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Update v1.09 - Added key bindings for FR language

Added key bindings for AZERTY keyboard. If language selected is FR, game will use QSDZ keys instead ASDW for ship movement.


[ 2017-03-15 11:37:14 CET ] [ Original post ]

Update v1.09 - Added key bindings for FR language

Added key bindings for AZERTY keyboard. If language selected is FR, game will use QSDZ keys instead ASDW for ship movement.


[ 2017-03-15 11:37:14 CET ] [ Original post ]

Zotrix 2 announced!

Hi everyone, I wanted to let know everyone that last two years were very exciting for me and whole Zotrix team. After our first ever Greenlight process with this game and then release on Early Access we learned a lot. Zotrix was shaped along the way and with great help from the community I'm happy what we have achieved. Over the last 10 months we have been pondering on idea should we go on and create additional DLCs or move to the next game and as a result of creative discussion we came up with so many ideas for DLC. Our major issue with these ideas is they are introducing so many new mechanics and types of enemies that we figured out the DLC would look like from some other game and would not do the justice. So, our decision is to go on and make Zotrix 2. The game itself will feature new ships, quite different enemies and accent will be on their AI, rather than coming down in waves over splines. Levels will be much bigger than single screen introducing different dynamic to the gameplay. What is also important to say, each level will be uniquely crafted and there will be no repatition of the same tracks during the game. In-game economy and trading system will be completely overhaulled and simplified with more meaningful impact on the game balancing. The game will keep to the retro look and feel while still bringing performance of modern games. Official announcement of the development is pasted here as it was released via FB and TW last week during Gamescom week, so for all of you who missed that, here it is: Tokyo Metropolis, Taito Ward, August 17th 2016 - Ocean Media announces development of sequel to its well acclaimed retro arcade space shooter Zotrix Theres no better place to announce this exciting news than here from Tokyo, birthplace of many great arcade classics. Zotrix continues to be a great success for Ocean Media and ZeroBit Games since last summers Steam and PS4 releases as it is still recruiting squadrons of new pilots each month. For some time we were toying with various new ideas for Zotrix 2 and finally I can say we have set the course for the sequel in terms of design and game features. Since the game engine is already in place we are expecting first footage from the game by the end of this year. Overall we are aware of the elements where the first game fell short and well make sure to craft the game with lot of attention to those areas. I would like to point out that our community around the game on Steam played a great role in this with its valuable feedback on the game. said Vedran Klanac today in Tokyo, Japan. The game will be developed initially for PC, Mac and Linux platforms. The game will run on cross platform OceanGameEngine so console versions will automatically be available (PS4, Xbox One). Release for desktop versions is expected during Q3 2017, with consoles beginning of Q4 2017. About Ocean Media LLC : Ocean Media is indie game publisher from Zapresic, Croatia. The company was founded in 2006 by Vedran Klanac and has produced over 75 games so far. We are bringing original games to PC, Mac, Linux, PS4 and Xbox One. If you are an indie developer and in need of help in bringing your game to Steam, we can help. PRESS CONTACT: Vedran Klanac,CEO Ocean Media LLC, email: vedrankl@oceanmedia.hr web: www.oceanmedia.hr


[ 2016-08-22 11:24:09 CET ] [ Original post ]

Zotrix 2 announced!

