Hello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising. It was cool to find out that many gamedevs who wrote me were interested in keeping the project totally free. At some point of time I realized that it would be interesting to invite all these people (and everyone else) to participate together and to produce a better version of a game, for the joy of all the gamers! Still there was a need to find a talented and experienced person who could initially manage the project in its new open-source mode. Luckily, I've found that person. And not only a person, but also a whole gamedev community that might get interested in participating. Please meet: Rasmus Praestholm (aka Cervator) and the Moving Blocks community! From now on, Rasmus will be managing everything related to the game: the code itself, the publishing, the Steam and Google Play communities, as well as any other aspects omitted here or yet to be implemented. The game will still be open-source, and you're welcome to help it get better! Some words from Cervator should also appear nearby soon!
[ 2015-04-21 00:41:22 CET ] [ Original post ]
🕹️ Partial Controller Support
- Destination Sol Depot Linux [205.1 M]
Key Features:
- Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes.
- Ability to seamlessly land on planets.
- 3 planet types.
- Enemies of many different types, ally fighters, traders, outposts.
- 6 ship types to pilot.
- Over 50 items to equip -- weapons, shields, armor.
- Open Source
Android version is also available on our web site.
- OS: Requires a 64-bit processor and operating system
- Processor: 1 GHz or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 300 MB available space
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