Destination Sol is an open-source, free-to-play hardcore arcade/RPG. You start as a pilot of a small fighter ship on the edge of a star system, and you're free to explore the game world, land on planets, fight with enemies, upgrade your ship and equipment, hire mercenaries, mine asteroids, and more.
Android version is also available on our web site.
Key Features:
- Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes.
- Ability to seamlessly land on planets.
- 3 planet types.
- Enemies of many different types, ally fighters, traders, outposts.
- 6 ship types to pilot.
- Over 50 items to equip -- weapons, shields, armor.
- Open Source
Android version is also available on our web site.
v1.3.1 - mouse freedom and better logging
On the horizon activity is picking up and we'll likely prepare the nice soundtrack donated by NeonInsect soon.
PrivateAlpha is getting to work again reorganizing some things and is looking at the 2D physics/image editor tool to see if we can rejuvenate it and make it easier to edit/add ships.
FredoMaster fittingly popped up recently and started working on ship art, there's a nice preview just posted in the artwork section of a new boss ship, coming one day to a dark empire near you!
This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0
Changes:
- Mouse is less tied to the windowed version of the game, free to move in and out when in the menu.
- Game crashes should put a logged reason why in a little popup
- Minor renaming of some stuff
On the horizon activity is picking up and we'll likely prepare the nice soundtrack donated by NeonInsect soon.
PrivateAlpha is getting to work again reorganizing some things and is looking at the 2D physics/image editor tool to see if we can rejuvenate it and make it easier to edit/add ships.
FredoMaster fittingly popped up recently and started working on ship art, there's a nice preview just posted in the artwork section of a new boss ship, coming one day to a dark empire near you!
[ 2015-10-11 19:13:29 CET ] [Original Post]
v1.3.1 - mouse freedom and better logging
On the horizon activity is picking up and we'll likely prepare the nice soundtrack donated by NeonInsect soon.
PrivateAlpha is getting to work again reorganizing some things and is looking at the 2D physics/image editor tool to see if we can rejuvenate it and make it easier to edit/add ships.
FredoMaster fittingly popped up recently and started working on ship art, there's a nice preview just posted in the artwork section of a new boss ship, coming one day to a dark empire near you!
This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0
Changes:
- Mouse is less tied to the windowed version of the game, free to move in and out when in the menu.
- Game crashes should put a logged reason why in a little popup
- Minor renaming of some stuff
On the horizon activity is picking up and we'll likely prepare the nice soundtrack donated by NeonInsect soon.
PrivateAlpha is getting to work again reorganizing some things and is looking at the 2D physics/image editor tool to see if we can rejuvenate it and make it easier to edit/add ships.
FredoMaster fittingly popped up recently and started working on ship art, there's a nice preview just posted in the artwork section of a new boss ship, coming one day to a dark empire near you!
[ 2015-10-11 19:13:29 CET ] [Original Post]
Minimum Setup
- OS: Requires a 64-bit processor and operating system
- Processor: 1 GHz or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 300 MB available space
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