Hi everyone, we have another exciting Dev Blog today!
Its been a pleasure working on Wargroove these past few years thanks in no small part to our amazingly passionate community whove been encouraging throughout development and beyond. As a thank you for all your love and support were proud to bring you Wargroove: Double Trouble, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Lets get into it!

Wait, whats this Double Trouble DLC all about?
Wargroove: Double Trouble is designed with co-op play in mind, adding a new story campaign that introduces 3 new Outlaw Commanders; the mighty
Wulfar, troublemaker twins
Errol and Orla, as well as the maleficent
Vesper (seen below more info about Vesper soon). After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen
Wargroove: Double Trouble introduces:
Wargroove: Double Trouble has a load of new content available, including:
- A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
- 3 New Roguish Commanders
- 2 New Units Thieves & Riflemen!
- New Arcade missions
- Competitive online Quick Play maps, including some of the communitys most competitive maps as voted for by the Groove of War team
- Public and Private Multiplayer Lobbies you can now also play custom campaigns online!
- New Volcano map theme and more updates to the custom Editor tools
- Outlaw music tracks, composed by Phonetic Hero
- And more!
But what exactly are the new Editor tools?
Wargroove: Double Trouble will give you more control than ever over your custom maps, campaigns and cutscenes:
- Unit Modifiers Were enabling players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable. Were also looking into a teleport unit action for the editor.
- Metalocations -Were adding support for metalocations which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc. There will also be new actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
- Gizmos New place-able entities with an on and off state such as levers and chests. Using gizmos you can override terrain (e.g. draw bridges) and will also be able to enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
- Counters Were adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). Theres also a new condition to compare counters.
- Actions can now play sounds
- Map upload slots will also be increased so players can upload more maps at once.
- Volcano biomes now available in the map builder for all your lava needs.
Balance Changes
Last but not least, this update also includes balance adjustments to a number of units and Commanders:
- Spearmen Cost increased 150 => 250 gold
- Dogs Cost decreased 200 => 150 gold
- Amphibians Damage vs structures reduced, crit damage now 45-55 => 35-45
- Amphibians Cost increased 250 => 350 gold
- Trebuchets = Cost increased 900 => 1000
- Balloons Cost decreased 500 => 450
- Balloons Can now only carry the same units as wagons
- Harpies Minimum base damage vs structures 45% => 50%
- Koji Drones now take 50% damage from all units instead of 800% damage
- Sedge Sadistic rush charge speed, very slow => slow
- Tenri Tornado charge speed, medium => slow
- M (secret Commander) Groove charge speed, slow => medium
- Ryota Blade dash charge speed, medium => fast
- Ryota Blade dash now starts at 50% commander damage
- Ryota Blade dash now increases in damage by 5% commander damage per jump on blade dash route.
- Ryota Can now dash through neutral structures
- Commander Minimum base damage vs soldiers 95% => 115%
- Commander Minimum base damage vs spearmen 65% => 75%
- Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
- Killing non unit summons (vines, crystals, etc) will no longer build groove
Phew, there you have it! TL;DR Wargroove: Double Trouble is the name of our upcoming free DLC introducing a brand new co-op enabled campaign, new Commanders, public & private multiplayer lobbies, a whole suite of editor tool updates, balance changes + much more.. Wargroove: Double Trouble is currently in the final testing phase, so once its passed submissions well be revealing a release date and an exciting new trailer!

Dont forget that the
Wargroove Deluxe Edition physical is coming to stores later this month on October 29th for PS4 and Nintendo Switch, so make sure you get
pre-order soon! The Deluxe Edition includes a physical cart/disc copy of the game, a downloadable version of the Wargroove soundtrack by
Phonetic Hero and
Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini Strategy Manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!
We will be streaming a first look at Double Trouble tomorrow via the
ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. If youre in the UK come visit us at
EGX London this week where well be giving visitors a chance to get hands-on with the new content over at the Chucklefish stand in the Rezzed area. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on
Twitter, our
forums, the
Wargroove subreddit, and
the wiki!
Bye for now!
[ 2019-10-14 17:35:44 CET ] [ Original post ]