Hi everyone, I wanted to let know everyone that last two years were very exciting for me and whole Zotrix team. After our first ever Greenlight process with this game and then release on Early Access we learned a lot. Zotrix was shaped along the way and with great help from the community I'm happy what we have achieved. Over the last 10 months we have been pondering on idea should we go on and create additional DLCs or move to the next game and as a result of creative discussion we came up with so many ideas for DLC. Our major issue with these ideas is they are introducing so many new mechanics and types of enemies that we figured out the DLC would look like from some other game and would not do the justice. So, our decision is to go on and make Zotrix 2. The game itself will feature new ships, quite different enemies and accent will be on their AI, rather than coming down in waves over splines. Levels will be much bigger than single screen introducing different dynamic to the gameplay. What is also important to say, each level will be uniquely crafted and there will be no repatition of the same tracks during the game. In-game economy and trading system will be completely overhaulled and simplified with more meaningful impact on the game balancing. The game will keep to the retro look and feel while still bringing performance of modern games. Official announcement of the development is pasted here as it was released via FB and TW last week during Gamescom week, so for all of you who missed that, here it is: Tokyo Metropolis, Taito Ward, August 17th 2016 - Ocean Media announces development of sequel to its well acclaimed retro arcade space shooter Zotrix “There’s no better place to announce this exciting news than here from Tokyo, birthplace of many great arcade classics. Zotrix continues to be a great success for Ocean Media and ZeroBit Games since last summer’s Steam and PS4 releases as it is still recruiting squadrons of new pilots each month. For some time we were toying with various new ideas for Zotrix 2 and finally I can say we have set the course for the sequel in terms of design and game features. Since the game engine is already in place we are expecting first footage from the game by the end of this year. Overall we are aware of the elements where the first game fell short and we’ll make sure to craft the game with lot of attention to those areas. I would like to point out that our community around the game on Steam played a great role in this with its valuable feedback on the game.” said Vedran Klanac today in Tokyo, Japan. The game will be developed initially for PC, Mac and Linux platforms. The game will run on cross platform OceanGameEngine so console versions will automatically be available (PS4, Xbox One). Release for desktop versions is expected during Q3 2017, with consoles beginning of Q4 2017. About Ocean Media LLC : Ocean Media is indie game publisher from Zapresic, Croatia. The company was founded in 2006 by Vedran Klanac and has produced over 75 games so far. We are bringing original games to PC, Mac, Linux, PS4 and Xbox One. If you are an indie developer and in need of help in bringing your game to Steam, we can help. PRESS CONTACT: Vedran Klanac,CEO Ocean Media LLC, email: vedrankl@oceanmedia.hr web: www.oceanmedia.hr


[ 2016-08-22 11:24:09 CET ] [ Original post ]

Update v1.08 - Windows ONLY - crash reporting system

Hi everyone, from time to time we get reports that game crashes on the launch or at some point and usually it's quite tedious to catch the bug without proper information. I'm happy to announce that we have integrated crash reporting system in Zotrix. In general if your game crashes, game will generate 3 files in the same folder where your main executable file is:

  • OceanMedia-Crash-Instructions.txt
  • OceanMedia-CrashReport.txt
  • OceanMedia-CrashDump.dmp
First file on the list is obvious, describes what to do in this case. Other two files is what we need and just simply email them to support@oceanmedia.hr and we'll take it from there. This will help us a lot to improve the game and cure terminal bugs. Vedran Klanac, creator of Zotrix


[ 2016-07-15 13:46:05 CET ] [ Original post ]

Update v1.08 - Windows ONLY - crash reporting system

Hi everyone, from time to time we get reports that game crashes on the launch or at some point and usually it's quite tedious to catch the bug without proper information. I'm happy to announce that we have integrated crash reporting system in Zotrix. In general if your game crashes, game will generate 3 files in the same folder where your main executable file is:

  • OceanMedia-Crash-Instructions.txt
  • OceanMedia-CrashReport.txt
  • OceanMedia-CrashDump.dmp
First file on the list is obvious, describes what to do in this case. Other two files is what we need and just simply email them to support@oceanmedia.hr and we'll take it from there. This will help us a lot to improve the game and cure terminal bugs. Vedran Klanac, creator of Zotrix


[ 2016-07-15 13:46:05 CET ] [ Original post ]

