TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Destination Sol 

 

Developer

 MovingBlocks 

 

Publisher

 MovingBlocks 

 

Tags

 Action 

 Indie 

 

RPG 

 

Free to play 

 

Singleplayer 

Release

 2015-02-05 

 

Steam

 € £ $ / % 

 

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/342980 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 57  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 58 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Destination Sol Depot Linux [205.1 M] 




LINUX STREAMERS (0)




v1.4.1 - Misc quality of life fixes

Patch release with some recent fixes related to v1.4.0 and in general :-)


  • Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!
  • Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
  • Allow volume control for both sfx and the new music separately
  • Optimization for how the new music is loaded
  • Minor extras like docs and project logistics

Special thanks to JGelfand on GitHub for most the work! :-)

In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS.

First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later!

That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup.

Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)


[ 2016-09-15 04:23:39 CET ] [ Original post ]

v1.4.1 - Misc quality of life fixes

Patch release with some recent fixes related to v1.4.0 and in general :-)


  • Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!
  • Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
  • Allow volume control for both sfx and the new music separately
  • Optimization for how the new music is loaded
  • Minor extras like docs and project logistics

Special thanks to JGelfand on GitHub for most the work! :-)

In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS.

First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later!

That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup.

Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)


[ 2016-09-15 04:23:39 CET ] [ Original post ]