Destination Sol
MovingBlocks Developer
MovingBlocks Publisher
2015-02-05 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1359 reviews)
The Game includes VR Support
Public Linux Depots:- Destination Sol Depot Linux [205.1 M]
v1.4.1 - Misc quality of life fixesPatch release with some recent fixes related to v1.4.0 and in general :-)
- Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!
- Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
- Allow volume control for both sfx and the new music separately
- Optimization for how the new music is loaded
- Minor extras like docs and project logistics
Special thanks to JGelfand on GitHub for most the work! :-)
In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS.
First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later!
That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup.
Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)
[ 2016-09-15 02:23:39 CET ] [ Original post ] v1.4.1 - Misc quality of life fixesPatch release with some recent fixes related to v1.4.0 and in general :-)
- Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!
- Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
- Allow volume control for both sfx and the new music separately
- Optimization for how the new music is loaded
- Minor extras like docs and project logistics
Special thanks to JGelfand on GitHub for most the work! :-)
In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS.
First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later!
That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup.
Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)
[ 2016-09-15 02:23:39 CET ] [ Original post ] Destination Sol is an open-source, free-to-play hardcore arcade/RPG. You start as a pilot of a small fighter ship on the edge of a star system, and you're free to explore the game world, land on planets, fight with enemies, upgrade your ship and equipment, hire mercenaries, mine asteroids, and more.
Key Features:
- Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes.
- Ability to seamlessly land on planets.
- 3 planet types.
- Enemies of many different types, ally fighters, traders, outposts.
- 6 ship types to pilot.
- Over 50 items to equip -- weapons, shields, armor.
- Open Source
Android version is also available on our web site.
MINIMAL SETUP- OS: Requires a 64-bit processor and operating system
- Processor: 1 GHz or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 300 MB available space
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