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BIRBOUT! 1.0 (Full Ver.) Patch Notes

Developers Address Ladies and gentlemen! We have done it. We have finally done it. BIRBOUT! is now fully released. Whilst there were a few other things I really wanted to do, at this point, I really need to take a mental health break, plus I can always patch all of this in later. The game is fully functional with only a few very minor bugs. These are known and can mostly be ignored though, since theyre rare or dont affect the gameplay or cause any significant trouble. Ill also patch them out soon. Its been a long 3-and-a-third year journey for us, and as we head into 2022, Ill be sure to keep updating the game with new features and content as we go down the road. BIRBOUT! is complete, but its far from finished. There were several cut features such as cutscenes and multiplayer and several things I want to experiment with thatll make BIRBOUT! a more fun experience. Look forward to new content sometime in the future! If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U Anyways, its been a wonderful experience, and Ill see you all back for another patch sometime after Christmas. Youre all a great community and a real bunch of good pals and Im so glad that you came along for the ride with us. As always, thank you all for reading, enjoy the release build and have fun! Thankyou! UI Overhaul -Complete revamp of the games main font. Transitioned from the beta LimeHex Jaggered Senserif to the chad Bweep!. Its the font youre reading this in right now! Its mostly just a cleaned up and redesigned version of the old font, keeping what worked and scrapping what didnt. -A completely new title intro and theme. The old title screen was good, but I wanted to do something very special, so I recomposed the title theme and added a cool intro animation. -Animated halftones on the UI -A Button Backplates option in the options menu to make the Main menu look like the Pause Menu. -A new design for the top score/health/seeds/time readout! Now has this cool diagonal look -A better intro card with a mini-scoreboard overview -Generally more polishing, plus placement fixes for the Main menu Major Features -Hitbox revamps and improved collisions with seed for all bird characters, especially Sunny and Plover. Less jjhhhhjank overall! -Improved game logic related to User save files and Campaign save files -Bosses now drop hats (and also wear them :D), this also co-insides with an update to RewardItem logic, which now checks for exact duplicates in your item list, and now tells you which Item you have picked up! -New bug report method. The old form has been scrapped and made way for a bug fix support category on our Discord server. -Far better optimisation then on Early Access builds, many heavy calculations have been taken out of Update() and have been given bespoke call scenarios. This means FAR less lag on menus. -Intro cutscene slightly improved with cleaner animation. -Added a new tink-tonk prompt with a lock and key when you walk into locked barriers. People got confused when come areas were locked, so I added this for better telegraphing. -Items now make a sound when selected on the Loadout! Bug Fixes -Improved logic related to the Boot Menu. The controls related to transitioning into the first cutscene have been fixed. Some buttons were updated. -Heavily refactored platform code to be simpler, more efficient and to have more failsafe checks. If you find any errors in your player log that arent stock Unity errors, youll know who to tell, and a fix wont be far away! -Added kill icons for the weapon you receive in M25 (spoiler-free patch notes!) for both top-half kills and bottom-half kills. Also gave it a unique item icon and fixed a rotation bug. Level Revisions -Many maps have had general difficulty balancing and polish updates. Special care was taken to Checkpoints and Warp nests this update to make none of them were floating in the air -Rebalances to remove some of the rougher edges -Some of the internal errors related to Missing refs have been addressed in terms of platforms. -M22, duplicate Magpie spawner fixed. -M4, getting stuck inside the platform fixed. Also carries over to Demo version. -Introduction Impass, better text, friendlier placement for plovers. Rebalances -Several bosses have had their health reduced to make them easier, as well as to make more loadouts viable against them. -Final boss has been more aggressive to compensate. What Ive Learned You know what, I just wanted to use this footnote to just say that Im grateful for all the positive experiences that everyone has given me. The Sunny community and how chill everyone has been over the years has been really nice, and this whole experience of making a game for myself has given me ton of newfound knowledge and experience. I am truly humbled by how many people respect what I do, and that I overcame this challenge with little to no experience. Through all the trials and tribulations of making this game, even as far back as the 0.1 and prototype days in 2018, I knew it would be worth it for the achievement, the experience and because I always believed in Sunny as a concept. The release of this is genuinely one of the highlights of my life, since its the first big achievement that I can truly call my own, and new path for myself that I build for myself. The core experience of the game is about as good as I could have imagined, and the fact that Im in a medium where its possible to go back and both figuratively and literally patch over your old mistakes to improve your work after release is a blessing that I will never, EVER take for granted. I promise that I will do my best to continue BIRBOUT! on with new fixes, features and levels. I care a lot about the future of this game, so I guess the ride continues... and I wouldnt have it any other way, nor would I ever miss it for the world. Good things are coming, so stay tuned. Merry Christmas everyone and have a nice rest of the year. Heres to 2022! and, as always, Thanks for reading, and take care! -Jazztache (1016Sun05Dec21)


[ 2021-12-05 00:31:34 CET ] [ Original post ]

BIRBOUT!
Jazztache Developer
LimeHex Publisher
2021-12-04 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • BIRBOUT! Depot (Linux) [513.45 M]
Game is not tagged as available on Linux on Steam.

BIRBOUT! is a hybrid platform shooter where you run, jump and screech through 30+ levels as Sunny The Cockatiel! Unlock 30 unique weapons along the way in this fast paced, easy to learn, hard to master, pickup and play birb game! Oh, and there's also 5000+ combinations of weapons. And there's hats. Have fun!

Desmond the Cat has stolen away your best friend Snowy and all of your weapons! But most importantly, your SEEDS! He's working along side the Plovers, who are tasked to stop Sunny at all costs.

You get three stock weapons right out of the gate, and along with Feathered Fury, There's also Mat Hatted Classics, six levels from the old beta versions of Sunny, where you can unlock hats for Sunny to wear!

So, what's different?


Sunny doesn't play like a traditional run and gun, almost all weapons are burst-damage weapons, with no automatics. Customise Sunny's loadout using 'Your Loadout' on the pause menu to change which weapons are equipped next life, and tackle any challenge the game throws at you any way you choose. Before you start unlocking weapons, the majority of enemies will be using exact copies of them in the level. Once you know how to play against a weapon, you can play with the weapon.

Eating seeds heals you, which drop from enemies or are found in secret mini-screens. Permanent weapon pickups are at the end of each stage, and you can use Warp Nests to jump to different parts of the stage and exit stages. Checkpoint Birdbaths can set your starting point closer to the goal, or can be smashed open with your weapons in order to get a lot of health, a time bonus and other bonuses.

Feathered frens!

We are also very big on community, so join our Discord server if you want to be a part of our community! We pride ourselves on being friendly and approachable, and if you have any questions... ask away!


Hope you enjoy!

GAMEBILLET

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MacGamestore

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