and won't get automatically deleted. Percentiles Also included in this update are percentile stats for each stage and campaign. This will tell you your relative global rank, for example if you are ranked 100 out of 500 players it will list you as being in the "Top 20%". This should give you a better idea of how well you are doing, especially when you're not near the top of the leaderboards like the 3 players that have already beaten every single stage (for comparison, over 4,700 players have beaten the first stage). For the rest of us, we've made it easier and faster to scroll around the leaderboard. What's Next? The two big things we're working on at the moment are a new "Endless" mode and Steam Workshop support. Endless mode will feature some completely new stages, and task you to survive for as long as possible against a perpetual onslaught of tougher and tougher challenges. We're currently planning to start with a campaign of 3 endless stages, each with a different style of gauntlet to endure. Here's some concepts of the enemies you'll be fighting in one of those stages: For Workshop support, our next job is to provide documentation for how to build your own stages, and later on create the UI that will let you upload and play these custom levels. |
Fixes
Improvements
Debug Branch While replay divergences are much less common since our last patch, there are still some edge cases that cause them. If you want to help us find out how to reproduce and fix them, the best thing you can do is play on the "debug" branch. This will record a ton of extra diagnostic info with your replays. You can switch to the "debug" branch in Chippy's properties on Steam: Custom Stages Also on that branch, this week we've included the first steps towards letting you build your own levels. In the install directory of Chippy, you'll find a "custom" folder like this: The "Template" folder contains an example stage (Kraken from the main game), so to get started messing around with your own stuff you should create a copy of that folder (with a name you choose) in the "custom" directory. You can load a custom stage from that directory (but only on the "debug" branch) by setting Chippy's launch options to this: --initial-stage Each folder contains a list of stages, so the "stage index" at the end tells the game which to load. So for example, to load the Template folder, you will set it to this: We'll be putting out documentation in the near future, but for more information right now you can ask us in the #workshop channel in our Discord: https://discord.gg/xNguzDH As always, if you have any suggestions for improvements or features you would like to see, you can also head over to our Nolt: https://chippy.nolt.io/ |
Fixes
Improvements
Chippy Arcade - Rust Also of note, the Rust team have added a fun, fully-interactive craftable arcade cabinet, exclusive to players that have purchased Chippy. You should be granted the item after playing at least 30 minutes of Chippy, if it doesn't show up immediately you can try joining a Rust server, then restarting the game. Restarting Steam may also trigger the item. Refunding Chippy will cause you to lose the item, and unfortunately we are unable to grant the item for a second time if you buy Chippy again later on. Find out more! |
Next few months
Have fun! Thank you for reading, and for taking an interest in Chippy! We'll keep you posted as we update the game, and in the meantime you can join our Discord community if you have any questions or want to chat with us: https://discord.gg/8pVW9jz P.S. There is a Rust cross-promotional item in the works, but the Rust team wanted to take some additional time to make it extra neat. Sorry about the wait! |