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The 2.1.0 release is here! There isn't a great deal of new content in this release but a lot of work has been done behind the scenes to make the game much more stable and easier to develop. As with the last release, we're including four extra modules with the base game: federal, syndicate, salvage and warp. Thanks to everyone who contributed to this release! The game's open source and if you want anything in the game, you can help to make it happen.
We're finally back with another release after three long years! The biggest thing to have happened in that time is the integration of the Gestalt framework. This means that:
Check it out! Switch to the open beta branch and give the game a whirl! Beware that there are likely to be bugs, crashes and all sorts. Please note that you will not be able to continue an old game after upgrading. Report any issues here The biggest thing to have happened is the integration of the Gestalt framework. What this means: - Modding is now much, much easier. Check out this wiki page with instructions on how to create ships and other items - Modules can more easily be added to the game. Simply drag the folder into the modules directory! - More ships! More guns! More [insert other item type here]s! All in various modules we've got under the Destination Sol organisation on GitHub. Note that some modules may be unstable There have been many other small changes and as such it's just impossible to list them all. Here are the highlights: - Significant code cleanups and enhancements - Many, many bug fixes (and probably just as many bug introductions!) - Brand new logo and animated menu background - Some UI tweaks, including a remade new ship screen in which you can select how many systems will be generated (up to 9!) - Some balance adjustments, including reducing the time between shots on the blaster - Continuing a game will now generate the very same world each time - In game console for cheating (use wisely)! Open it by pressing the tilde \` key and type `help` to see a list of commands - A splashscreen will now appear while the game is starting - Waypoints! Select anywhere on the map to mark for later. - You can now pan the map with your mouse - Faction enhancements. Increase your reputation among factions by buying things from them, or shoot at them to make them dislike you! For full contents, see https://github.com/MovingBlocks/DestinationSol/milestone/4 Notes for developers: - Help us out! If you have some spare time and some technical know-how, we welcome new contributors to our project. Check out how to get setup - Due to the nature of this beta release, there will inevitably be bugs that need to be fixed. Please come help us fix them :) - Unit tests have been introduced recently but they are sorely lacking. Please help us write some if you know what they are or are willing to learn! Featured modules: - federal - syndicate - salvage One module of paticular interest is warp which is a great example of what can be done with some custom code in a module. Aside from its awesome ships, it introduces a new and interesting gameplay mechanic (research). Download the pre-release from GitHub to try them out. Join us on Discord! discord.gg/terasology
For those not following on GitHub it is hard to stay up with development activity, one could even think the project has stalled, but that's far from reality :-) During summer of 2017 we had one Google Summer of Code student assigned to Destination Sol, which got part of our Gestalt game library applied to DS, allowing modules to work properly (real modding, woo!) - there are even several actual modules adding new factions and ships working, adding more content to the game. For 2018 we had a promising GSOC proposal to finish implementing Gestalt for game logic, content, and eventually multiplayer, but didn't end up with enough slots from Google to fit it. Instead we're considering a similarly structured community project, which might also get into better staying on top of our social networks, web presence, Steam, and so on. Read more in our dev forum - there'll be a meeting this coming weekend to discuss further https://forum.terasology.org/threads/summer-of-code-destination-sol-community-project.2165/ We are also on Discord among other places. Invite: https://discord.gg/4uKbB8J
Patch release with some recent fixes related to v1.4.0 and in general :-)
Patch release with some recent fixes related to v1.4.0 and in general :-)
Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC) The way our Android build is prepared also changed a bit, could be unexpected issues, especially on older devices. Other changes - Star gates should no longer spawn within each other - Ship icon should be visible while jumping between gates - Equipped weapons should persist through reloads - Lots of technical refactoring for later improvements - Credits updated - Mouse cursor *may* behave better in some edge cases reported occasionally (we upgraded LibGDX, the game library used by DS) For playing on a PC we now also integrated the CrashReporter originally designed for Terasology, so it should be easier to report crash issues. Don't forget to check out http://hastyhamster.net for a new game from Milosh, original creator of Destination Sol :-)
Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC) The way our Android build is prepared also changed a bit, could be unexpected issues, especially on older devices. Other changes - Star gates should no longer spawn within each other - Ship icon should be visible while jumping between gates - Equipped weapons should persist through reloads - Lots of technical refactoring for later improvements - Credits updated - Mouse cursor *may* behave better in some edge cases reported occasionally (we upgraded LibGDX, the game library used by DS) For playing on a PC we now also integrated the CrashReporter originally designed for Terasology, so it should be easier to report crash issues. Don't forget to check out http://hastyhamster.net for a new game from Milosh, original creator of Destination Sol :-)
Hello fellow gamers! Yesterday we've published a new Android game! Basically each level is a maze with water, and you have to tilt your phone/tablet to make water flow! Physics-based water simulation included! Visit the game website to find out more: http://hastyhamster.net (We've also made a Greenlight submission, but it needs a total re-design! v__v)
Hello fellow gamers! Yesterday we've published a new Android game! Basically each level is a maze with water, and you have to tilt your phone/tablet to make water flow! Physics-based water simulation included! Visit the game website to find out more: http://hastyhamster.net (We've also made a Greenlight submission, but it needs a total re-design! v__v)
This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0 Changes:
This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0 Changes:
We just published v1.3.0 where the primary feature is controller support :-) You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot keys and such. Finally we've done a bunch of mouse fixes, mostly from issues noted on Windows 8 and/or in fullscreen. Please let us know if there are any noticable mouse issues left. Fullscreen on Win8 (and 10?) may still run in a weird fixed window that doesn't take up the whole screen, that's a separate issue that isn't solved yet.
