





BIRBOUT! v1.0.3 (Full Ver.) Patch Notes Developers Address Well that was a short break. Anyways, welcome to 2022. Thisll be the year where the first big patches to the game will happen. Im also developing tools thatll make the process of getting builds out quicker, namely some scripts to automatically gets builds going. This one is mainly just to tweak some of the weapons a little bit. As always if you have any feedback on weapon balance, please join our Discord server! https://discord.gg/DaXYKw5W6U Im planning for this to truly be the last v1.0.X update, so itll be a while before the next patch. Code Changes Internally, OnFire and DoubleJump have been changed to Afterburn and Double_Jump. Underscores in effect names now get turned into spaces. Weapon Rebalances Ironcaw: Cooldown has been buffed from 2.5s to 0.8s Fire: Afterburn is no longer lethal. Stops dealing damage if you are on 1hp. The base hit can still kill though. Bug Fixes Fixed live scoreboard update in single level after switching maps. There's now an extra check for scoreboard init. Asset Fixes Fixed Treetop Hop Clear and Battle music track loops being out of sync after first loop. Took down the Christmas lights :) - I might make a Christmas mode later on. Holly-Jolly Hills will still be available under Misc until at least v1.1 though. and, as always, Thanks for reading, and take care! -Jazztache (1419Mon03Jan22)
[ 2022-01-03 04:16:33 CET ] [ Original post ]
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Desmond the Cat has stolen away your best friend Snowy and all of your weapons! But most importantly, your SEEDS! He's working along side the Plovers, who are tasked to stop Sunny at all costs.
You get three stock weapons right out of the gate, and along with Feathered Fury, There's also Mat Hatted Classics, six levels from the old beta versions of Sunny, where you can unlock hats for Sunny to wear!
So, what's different?
Sunny doesn't play like a traditional run and gun, almost all weapons are burst-damage weapons, with no automatics. Customise Sunny's loadout using 'Your Loadout' on the pause menu to change which weapons are equipped next life, and tackle any challenge the game throws at you any way you choose. Before you start unlocking weapons, the majority of enemies will be using exact copies of them in the level. Once you know how to play against a weapon, you can play with the weapon.
Eating seeds heals you, which drop from enemies or are found in secret mini-screens. Permanent weapon pickups are at the end of each stage, and you can use Warp Nests to jump to different parts of the stage and exit stages. Checkpoint Birdbaths can set your starting point closer to the goal, or can be smashed open with your weapons in order to get a lot of health, a time bonus and other bonuses.
Feathered frens!
We are also very big on community, so join our Discord server if you want to be a part of our community! We pride ourselves on being friendly and approachable, and if you have any questions... ask away!Hope you enjoy!
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