





BIRBOUT! 1.0.1 (Full Ver.) Patch Notes Developers Address Well that was quick! Some of you already found a bunch of bugs and some of the known ones also got fixed just now as well. Overall I think thisll be the last patch before the end of the year but knowing me I always love to do some little fixes here and there. If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U As always, UI Fixes -Fixed the end of level win screen from showing the wrong rank. A lot of that code has been re-worked and also new win text under the score is present! -Null Action on button was fixed, so the respawn button action logic is a bit cleaner. -Tab selector now tells the feather selector to set the colours properly for sliders, so that they are your favourite colour like other buttons. Input Fixes -Jumping and crouching now uses raw input instead of the interpolated input used for flying and running! The input lag everyone was talking about was just the games movement interp doing its job too well. It was basically some sort of phantom deadzone delay type deal. Enemies still use this (consistency with v1.0!), but now Sunny (player prefab) has a flag set on her movement script to bypass the interp for vertical movement and just use the raw value. Now the instant you hit the button (accounting for monitor delay), Sunny will jump or crouch. -You can press any Pause input (ESC, ENTER, START) to unpause from the menu. This was because the pause buffer checker was using scaled time (which is 0 when paused) instead of unscaled time. -Arrow keys can now be used for movement. Good if youre a lefty :D. Level Revisions -Fixed some platforms in All Hallows Tower that had their power button graphics set to null. Now it uses the correct graphic! -M2s second to last screen has had its wall flag set to false when exiting the screen from the top with plovers present. Caused some physics issues. and, as always, Thanks for reading, and take care! -Jazztache (1850Fri10Dec21)
[ 2021-12-10 10:15:03 CET ] [ Original post ]
🎮 Full Controller Support
- BIRBOUT! Depot (Linux) [513.45 M]
Desmond the Cat has stolen away your best friend Snowy and all of your weapons! But most importantly, your SEEDS! He's working along side the Plovers, who are tasked to stop Sunny at all costs.
You get three stock weapons right out of the gate, and along with Feathered Fury, There's also Mat Hatted Classics, six levels from the old beta versions of Sunny, where you can unlock hats for Sunny to wear!
So, what's different?
Sunny doesn't play like a traditional run and gun, almost all weapons are burst-damage weapons, with no automatics. Customise Sunny's loadout using 'Your Loadout' on the pause menu to change which weapons are equipped next life, and tackle any challenge the game throws at you any way you choose. Before you start unlocking weapons, the majority of enemies will be using exact copies of them in the level. Once you know how to play against a weapon, you can play with the weapon.
Eating seeds heals you, which drop from enemies or are found in secret mini-screens. Permanent weapon pickups are at the end of each stage, and you can use Warp Nests to jump to different parts of the stage and exit stages. Checkpoint Birdbaths can set your starting point closer to the goal, or can be smashed open with your weapons in order to get a lot of health, a time bonus and other bonuses.
Feathered frens!
We are also very big on community, so join our Discord server if you want to be a part of our community! We pride ourselves on being friendly and approachable, and if you have any questions... ask away!Hope you enjoy!
[ 6040 ]
[ 1538 ]
[ 1732 ]