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Menus are redesigned to be comfortably readable when playing on handheld. You can change the UI scaling size in the Interface settings, with modes for handheld, TV, or desktop PC viewing distances. If you have any feedback or bugs to report, we'd love to hear from you in the Chippy Discord.
Along with a small patch, we've released an experimental workshop stage for you to play right now: https://steamcommunity.com/sharedfiles/filedetails/?id=2810567647 Chippy Discord
This update protects your scores against possible data loss on Steam's end, and fixes a bunch of UI bugs reported by our Discord community. To follow up on our last update post, another leaderboard data loss was detected last night. This time we were able to restore almost everything on our end from our backups. If any of your scores are still missing, they will be detected and re-submitted when you view leaderboards in-game.
After Tuesday night's Steam maintenance, we noticed that many leaderboards appeared to have rolled back to an earlier state. We're waiting to hear back from Valve to find out what went wrong, and whether they can restore the lost scores. In the meantime, we've created a new beta branch called leaderboard-fix which, when used to view leaderboards in-game, will attempt to re-upload any of your scores that are missing. This fix will eventually be rolled out to everyone, but you can try it out right now if you're desperate to get your score back. We've also started making our own backups of the leaderboards, in case this happens again. Sorry for the inconvenience!
We're excited to finally release the long awaited Redux Update! Thanks for being patient, and a huge thank you to all of the testers on our Discord for their invaluable feedback. Here's the headline features for this update:
We've been working hard on Chippy's biggest update yet, and we're very excited to announce that you can test out a preview build today. This release features improvements to every single stage from the official campaigns, a UI overhaul, and (last but not least) local co-op! To play, you'll need to switch to the redux-preview beta branch in Chippy's properties in your Steam client. You can find detailed instructions later in this post, along with more information about the new content in this release. We're looking forward to hearing your feedback before we put this update out in the main branch!
This update adds the ability to bind items to individual keys, along with some fixes and improvements. We're also making good progress with our new Endless levels, writing documentation for building your own custom workshop stages, and starting work on a Switch port.
This update features a new replay management menu, from which you can browse and share any recently recorded replays. We've also greatly improved leaderboard navigation, and added percentile stats to give you a better idea of how you are ranked on each stage.
Here's a small update while we're working towards some larger features. This patch fixes a handful of bugs you reported, greatly improves memory usage, and now you can bind inputs to toggle shooting.
--initial-stage :
Each folder contains a list of stages, so the "stage index" at the end tells the game which to load. So for example, to load the Template folder, you will set it to this:
We've added a bunch of UI and control options based on your suggestions, implemented an optional split time UI feature for speedrunners, and improved replay stability.
Chippy's been out for a few days now, and we're really happy to hear that you're enjoying the game! You've been giving us some great feedback and suggestions, which we're excited to implement over the next few weeks and months to make this game the best it can be.
Before we talk about what we have planned next, it might be interesting to go back and look at how the game has changed since Ryleigh's original prototype.
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