We just published v1.3.0 where the primary feature is controller support :-) You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot keys and such. Finally we've done a bunch of mouse fixes, mostly from issues noted on Windows 8 and/or in fullscreen. Please let us know if there are any noticable mouse issues left. Fullscreen on Win8 (and 10?) may still run in a weird fixed window that doesn't take up the whole screen, that's a separate issue that isn't solved yet.
This has been in beta for a little while and nothing major has come up so we're releasing it and moving on with v1.3.0 which adds controller support! Beta for that should be out soon :-)
This has been in beta for a little while and nothing major has come up so we're releasing it and moving on with v1.3.0 which adds controller support! Beta for that should be out soon :-)
Hi all :-) We're still adding the final touches to a new release process. But we've gotten a decent amount of fixes in and thought we'd try a beta release here on Steam (and on Google Play) We've had it tested by a few people but before unleashing it on Steam & Android proper wanted to see if we could get a few more testers, just in case something is flawed in our process. To beta test on Steam: Go to your library, right click Destination Sol, and enable Beta on its tab. Wait for the update, launch, confirm v1.1.0 in the bottom left and that the game works. To beta test on Android: Go join our G+ community then opt in for beta testing. - the app should update on your device or you can install it if you don't have it yet We're particularly interested for testing on Linux here on Steam as well as Android in general. Change notes:
Hi all :-) We're still adding the final touches to a new release process. But we've gotten a decent amount of fixes in and thought we'd try a beta release here on Steam (and on Google Play) We've had it tested by a few people but before unleashing it on Steam & Android proper wanted to see if we could get a few more testers, just in case something is flawed in our process. To beta test on Steam: Go to your library, right click Destination Sol, and enable Beta on its tab. Wait for the update, launch, confirm v1.1.0 in the bottom left and that the game works. To beta test on Android: Go join our G+ community then opt in for beta testing. - the app should update on your device or you can install it if you don't have it yet We're particularly interested for testing on Linux here on Steam as well as Android in general. Change notes:
Hello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising. It was cool to find out that many gamedevs who wrote me were interested in keeping the project totally free. At some point of time I realized that it would be interesting to invite all these people (and everyone else) to participate together and to produce a better version of a game, for the joy of all the gamers! Still there was a need to find a talented and experienced person who could initially manage the project in its new open-source mode. Luckily, I've found that person. And not only a person, but also a whole gamedev community that might get interested in participating. Please meet: Rasmus Praestholm (aka Cervator) and the Moving Blocks community! From now on, Rasmus will be managing everything related to the game: the code itself, the publishing, the Steam and Google Play communities, as well as any other aspects omitted here or yet to be implemented. The game will still be open-source, and you're welcome to help it get better! Some words from Cervator should also appear nearby soon!
Hi all! Sorry for the absence of game updates! We're all here lazy / busy-with-real-life / busy-with-fighting-with-inner-demons. Sadly, it seems to me now that the only way of making the project evolve is giving the whole project to someone else. We'll give it for free. That new person would be able to earn money from the game. There are different ways of acquiring the ownership of the project. BTW it has always been open-source: http://sourceforge.net/projects/destinationsol/ 1. You can reuse the game sources to make your own game and start selling it. You won't have to pay us for that. I'll consult you about the source code. (I hope Valve would be OK with that, though.) 2. You can keep the current name, improve the game and (optionally) monetize the game. You won't have to pay us for that. You'll be able to do almost anything with the project. In this case I'll require a person to be adequate and experienced enough. Please provide as much information about your previous experiences as possible. Also would be cool to know about you as a person. So yeah guys, could you please help it find new owners? Please write me to ps6666@yandex.ru
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