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Saving Grace

Hi again! Oboy have we done some work, you can now save and quit and return to a run through our save zone system which exists in-between biomes. We have also done a ton of world optimizations that should make the game run so much smoother, we still have a few more to do, but not much left!

New Content


  • Save between biomes and continue run added
  • Save-zone

Monsters & Combat


  • Slightly easier and readable monster attacks early on and harder later on
  • Monsters now have more reliable intervals between attacks
  • Monsters now pause a bit before exiting their attack phase letting the combo finish
  • Improved monster dodge behaviour
  • Less Blood on dealing damage and monster death
  • Optimized and created new Monster spell limbs visuals
  • Improved Monster rendering optimizations
  • Improved death lag-spikes
  • Added culling to eyes
  • Web slingers
  • Bombers
  • Electric wave casters
  • Not all limbs detach all of the time from a dead monster

Player


  • Life and Bottle state is now saved between zones but can be refilled at the save zone
  • The player no longer does extreme poses near borders
  • Animation: Pick up Items
  • Animation: Interact
  • Animation: directional casting
  • New optimized cloth simulation
  • Low-hp threshold now is 30% instead of 20%
  • Improved shadow for Player
  • Blood wave balancing

World


  • Darker Loam Land Water
  • Optimized Tower of Knowledge
  • Optimized Loam Land
  • Optimized Water rendering a lot
  • Removed Deep Background rendering layer to optimize light rendering
  • Skill tree rendering optimized
  • New Post-effect and water in Forest of Lies

Other


  • Bloom is now cheaper on the lowest settings

Bug Fixes


  • Monster Positioning Bug
  • Interactive grass in Loam Land did not fade movement properly
  • Clicking Space on The Third Gate Conversation froze the movement of the player forever
  • Skill tree node selection lag-spike
That is all for now, cheers!


[ 2022-01-26 14:18:46 CET ] [ Original post ]



Source of Madness
Carry Castle
  • Developer

  • Thunderful Publishing
  • Publisher

  • 2021-09-22
  • Release

  • Singleplayer EA
  • Tags

  • GameBillet

     16.99 /

     

     
    Game News Posts 47  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (799 reviews)


  • Review Score

  • https://sourceofmadness.com/
  • Website

  • https://store.steampowered.com/app/1315610 
  • Steam Store



  • Source of Madness Depot Linux [1.7 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.



    Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel.



    The horrific monsters you face are never the same, concocted with procedural generation and animated using a neural network AI



    Explosive close-combat magic, labyrinthine environmental exploration, powerful loot management and a skill tree filled with abilities, classes, and spells



    Rendered in a beautiful AI assisted art style, the fascinating world of the Loam Lands reveals a deep arcane lore as players uncover its many secrets
    GAMEBILLET

    [ 5951 ]

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    14.76$ (63%)
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    GAMERSGATE

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    14.99$ (50%)
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    10.0$ (75%)

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