We just published v1.3.0 where the primary feature is controller support :-)
You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot keys and such. Finally we've done a bunch of mouse fixes, mostly from issues noted on Windows 8 and/or in fullscreen.
Please let us know if there are any noticable mouse issues left. Fullscreen on Win8 (and 10?) may still run in a weird fixed window that doesn't take up the whole screen, that's a separate issue that isn't solved yet.
Changes
Added partial controller support. At this stage the ship can be controlled using a controller while the menu items can be accessed via keyboard or mouse.
Added the ability to change the controls from the options menu, i.e. change the key and controller mapping.
Escape key can now be used to quit the game from the main menu.
Credits screen updated.
Fixed a bug where the background junk, dust and debris may not have appeared.
Fixed a bug where the mouse controls weren't working correctly after changing resolution.
Updated libGDX to latest version.
Note: The tutorial is deactivated if you set "Controller" as your input method.
Full change list on GitHub
If you find any particularly comfortable controller settings (what do you put on what axis, etc?) let us know as the defaults aren't necessarily ideal at the moment. That may get more advanced later if more directional thrusters get added to ships ... :-)
We just published v1.3.0 where the primary feature is controller support :-)
You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot keys and such. Finally we've done a bunch of mouse fixes, mostly from issues noted on Windows 8 and/or in fullscreen.
Please let us know if there are any noticable mouse issues left. Fullscreen on Win8 (and 10?) may still run in a weird fixed window that doesn't take up the whole screen, that's a separate issue that isn't solved yet.
Changes
Added partial controller support. At this stage the ship can be controlled using a controller while the menu items can be accessed via keyboard or mouse.
Added the ability to change the controls from the options menu, i.e. change the key and controller mapping.
Escape key can now be used to quit the game from the main menu.
Credits screen updated.
Fixed a bug where the background junk, dust and debris may not have appeared.
Fixed a bug where the mouse controls weren't working correctly after changing resolution.
Updated libGDX to latest version.
Note: The tutorial is deactivated if you set "Controller" as your input method.
Full change list on GitHub
If you find any particularly comfortable controller settings (what do you put on what axis, etc?) let us know as the defaults aren't necessarily ideal at the moment. That may get more advanced later if more directional thrusters get added to ships ... :-)
Destination Sol is an open-source, free-to-play hardcore arcade/RPG. You start as a pilot of a small fighter ship on the edge of a star system, and you're free to explore the game world, land on planets, fight with enemies, upgrade your ship and equipment, hire mercenaries, mine asteroids, and more.
Key Features:
Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes.
Ability to seamlessly land on planets.
3 planet types.
Enemies of many different types, ally fighters, traders, outposts.
6 ship types to pilot.
Over 50 items to equip -- weapons, shields, armor.
Open Source
Android version is also available on our web site.
MINIMAL SETUP
OS: Requires a 64-bit processor and operating system