Starting release of official play through videos

Hi everyone, we have started releasing play through videos and there will be official announcement for each batch at the Community Hub section. Here're first 4 levels: https://www.youtube.com/watch?v=yb3ex_6jYsA https://www.youtube.com/watch?v=iqfPJdA5l9w https://www.youtube.com/watch?v=mEx6FXp6XTE https://www.youtube.com/watch?v=R-hE85nvoz8 Also, if you have any level that you find difficult to play or it is too challenging, let us know, we'll make a video with special notes and ideas for the fighting strategy. Vedran Klanac, creator of Zotrix


[ 2016-06-03 16:09:56 CET ] [ Original post ]

Starting release of official play through videos

Hi everyone, we have started releasing play through videos and there will be official announcement for each batch at the Community Hub section. Here're first 4 levels: https://www.youtube.com/watch?v=yb3ex_6jYsA https://www.youtube.com/watch?v=iqfPJdA5l9w https://www.youtube.com/watch?v=mEx6FXp6XTE https://www.youtube.com/watch?v=R-hE85nvoz8 Also, if you have any level that you find difficult to play or it is too challenging, let us know, we'll make a video with special notes and ideas for the fighting strategy. Vedran Klanac, creator of Zotrix


[ 2016-06-03 16:09:56 CET ] [ Original post ]

Update v0.07 - fixed issue with losing credits after mission completed

Today's update is providing fix for the bug which caused you not to get all the credits which you are entitled when mission is finished. Update is released for all three platforms, Win, OS X and Linux. Vedran Klanac, creator of Zotrix


[ 2015-12-29 13:18:29 CET ] [ Original post ]

Update v0.07 - fixed issue with losing credits after mission completed

Today's update is providing fix for the bug which caused you not to get all the credits which you are entitled when mission is finished. Update is released for all three platforms, Win, OS X and Linux. Vedran Klanac, creator of Zotrix


[ 2015-12-29 13:18:29 CET ] [ Original post ]

Looking for help to translate Zotrix to Russian language

Hi, if anyone is interested in helping us to translate the game to Russian language please send us an email to: contact@oceanmedia.hr with subject "Zotrix - RU - translation." We are looking for someone who is able to do it by end of January 2016. Vedran Klanac, crator of Zotrix


[ 2015-12-18 12:10:31 CET ] [ Original post ]

Looking for help to translate Zotrix to Russian language

Hi, if anyone is interested in helping us to translate the game to Russian language please send us an email to: contact@oceanmedia.hr with subject "Zotrix - RU - translation." We are looking for someone who is able to do it by end of January 2016. Vedran Klanac, crator of Zotrix


[ 2015-12-18 12:10:31 CET ] [ Original post ]

Zotrix PS4 going live today in US!

Hi everyone, Zotrix PS4 is going out today in US http://blog.us.playstation.com/2015/12/08/retro-shooter-zotrix-out-today-on-ps4/ Vedran Klanac, creator of Zotrix


[ 2015-12-08 22:13:25 CET ] [ Original post ]

Zotrix PS4 going live today in US!

Hi everyone, Zotrix PS4 is going out today in US http://blog.us.playstation.com/2015/12/08/retro-shooter-zotrix-out-today-on-ps4/ Vedran Klanac, creator of Zotrix


[ 2015-12-08 22:13:25 CET ] [ Original post ]

Update v0.06 - added new languages FR, ES, IT, DE

Hi everyone, we are all very excited here at ZeroBit Games as today is very important milestone for us. Zotrix is released to four new languages including French, Spanish, Italian and German! We have been working on this in background for last couple of months together with our translators who did great job. I would like to thank once again to following people who helped with their great contribution. French localization: translation - Romain Galati proofreading - Sunny Singhasiri and Nicolas Gourdon Spanish localization: Eduardo L. Arana Italian localization: Riccardo Di Maio German localization: Drio Krobath Support for multiple languages is added through Options menu, where player is able to click on the flag to enter language selection screen and change the language. We have couple of more languages in the works and hope to release them in the near future. Best regards, Vedran Klanac creator of Zotrix


[ 2015-11-11 14:04:32 CET ] [ Original post ]

