





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Calling all rogue-like fans! We have some exciting news! Reignbreaker - a high-octane medievalpunk action rogue-like from Studio Fizbin - has just launched! Peep the launch trailer [previewyoutube=1esHAL0lUOk;full][/previewyoutube] To celebrate, weve bundled it with some of our best games to give you an even bigger saving! On top of the 10% launch discount, if you already own Source of Madness, youll also snag an extra 12% off the price! Cool, right? Head over to https://store.steampowered.com/app/2129810/Reignbreaker/ to claim your discount - and get ready so SMASH THE SYSTEM!
Greetings and salutations! I am happy to announce that Midnight Horde got an alpha trailer and Source of Madness got lots of fixes and improvements! [previewyoutube=d5ItT6Vfl4w;full][/previewyoutube] Okay back to the actual Patch!
Greetings and salutations! I'm working on a new patch and if you would feel so inclined, you can help me test it. I will combo this patch with announcing the first trailer of Midnight Horde, once the patch is ready to set live. To try the patch, you need to join the patch testing branch with the password: "iwouldliketobeatester". Let me know what you think and if you find major bugs. Here is the changelog:
Hi everyone! So I have done some balance work and tweaks based on feedback in the reviews. Mostly adressing early game cheese with some aoe weapons and nightmare difficulty boss hp. This patch is not live in the main branch but exist in the patchtesting branch. The main part is that I have nerfed and reworked how much damage dealt to a limb is propegated back to the main body of the monster. Hopefully this will mean that it is harder to cheese monsters, but also that it will result in more body parts being blown off and a bit more challenging early on. On top of this I have removed the damage propagation on some aoe weapons that dealt low damage per attack but ended up being a bit too OP when you hit all of the different body parts at the same time. Though I did not nerf this on bosses and elite (big ones) because that would make the game too hard. I have lowered the hp and damage scaling in the two other difficulties and balanced the final boss HP for those difficulties. I have also lowered the HP of flying beam monsters. One big monster buff, is that I have increased the velocity and force of monster punches, this might break the monster in some cases if I have over done it. So please help me test it to find out if I need to dail it back. But I do think they are more fun to fight with these force values! To test it out, join the patchtesting branch with this password "iwouldliketobeatester" in the properties -> beta section. Please give me feedback in this thread if you find broken things or if you simply like the update. Also check out and wishlist Midnight Horde. https://store.steampowered.com/app/864170/Midnight_Horde/ That is all, Cheers Per
Greetings and salutations! I have a secret announcement to make!
Okay updated to 1.1.3 minor changes but properly tested this time.
Source of Madness gets a limited physical Nintendo Switch release in January! It will be quite special being able to hold your game and it is childhood dream coming true! So if you want something more tangible of Source of madness you can order it on superraregames.com A total of 4,000 copies total will ever be printed, which go on sale on January 5th at 6pm GMT (10am PT/1pm ET) - available worldwide exclusively at superraregames.com.
I am happy to announce that Valve has confirmed that Source of Madness now fully support the Steamdeck!
Why not send us a screenshot of it on your steamdeck to celebrate? It would make us very happy :)
Regards
Per
We now let you pick between 1-5 players in the menu, instead of automatically assigning all connected controllers at the start of a game.
In some extreme cases the tooltips can grow outside the bounds of the screen when max UI scale is set. To fix this it now is moved slightly upwards based on the number of line of texts it has if it is in the lower part of the screen.
Greetings and salutations! We are happy to finally release our secret project, a local multiplayer versus mode! You can play it online with Steam's "Remote Play Together" system! [previewyoutube=jGlV9TqxoAU;full][/previewyoutube]
Greetings and Salutations Items, bugs and UI readability. In this patch we have improved UI scaling and readability when you zoom in to improve readability for smaller screens like the Steamdeck. We have also done some balancing and a lot of bug fixes. Player
Hello, We are almost done with a new quality of life patch that will improve game balance, fix bugs, perfomance and text readability on smaller screens. This patch will hopefully be released once we return from Summer holidays in August. One known issue is that it is very hard to see the spell slots on the HUD on the lowest settings and this will be fixed in that patch. See you later alligator
Greetings and Salutations This is our first big post launch patch, it contains fixes and two new difficulties that can be enabled in the tower of knowledge once you beat act 3. These difficulties also come with a host of new enemy designs, some that will also be added to the rest of the game. We have also added a fan made Turkish translation of the game.
Hello! This is our second quick patch to make sure you can enjoy the game without any hiccups.
Hi, I made the Saturday patch with the Opt-out of Data Collection into a small patch but because that it will not be as visible, which is why I am writing this announcement. We will continue to work on this next week. For visibility, please see the patchnotes here and we added more quality of life things https://store.steampowered.com/news/app/1315610/view/3201507759920203539
Hello! It has come to our knowledge that by accident we have been collecting more data than we would have liked. This was due to somewhat hidden default settings that we did not realize were on. Thus we have worked pretty hard yesterday and today to get a fix in to Opt-Out checkbox for people who do not wish to share game balancing data with us. As well as making sure that we delete what was collected and change what is being collected. We also made sure to give you some nice Quality of Life as well while we are patching. We will add a privacy policy to the steam page ASAP as well.
