For those not following on GitHub it is hard to stay up with development activity, one could even think the project has stalled, but that's far from reality :-)
During summer of 2017 we had one Google Summer of Code student assigned to Destination Sol, which got part of our Gestalt game library applied to DS, allowing modules to work properly (real modding, woo!) - there are even several actual modules adding new factions and ships working, adding more content to the game.
For 2018 we had a promising GSOC proposal to finish implementing Gestalt for game logic, content, and eventually multiplayer, but didn't end up with enough slots from Google to fit it. Instead we're considering a similarly structured community project, which might also get into better staying on top of our social networks, web presence, Steam, and so on.
Read more in our dev forum - there'll be a meeting this coming weekend to discuss further
https://forum.terasology.org/threads/summer-of-code-destination-sol-community-project.2165/
We are also on Discord among other places. Invite: https://discord.gg/4uKbB8J
Destination Sol is an open-source, free-to-play hardcore arcade/RPG. You start as a pilot of a small fighter ship on the edge of a star system, and you're free to explore the game world, land on planets, fight with enemies, upgrade your ship and equipment, hire mercenaries, mine asteroids, and more.
Key Features:
Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes.
Ability to seamlessly land on planets.
3 planet types.
Enemies of many different types, ally fighters, traders, outposts.
6 ship types to pilot.
Over 50 items to equip -- weapons, shields, armor.
Open Source
Android version is also available on our web site.
MINIMAL SETUP
OS: Requires a 64-bit processor and operating system