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Zotrix 2 announced!

Hi everyone, I wanted to let know everyone that last two years were very exciting for me and whole Zotrix team. After our first ever Greenlight process with this game and then release on Early Access we learned a lot. Zotrix was shaped along the way and with great help from the community I'm happy what we have achieved. Over the last 10 months we have been pondering on idea should we go on and create additional DLCs or move to the next game and as a result of creative discussion we came up with so many ideas for DLC. Our major issue with these ideas is they are introducing so many new mechanics and types of enemies that we figured out the DLC would look like from some other game and would not do the justice. So, our decision is to go on and make Zotrix 2. The game itself will feature new ships, quite different enemies and accent will be on their AI, rather than coming down in waves over splines. Levels will be much bigger than single screen introducing different dynamic to the gameplay. What is also important to say, each level will be uniquely crafted and there will be no repatition of the same tracks during the game. In-game economy and trading system will be completely overhaulled and simplified with more meaningful impact on the game balancing. The game will keep to the retro look and feel while still bringing performance of modern games. Official announcement of the development is pasted here as it was released via FB and TW last week during Gamescom week, so for all of you who missed that, here it is: Tokyo Metropolis, Taito Ward, August 17th 2016 - Ocean Media announces development of sequel to its well acclaimed retro arcade space shooter Zotrix “There’s no better place to announce this exciting news than here from Tokyo, birthplace of many great arcade classics. Zotrix continues to be a great success for Ocean Media and ZeroBit Games since last summer’s Steam and PS4 releases as it is still recruiting squadrons of new pilots each month. For some time we were toying with various new ideas for Zotrix 2 and finally I can say we have set the course for the sequel in terms of design and game features. Since the game engine is already in place we are expecting first footage from the game by the end of this year. Overall we are aware of the elements where the first game fell short and we’ll make sure to craft the game with lot of attention to those areas. I would like to point out that our community around the game on Steam played a great role in this with its valuable feedback on the game.” said Vedran Klanac today in Tokyo, Japan. The game will be developed initially for PC, Mac and Linux platforms. The game will run on cross platform OceanGameEngine so console versions will automatically be available (PS4, Xbox One). Release for desktop versions is expected during Q3 2017, with consoles beginning of Q4 2017. About Ocean Media LLC : Ocean Media is indie game publisher from Zapresic, Croatia. The company was founded in 2006 by Vedran Klanac and has produced over 75 games so far. We are bringing original games to PC, Mac, Linux, PS4 and Xbox One. If you are an indie developer and in need of help in bringing your game to Steam, we can help. PRESS CONTACT: Vedran Klanac,CEO Ocean Media LLC, email: vedrankl@oceanmedia.hr web: www.oceanmedia.hr


[ 2016-08-22 11:24:09 CET ] [ Original post ]

Zotrix 2 announced!

Hi everyone, I wanted to let know everyone that last two years were very exciting for me and whole Zotrix team. After our first ever Greenlight process with this game and then release on Early Access we learned a lot. Zotrix was shaped along the way and with great help from the community I'm happy what we have achieved. Over the last 10 months we have been pondering on idea should we go on and create additional DLCs or move to the next game and as a result of creative discussion we came up with so many ideas for DLC. Our major issue with these ideas is they are introducing so many new mechanics and types of enemies that we figured out the DLC would look like from some other game and would not do the justice. So, our decision is to go on and make Zotrix 2. The game itself will feature new ships, quite different enemies and accent will be on their AI, rather than coming down in waves over splines. Levels will be much bigger than single screen introducing different dynamic to the gameplay. What is also important to say, each level will be uniquely crafted and there will be no repatition of the same tracks during the game. In-game economy and trading system will be completely overhaulled and simplified with more meaningful impact on the game balancing. The game will keep to the retro look and feel while still bringing performance of modern games. Official announcement of the development is pasted here as it was released via FB and TW last week during Gamescom week, so for all of you who missed that, here it is: Tokyo Metropolis, Taito Ward, August 17th 2016 - Ocean Media announces development of sequel to its well acclaimed retro arcade space shooter Zotrix Theres no better place to announce this exciting news than here from Tokyo, birthplace of many great arcade classics. Zotrix continues to be a great success for Ocean Media and ZeroBit Games since last summers Steam and PS4 releases as it is still recruiting squadrons of new pilots each month. For some time we were toying with various new ideas for Zotrix 2 and finally I can say we have set the course for the sequel in terms of design and game features. Since the game engine is already in place we are expecting first footage from the game by the end of this year. Overall we are aware of the elements where the first game fell short and well make sure to craft the game with lot of attention to those areas. I would like to point out that our community around the game on Steam played a great role in this with its valuable feedback on the game. said Vedran Klanac today in Tokyo, Japan. The game will be developed initially for PC, Mac and Linux platforms. The game will run on cross platform OceanGameEngine so console versions will automatically be available (PS4, Xbox One). Release for desktop versions is expected during Q3 2017, with consoles beginning of Q4 2017. About Ocean Media LLC : Ocean Media is indie game publisher from Zapresic, Croatia. The company was founded in 2006 by Vedran Klanac and has produced over 75 games so far. We are bringing original games to PC, Mac, Linux, PS4 and Xbox One. If you are an indie developer and in need of help in bringing your game to Steam, we can help. PRESS CONTACT: Vedran Klanac,CEO Ocean Media LLC, email: vedrankl@oceanmedia.hr web: www.oceanmedia.hr