Today we will launch the game on pretty much all consoles! We will also release the game from Early Access and be adding the final act. This game has been almost 5 years in the making and we are incredibly happy with all the support over the years! Please do a new review after we have launched the game. since steam does not care about early access reviews. What will happen after launch? Our plan is to create a new post-launch patch with more specialized monsters and new difficulty stages.
We are incredibly happy to announce that we will release Source of Madness on the 11th of May. And not only on Steam but on many platforms such as the Switch, Xbox S/X, Xbox One, PS4, PS5. Gotta catch them all! And with it we have a brand new trailer! [previewyoutube=SmDyaGifGHY;full][/previewyoutube]
Fixed new unlock bug Optimized viewing unlockable items Softer view box for skill tree nodes Fixed Skilltree item descriptions could be legendary
We meet so soon again! Barely a week and we have another patch ready! This time we have made efforts to make playthrough runs smooth and not too long. We have also added a few more late-game unlocks for the Skilltree, these are not balanced yet so please give us your opinion on them.
Greetings and Salutations In this patch, we have done massive performance fixes and reworked most ring spells. We ask you to have fun, break them and help us to balance these spells. Our next target will be to focus on making the monsters more fun and interesting to face. [previewyoutube=E6EJWQnn_gk;full][/previewyoutube]
Hi again! Oboy have we done some work, you can now save and quit and return to a run through our save zone system which exists in-between biomes. We have also done a ton of world optimizations that should make the game run so much smoother, we still have a few more to do, but not much left!
Fixed infinity loading screen, and added fireworks for the new year! Cheers Carry Castle
Added translations for Foul Magic Patch. Thank you for your patience Regards Carry Castle
Greetings refugees of the Loam Lands! This is a bit of a spontaneous patch that we wanted to do because of the Thunderful World Event. We have improved the prologue and blood pool for new players. We have also improved the Character movements.
This patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!
Hey friends,
we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase Thunderful World! steamhappy
Find out more in the following press release:
Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, Thunderful World. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.
Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.
Alongside Marks headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjnn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners.
Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.
Stay tuned and tune in on Nov 10th - see you all in the event!
Your Thunderful Games-Team
https://store.steampowered.com/app/1315610/Source_of_Madness/
This is the They Came From the Deep Patch, here we are introducing a couple of new things. We are adding shrines and family curses, we are also adding the new Bloodmancer class. On top of this, we are adding two new Biomes for act 2.
Hi again! In this patch, we have spent almost all of the time improving and reworking the monster attack system. This is something a lot of people reacted to when we released the game on Early Access. We are quite proud of the direction it has been going, so please give us feedback on the new system. We will also let you fight a new boss and enter the first part of Act 2, Dungeons of Forgotten Knowledge. Good luck!
This patch is called Unexpected because we were originally going to save it for the Reckoning Patch. We want to make sure you get the fixes and improvements faster, so as we say in Swedish hoppas det smakar.
Thank you all for joining us on the Early Access launch. We have worked hard on this patch and will continue to do so on the forthcoming patches ahead. Later today we will also post our Roadmap, outlining our future plans.
Oh my God, the day is finally here. You will be able to play our Early Access Version of Source of Madness. The first Act! We cant describe how much this is powering us up, we want to make this an amazing experience. Mind you the start of the game will be challenging but I think you will be able to overcome it. With your feedback, we will be able to hit the perfect balance with a few patches down the road. We have a lot of cool ideas to try, like Family Curses, new Classes, richer monsters and enemies, more spells, the list goes on. You can let us know your thoughts and wishes on the steam forum or on our Discord. And we do not want you to worry about this early access, a lot of the content, the whole Act 2 and 3 exist, BUT! We want to make sure we nail the game before we release everything to not spoil the experience. With all of this said. We wish you the best of luck. -The Team at Carry Castle
I knew it was launch day the moment I saw our Discord hit 666 members, a glorious beacon, a sign if you will. You know what this means. 18:00 CEST we will release Source of Madness, we will let it spread among the masses. See you there.
Hey you! Yes, you! We are running a Closed Beta on our Discord, hop on in and test the game for a limited time only! It will run between 2021-09-11 to 2021-09-14 Cheers Per Creative Director Oh yeah, the Discord is here! Phew almost forgot...
Robin is the one who created the algorithm, the monster algorithm. With this algorithm we can combine billions of physiscs rigged monsters and have them walk however they are made. Take this opportunity to ask any questions to our Dr. Frankenstein. Find the Source of Madness...
The Source of Madness demo is now avaliable until the end of the 13th of October. In this demo you can fight physics based monsters controlled by a machine learning AI and explore a lot of new spells and classes. Note that this is still in development, you can give us feedback in our Discord channel . Help us create the perfect game by giving us feedback and wishlisting the game. - Per Creative Director
As the developers stream their first live stream you can ask them about Source of Madness!
[ 6055 ]
[ 1675 ]
[ 1971 ]