
Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel.


The horrific monsters you face are never the same, concocted with procedural generation and animated using a neural network AI


Explosive close-combat magic, labyrinthine environmental exploration, powerful loot management and a skill tree filled with abilities, classes, and spells


Rendered in a beautiful AI assisted art style, the fascinating world of the Loam Lands reveals a deep arcane lore as players uncover its many secrets
A new Beginning
There might be a few texts that have yet to get translations, but they will be in English for now, sorry about that.
Regards
The Carry Castle Team
Greetings refugees of the Loam Lands!
This is a bit of a spontaneous patch that we wanted to do because of the Thunderful World Event. We have improved the prologue and blood pool for new players. We have also improved the Character movements.
Player
- Item: Charred hood
- Item: Flying hood
- Skill Tree, you can now navigate and read locked nodes
- Shield Bubble can now protect from melee attacks
- Tweaked cloth physics
- The Player falls faster
- The Player runs slightly faster
- Improved Jumping and Falling animations
World
- Redesigned the Skill Tree and Blood Pool area.
- Redesigned the Prologue
Bug Fixes
- Fixed missing Japanese characters
- Monsters could get super-speed in the wrong direction
There might be a few texts that have yet to get translations, but they will be in English for now, sorry about that.
Regards
The Carry Castle Team
[ 2021-11-09 15:41:28 CET ] [Original Post]
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