Patch: Unexpected
[ 2021-10-04 11:54:50 CET ] [ Original post ]
This patch is called Unexpected because we were originally going to save it for the Reckoning Patch. We want to make sure you get the fixes and improvements faster, so as we say in Swedish hoppas det smakar.
Monsters & Combat
- Weaker monster muscle strength (This will make them less stiff)
- You now knockback monsters more with spells
- Monsters now fade more obviously at the first step of death, they are affected more by the light system to make them darker
- Balanced punch attack force to not fly as much
- Hit/Crit effects no longer trigger on none-life objects like stones.
Player
- Inventory should be nicer on the eyes now
- Removed Auto-Shoot with the right aim-stick
- Updated cloth system and Player now has a bit nicer cloak physics
- Improved Player jump blending between animations
- The Player now jumps slightly higher on the second jump to not feel as floaty
- Improved lock aim direction on gamepad while casting a spell
Items & Spells
- Uncommon, Rare, and Legendary now has increased stats values compared to Common items.
- Buffed Hood of Teeth
- Nerfed Boulder Ring speed
- Removed knockback on Copper Ring, Eye of Cthulhu, and Kings Ring.
- Increased Knockback on Flame Lance
- Color of Rarity should now be more visible before pickup
Options
- Option to quit run instead of exit to menu
- Improved Keymapping contrast between button states
World
- Doors should be more obvious lit up when the player is close
- Improved Colliders in Forest of Lies and The Moon
- Harder to Rocket Jump over the Towers of Madness
- Improved Camera not being delayed in some Chunks
- Removed Legacy Pyromancer Altar UI (can be found at the blood pool like usual)
- Improved Geomancer Sidearea
- Improved choke point in Crystal Cave of Cave of Lost Souls
Performance
- Added a pooling system for loot and currency drops, this should eliminate death lag spikes of monsters
- Boss HP bar should now be behind the death-screen
Bug Fixes
- Achievement for completing Act 1 and exiting Tower of Knowledge is now fixed
- Fixed some cameras that did not have the new camshake script on it
- Fast equipment between hoods now properly removes status effects.
- Boulder Ring should no longer push you through the floor
- Dash logic has been improved to avoid players being moved outside the level by the physics system.
- Chest in Worm Fight no longer has interaction active
Source of Madness
Carry Castle
Thunderful Publishing
2021-09-22
Singleplayer EA
GameBillet
16.99 /
€
Game News Posts 47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(799 reviews)
https://sourceofmadness.com/
https://store.steampowered.com/app/1315610 
Source of Madness Depot Linux [1.7 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel.
The horrific monsters you face are never the same, concocted with procedural generation and animated using a neural network AI
Explosive close-combat magic, labyrinthine environmental exploration, powerful loot management and a skill tree filled with abilities, classes, and spells
Rendered in a beautiful AI assisted art style, the fascinating world of the Loam Lands reveals a deep arcane lore as players uncover its many secrets
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