Check it out! Switch to the open beta branch and give the game a whirl! Beware that there are likely to be bugs, crashes and all sorts. Please note that you will not be able to continue an old game after upgrading. Report any issues here The biggest thing to have happened is the integration of the Gestalt framework. What this means: - Modding is now much, much easier. Check out this wiki page with instructions on how to create ships and other items - Modules can more easily be added to the game. Simply drag the folder into the modules directory! - More ships! More guns! More [insert other item type here]s! All in various modules we've got under the Destination Sol organisation on GitHub. Note that some modules may be unstable There have been many other small changes and as such it's just impossible to list them all. Here are the highlights: - Significant code cleanups and enhancements - Many, many bug fixes (and probably just as many bug introductions!) - Brand new logo and animated menu background - Some UI tweaks, including a remade new ship screen in which you can select how many systems will be generated (up to 9!) - Some balance adjustments, including reducing the time between shots on the blaster - Continuing a game will now generate the very same world each time - In game console for cheating (use wisely)! Open it by pressing the tilde \` key and type `help` to see a list of commands - A splashscreen will now appear while the game is starting - Waypoints! Select anywhere on the map to mark for later. - You can now pan the map with your mouse - Faction enhancements. Increase your reputation among factions by buying things from them, or shoot at them to make them dislike you! For full contents, see https://github.com/MovingBlocks/DestinationSol/milestone/4 Notes for developers: - Help us out! If you have some spare time and some technical know-how, we welcome new contributors to our project. Check out how to get setup - Due to the nature of this beta release, there will inevitably be bugs that need to be fixed. Please come help us fix them :) - Unit tests have been introduced recently but they are sorely lacking. Please help us write some if you know what they are or are willing to learn! Featured modules: - federal - syndicate - salvage One module of paticular interest is warp which is a great example of what can be done with some custom code in a module. Aside from its awesome ships, it introduces a new and interesting gameplay mechanic (research). Download the pre-release from GitHub to try them out. Join us on Discord! discord.gg/terasology
Destination Sol
MovingBlocks
MovingBlocks
2015-02-05
Action Indie RPG F2P Singleplayer
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1349 reviews)
https://destinationsol.org/
https://store.steampowered.com/app/342980 
The Game includes VR Support
Destination Sol Depot Linux [205.1 M]
Key Features:
- Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes.
- Ability to seamlessly land on planets.
- 3 planet types.
- Enemies of many different types, ally fighters, traders, outposts.
- 6 ship types to pilot.
- Over 50 items to equip -- weapons, shields, armor.
- Open Source
Android version is also available on our web site.
- OS: Requires a 64-bit processor and operating system
- Processor: 1 GHz or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 300 MB available space
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