Update v0.06 - added new languages FR, ES, IT, DE

Hi everyone, we are all very excited here at ZeroBit Games as today is very important milestone for us. Zotrix is released to four new languages including French, Spanish, Italian and German! We have been working on this in background for last couple of months together with our translators who did great job. I would like to thank once again to following people who helped with their great contribution. French localization: translation - Romain Galati proofreading - Sunny Singhasiri and Nicolas Gourdon Spanish localization: Eduardo L. Arana Italian localization: Riccardo Di Maio German localization: Dário Krobath Support for multiple languages is added through Options menu, where player is able to click on the flag to enter language selection screen and change the language. We have couple of more languages in the works and hope to release them in the near future. Best regards, Vedran Klanac creator of Zotrix


[ 2015-11-11 14:04:32 CET ] [ Original post ]

Update v0.05 - adjusted game economy

Hi Everyone, in today's major update we are bringing following changes to the game:

  • reworked game economy and trading system, it is more balanced now and allows less exploits
  • redesigned number of arcade levels which were hurdle for many players
  • adjusted control scheme and responsivness for gamepad controller on arcade levels
  • navigation in menus using gamepad now uses D-Pad (finally)
  • added "skip intro" button to lower right corner during Intro sequence
Focus for the update was on rebalancing the game economy and trading system which should make game more interesting. There has been number of ideas and suggestions related to game balancing on the discussion forums and I would like to use this opportunity to thank all the players who contributed with their ideas. happy shooting, Vedran Klanac creator of Zotrix


[ 2015-10-29 17:40:44 CET ] [ Original post ]

Update v0.05 - adjusted game economy

Hi Everyone, in today's major update we are bringing following changes to the game:

  • reworked game economy and trading system, it is more balanced now and allows less exploits
  • redesigned number of arcade levels which were hurdle for many players
  • adjusted control scheme and responsivness for gamepad controller on arcade levels
  • navigation in menus using gamepad now uses D-Pad (finally)
  • added "skip intro" button to lower right corner during Intro sequence
Focus for the update was on rebalancing the game economy and trading system which should make game more interesting. There has been number of ideas and suggestions related to game balancing on the discussion forums and I would like to use this opportunity to thank all the players who contributed with their ideas. happy shooting, Vedran Klanac creator of Zotrix


[ 2015-10-29 17:40:44 CET ] [ Original post ]

Update v0.04 - Steam Leaderboards added

This update is bringing one new feature to the game and that's Steam Leaderboards. Leaderbaords are added, one for each mission, so now you can compete and see how good you are in each mission comparing to other players. You can access leaderboards from Mission Control screen. You will notice one new button right below Tutorial button at the Mission Control screen. Post mission dialog also got updated and now you are able to see your mission stats, score table for that mission and you are able to choose if you want to replay the mission right away or continue further on. On another note, I wanted to let you know we are carefully collecting your feedback which is coming in recent weeks about balancing issues. Next update will deal with those issues and we will take into account number of your suggestions while addressing the balancing matrix equipment store vs trading vs mission rewards. Thanks again for all the feedback you are sending to us, it is very valuable and helpful. Best Regards, Vedran Klanac creator of Zotrix


[ 2015-09-09 09:37:17 CET ] [ Original post ]

Update v0.04 - Steam Leaderboards added

This update is bringing one new feature to the game and that's Steam Leaderboards. Leaderbaords are added, one for each mission, so now you can compete and see how good you are in each mission comparing to other players. You can access leaderboards from Mission Control screen. You will notice one new button right below Tutorial button at the Mission Control screen. Post mission dialog also got updated and now you are able to see your mission stats, score table for that mission and you are able to choose if you want to replay the mission right away or continue further on. On another note, I wanted to let you know we are carefully collecting your feedback which is coming in recent weeks about balancing issues. Next update will deal with those issues and we will take into account number of your suggestions while addressing the balancing matrix equipment store vs trading vs mission rewards. Thanks again for all the feedback you are sending to us, it is very valuable and helpful. Best Regards, Vedran Klanac creator of Zotrix