[ 2016-08-22 11:24:09 CET ] [ Original post ]

Zotrix
ZeroBit Games Developer
Ocean Media LLC Publisher
2015-07-24 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Negative (66 reviews)
The Game includes VR Support
Public Linux Depots:
  • Zotrix Content - Linux [297.39 M]
Zotrix is an arcade space shooter inspired by early shooter games on arcade machines from 80's and early 90's. Designed for all generations it contains missions with nice and colorful enemies while focused on the arcade element of the gameplay.

You dive into deep space escorting a cargo ship from your fleet. Quickly you realize you're within the boundaries of enemy territory. Chains of enemy ships are lining up one by one while you perform maneuvers to clear the perimeter and avoid being cleared out yourself. Victory doesn't come easy as you have to earn every single space credit out there fighting in over 50 missions.

By clearing your mission objectives, reward is coming to your account and you're ready to upgrade your ship with decoys, shields, laser boosters and much more. You can even buy a new, better fighter. As you progress, you will get engaged in trading earned resources such as cobalt, nickel, palladium and others in trading room every space station features.

Build your strategy by carefully choosing routes from your space station towards another and have your take in every mission. Each mission will pit a challenge in front of you and most of the missions will get you to face a bigger and badder alien ships.

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS or newer
  • Processor: Intel 1.5 GHzMemory: 1 GB RAMStorage: 350 MB available space
  • Memory: 1 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6132 ]

33.17$ (17%)
18.39$ (8%)
4.14$ (17%)
3.00$ (80%)
33.17$ (17%)
11.04$ (15%)
4.19$ (16%)
1.24$ (79%)
2.00$ (80%)
9.62$ (68%)
1.19$ (93%)
9.05$ (70%)
4.22$ (15%)
16.57$ (17%)
17.99$ (40%)
13.93$ (54%)
2.10$ (58%)
8.47$ (15%)
16.99$ (15%)
8.49$ (15%)
24.87$ (17%)
10.00$ (50%)
16.18$ (19%)
25.47$ (15%)
9.74$ (35%)
11.99$ (20%)
10.00$ (60%)
12.89$ (14%)
16.79$ (16%)
21.22$ (-42%)
GAMERSGATE

[ 2625 ]

2.0$ (90%)
0.37$ (63%)
0.75$ (85%)
12.14$ (19%)
4.0$ (80%)
16.74$ (52%)
2.03$ (77%)
4.0$ (80%)
4.34$ (71%)
3.75$ (75%)
0.9$ (92%)
3.48$ (83%)
14.99$ (25%)
1.05$ (85%)
1.0$ (80%)
6.75$ (55%)
3.19$ (79%)
3.19$ (79%)
19.99$ (20%)
14.99$ (40%)
1.58$ (77%)
2.94$ (58%)
3.05$ (69%)
5.76$ (71%)
6.48$ (64%)
5.0$ (75%)
7.48$ (66%)
9.6$ (84%)
6.6$ (74%)
1.76$ (91%)

FANATICAL BUNDLES

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