[ 2015-09-09 09:37:17 CET ] [ Original post ]

Patch v0.03

In today's update following minor adjustments have been made:

  • added option to skip whole tutorial section - there's SKIP TUTORIAL button now available on the screen
  • when player starts the arcade level for the first time, tutorial for controls pops up automatically explaining how to control your ship and use weapons
  • chnaged the way how credits are presented - cool new effect is added for displaying credits


[ 2015-08-28 13:13:02 CET ] [ Original post ]

Patch v0.02 - gamepad controller issues addressed

We have just released patch v0.02 for PC, Mac and Linux builds. Major part that we were addressing with this patch is poor end user experience when it comes to configuring your gamepad controller as well as sluggish and not intuitive control of the ship on the arcade level. There is no need anymore for configuration screen because game now auto detects your gamepad controller and its button and axis mappings. Focus was on primarily supporting X360 and compatible controllers. We are aware there might be controllers which might not work. This patch is addressing following issues:

  • Removed gamepad configuration screen
  • Gameapd controller mapping auto detection system integrated
  • Default gamepad mapping is set for X360 controller
  • Fixed crash when entering Equipment Store in Linux and Mac versions
  • Nuke destroying the cargo ship issue fixed
  • Losing a life when losing a decoy bug fixed
  • Boss HealthBar length issue fixed
  • Decoy destroying the boss by drain bug fixed
  • Wrong route descriptions on the Entropy station bug fixed.
  • Help message on the Armory screen on how to add/remove items to the weapon slot has been adjusted.
Instead reporting each separate case with controller issues, I will pin discussion point, so please if anything you need to report in regards the issues related to gamepad controller report it there. This way it is much easier to track the issues and we will have all information in one place. This will allow us to better understand all the issues and to fix them properly. Vedran Klanac Creator of Zotrix


[ 2015-07-31 12:31:54 CET ] [ Original post ]

Linux version - Full Release

Dear Linux players, I'm happy to announce that Linux version is also as of today released in full capacity as PC and Mac which were released on Friday 24th July. Build also contains patch v0.01 which you can read about in previous announcement. Vedran Klanac creator of Zotrix


[ 2015-07-27 17:14:28 CET ] [ Original post ]

Patch v0.01

We have just released patch v0.01 for PC, Mac and Linux builds. This patch is addressing following issues:

  • fixes issue with oversensitive dead zones for gamepad - this should help the game controls working much better (especially Logitec F310 and X360 controllers)
  • allows text being skipped on mouse click or gamepad button press, during quest and mission presentation
  • fixes bug with endless arcade levels
  • disables "Test Ride" under Equipment Store until we fix properly the bug with vanishing equipment, at least this way you won't be able to lose them
  • minor spelling errors fixed in mission descriptions
We are aware of the issues with gamepad controllers and this patch should improve the behavior. We are not happy with gamepad configuration screen as it is too complex and it's not straight forward. We are working this week on redesign of the sequence to make it much better for a player. Thanks guys for reporting issues, we are listening to all what you encounter and are actively adding those to our task list. This is it for now, stay tuned for further updates. Vedran Klanac creator of Zotrix


[ 2015-07-27 17:12:15 CET ] [ Original post ]

Leaving Early Access

Hi everyone, that day has come. We are leaving Early Access and Zotrix is going to full release. It took us 9 months up to this point. 52 days in Greenlight. 5 months in Early Access and here we are. During last 5 months we got ton of valuable feedback from the community and I'll be honest, this game is now in such shape and form that I didn't expect it to go that way. I mean, it's that good :) You guys got us fantastic ideas how to turn the whole experience into something more. Thank you all for being supportive, reporting issues, helping over email, broadcasting your gameplay on private chat and helping us resolve bugs, sending suggestions, writing reviews.... All that was great experience for me and my whole team and we are trully thankful to such a fantastic community. Game is now set to version 1.0. As of today for PC and Mac and next week also for Linux. Linux version still stands at version v0.07 as we had some last minute issues which we need few more days to iron out. Game is now available in full capacity and it features:

  • 60 arcade levels
  • 40 quests
  • Steam Trading Cards
  • Steam Achievements
  • Steam Cloud Save
  • Full gamepad support
Another great news is, that we have signed a deal for PlayStation 4 version with UFO Interactive from L.A. and we are now working on that version. PS4 version will be special with extra game modes and more content. We expect PS4 version to be available around Christmas 2015. Development and updates for Zotrix will continue. We still have number of known issues and we are actively working on fixing them. More about that will be discussed on forums. Until next time please recieve warm regards from whole ZeroBit Games team. Best, Vedran Klanac creator of Zotrix


[ 2015-07-24 17:38:26 CET ] [ Original post ]

Tutorial Added

Finally we have the tutorial in the game. Tutorial is primarily focused on part of the game outside the arcade mission. Tutorial is integrated for following sections:

  • Mission Control
  • Equipment Store
  • Trading Room
  • Map
  • The Armory
We got numerous comments and questions how these areas work, I hope this tutorial explains it in more detail and gives you perspective how to use Trading Room and how to navigate through Equipment Store.

Bug fixes


Mission rewards There has been a discussion about should mission rewards be function of your performance during the mission and in the end we decided to drop that idea to work like that. So, rewards will be delivered as they are described and if you finish the mission, no matter with what success rate you will get whole reward. Crashing bug or huge annoyance when starting the game and having an issue with initializing screen resolution We have number of players reporing following issues: - game hangs when wants to start for the first time - game starts but main menu is scaled and you can't access menu items - game starts and mouse cursor is locked in upper left quadrant of the screen We added option to start the game in windowed mode and then you will be able to go to Options menu and choose your proper screen resolution. The issue described above is mostly happening on nVidia GTX 900+ series of graphics cards and on tablet PCs such as Surface 3 and Surface 3 Pro. How do you run the game in windowed mode? Go to Zotrix in your Steam client Library and get pull down menu on Right Mouse Button click. Go to Properties -> Set Launch Options... Punch in there following command line option: -windowed This will force the game to be started in windowed mode and it will allow you to adjust your screen resolution. Shortcut for invoking Change Screen Resolution at Main Menu While you are at the main menu, press tilde '~' key and screen where you can change screen resolution will pop up. That's all for today's release. Other bugs which are reported, mostly related to gamepad controller issues, we are still working on those. The update is released on all three platforms: Linux, OS X and Win. One more thing. Next week we are going to FULL RELEASE and leaving Early Access ! :) Zotrix Development Team


[ 2015-07-17 16:05:13 CET ] [ Original post ]

Steam Cloud support

In latest update we have added support for Steam Cloud save files. This feature works for now on Windows only and by end of this week we plan to enable it also for Mac and Linux versions of the game.


[ 2015-07-13 08:54:32 CET ] [ Original post ]

MAJOR UPDATE: Full gamepad support

We have been busy in the last couple of weeks with integrating new features. The big thing we have for today is full support for the gamepad controllers! With this feature you can now fully enjoy playing the game in Big Picture Mode, where available. Under the Options menu you are now able to switch your controls between:

  • mouse + keyboard
  • gamepad contoller
Next to gamepad controller you will notice new "Settings" button which will take you to full gamepad configuration screen. Gamepad configuration screen allows you to map your gamepad buttons the way you want. It also allows you to configure your analog axes and it will detect dead zones for each axis. Default button and analog axes mapping is based on Xbox 360 controller. We have tested controllers from various other manufacturers and they worked just fine, once configured within the game. change log for build v0.06:
  • added gamepad configuration screen
  • changed fire mechanic for gamepad controller to be more intuitive
  • at MissionControl screen renamed button "Upgrades" to "Equipment Store"
  • equipment items in Station Store are now showing if they are "permanent upgrade" or "expendable equipment"
  • game is prepared for localization to other languages
We are working on remaining of the content for the game. Once that is finalized we are going into Full Release. This is planned to happen finally in July and the whole team is quite excited about this. Stay tuned! Zotrix Development Team


[ 2015-07-01 13:11:07 CET ] [ Original post ]

Linux version released

As promissed in our last announcement, to deliver the Linux version by end of March and here it is. :) Linux version is available as of today. This is important milestone in our plan because now we cover all three major desktop platforms. Since this is our first ever Linux game, we do expect there will be bugs and whichever issues. Please report them and we will do our best to provide proper fixes and solutions. We have tested the game on Ubuntu 14.04 LTS and it did work just fine. Our next step is upgrade of the whole game with quest system and conversion to full release. April is at the door and it will be a busy one for whole ZeroBit Games Team. Thanks everyone for the support, speak to you very soon. Zotrix Development Team


[ 2015-03-31 15:54:25 CET ] [ Original post ]

Roadmap to Full Release and beyond

It's been now exactly 1 month since we released the game on Early Access. Our general idea was to get response from community and overall to make a better game. We wanted to figure out in what direction to go with the features or storyline, should we have more story, or less, should we lean towards arcade missions only or adding more juice with other features and things like that. In other words, we wanted to get a sense what is the right mix for this game. Up to this point we have released 6 updates with various fixes and features based on the active feedback from you guys. That’s what we plan to do in the future as well. We have gathered a lot of feedback which came to us via discussion forums, direct emails and most of it on private chat here on Steam. After analyzing all that, we came up with roadmap for full release of this game and what would happen next. Before game converts to full release two more updates are planned, #7 and #8.

Update #7 (ETA by end of March 2015)


linux version of the game

Update #8 (ETA by mid April 2015)


full gamepad configuration / calibration settings keyboard key mapping settings

Full Release (ETA by end of April 2015)


We will be adding additional layer of depth in the game, and we plan to do that by introducing quests. Quests are actual high level goals for a player to accomplish in order to get some kind of reward. What’s more important, quests will be story driven where more active role is given to Space Station Commanders. There will be new section on every Space Station where you will be able to check status of active quests and monitor your progress. The whole idea around quests is that if you want to follow the story you can do so and go in specific order accomplish quest by quest, if you want just to play arcade game, you can pick your own course through the game and play it that way. When we decided to introduce quests, next natural step is to tie them with rewards which will come in form of Steam Achievements. Routes between stations will stay as they are except arcade missions itself will be redesigned to extent to avoid such repetition as it is noticed right now. During this final stage we have decided to start localizing game into other languages and we are doing that with great help from the community. So far we plan to cover following languages for full release:
  • Russian
  • Chinese
  • German
  • Polish
  • Spanish
  • Turkish
  • Hrvatski
  • Bosanski
  • Arabic
It is possible that some of these languages won’t be available in the version which is called “full release” as we depend on availability of translators, but we will make sure these languages become available via updates which will follow after the release. There are more languages we plan to cover in future updates, languages we listed above are the ones where we have arranged and organized people who will help us. We are still looking for volunteers to help us cover other languages. To summarize all the new elements we will introduce to full release of the game:
  • full content as planned in start with total of 60 arcade missions / routes
  • quests system with over 60 quests
  • refreshed arcade missions
  • Steam Achievements
  • additional languages

What happens after full release?


Our plan is to release at least one DLC by August 2015 and hopefully another one by November 2015. That will depend on many factors but mainly on resources available on our end because... ...there is new game we are working on, Solar Division, and that game is heavily related to Zotrix. There will be an interesting interaction between these two games. Stay tuned and thanks a lot for the support and feedback, it means a world to us. Zotrix Development Team


[ 2015-03-18 16:46:44 CET ] [ Original post ]

Update #6 - fixes issue with sound effects - WIN platform only

*fix - resolved issue where sound effects were silent after last update #5


[ 2015-03-09 09:17:08 CET ] [ Original post ]

Update #5 - gamepad controller improvements

In today's update following improvements to the game have been made: -add* game determines if your game controller did connect or disconnect during the game and is in sync with your settings in Options -fix* set of issues on resolution switch Zotrix Development Team


[ 2015-03-06 14:53:04 CET ] [ Original post ]

Update #4 - drones and gamepad controller

In today's update following changes to the game have been made: - integrated Drones, finally :) you can find them in Upgrade store and attach to your ship on "Arm Your Ship" screen - fixed number of issues with initializing screen resolution, however we are aware some issues still exist, if anyone encounters on something strange, please let us know - soft launch for gamepad controller support, featuring limited support at this point (see notes below) - added option to select controller type under options menu - added help screen for gamepad controls along with existing help screen for keyboard and mouse controls - accessed via F1 during game level - added helper calculation of your trading amount above the entry field (so you don't need calculator on a side) - stabilized economy of resources within trading system - fixed bug with boss enemy where you would get over 2 Billion of credits and enter into negative range About gamepad controller support at this point: - gamepad controls are modelled based on X360 controller and are mapped for it - game recognizes gamepad controller which MUST be connected before you start the game - game still doesn't recognize connect/disconnect events -> that is in the works and will come up in one of the following updates - within the game level, pressing Y button on controller or F1 on keyboard will bring up help screen for the controls - there is no customization screen for controls -> we expect to have it ready by the date game goes in full release Zotrix Development Team


[ 2015-03-04 16:13:31 CET ] [ Original post ]

Zotrix
ZeroBit Games Developer
Ocean Media LLC Publisher
2015-07-24 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Negative (66 reviews)
The Game includes VR Support
Public Linux Depots:
  • Zotrix Content - Linux [297.39 M]
Zotrix is an arcade space shooter inspired by early shooter games on arcade machines from 80's and early 90's. Designed for all generations it contains missions with nice and colorful enemies while focused on the arcade element of the gameplay.

You dive into deep space escorting a cargo ship from your fleet. Quickly you realize you're within the boundaries of enemy territory. Chains of enemy ships are lining up one by one while you perform maneuvers to clear the perimeter and avoid being cleared out yourself. Victory doesn't come easy as you have to earn every single space credit out there fighting in over 50 missions.

By clearing your mission objectives, reward is coming to your account and you're ready to upgrade your ship with decoys, shields, laser boosters and much more. You can even buy a new, better fighter. As you progress, you will get engaged in trading earned resources such as cobalt, nickel, palladium and others in trading room every space station features.

Build your strategy by carefully choosing routes from your space station towards another and have your take in every mission. Each mission will pit a challenge in front of you and most of the missions will get you to face a bigger and badder alien ships.

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS or newer
  • Processor: Intel 1.5 GHzMemory: 1 GB RAMStorage: 350 MB available space
  • Memory: 1 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6132 ]

8.39$ (16%)
12.44$ (17%)
12.57$ (69%)
4.54$ (35%)
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8.47$ (15%)
2.60$ (80%)
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3.31$ (78%)
13.99$ (30%)
16.79$ (16%)
2.45$ (81%)
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3.75$ (75%)
3.39$ (32%)
5.31$ (79%)
7.04$ (65%)
13.99$ (30%)
18.74$ (25%)
24.84$ (59%)
4.95$ (67%)
1.5$ (85%)
1.0$ (80%)
9.89$ (34%)
4.5$ (85%)
0.86$ (57%)
3.0$ (62%)
3.0$ (85%)
20.99$ (40%)
2.85$ (90%)
4.5$ (85%)
19.99$ (20%)
18.74$ (25%)
8.99$ (55%)
1.88$ (92%)
0.45$ (85%)
0.45$ (85%)
0.49$ (51%)
2.18$ (78%)
1.2$ (85%)
0.64$ (87%)
2.03$ (77%)
3.0$ (80%)

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