Desmond the Cat has stolen away your best friend Snowy and all of your weapons! But most importantly, your SEEDS! He's working along side the Plovers, who are tasked to stop Sunny at all costs.
You get three stock weapons right out of the gate, and along with Feathered Fury, There's also Mat Hatted Classics, six levels from the old beta versions of Sunny, where you can unlock hats for Sunny to wear!
So, what's different?
Sunny doesn't play like a traditional run and gun, almost all weapons are burst-damage weapons, with no automatics. Customise Sunny's loadout using 'Your Loadout' on the pause menu to change which weapons are equipped next life, and tackle any challenge the game throws at you any way you choose. Before you start unlocking weapons, the majority of enemies will be using exact copies of them in the level. Once you know how to play against a weapon, you can play with the weapon.Eating seeds heals you, which drop from enemies or are found in secret mini-screens. Permanent weapon pickups are at the end of each stage, and you can use Warp Nests to jump to different parts of the stage and exit stages. Checkpoint Birdbaths can set your starting point closer to the goal, or can be smashed open with your weapons in order to get a lot of health, a time bonus and other bonuses.
Feathered frens!
We are also very big on community, so join our Discord server if you want to be a part of our community! We pride ourselves on being friendly and approachable, and if you have any questions... ask away!
Hope you enjoy!
[u]BIRBOUT! v1.1a (Full Ver.) Patch Notes[/u]
Developers Address
Hey everyone! Its been a while since I have updated BIRBOUT!. Recently, in my extended break from working on the game, a recent stream popped up, and encountered a major bug with the games ending.
There were also a bunch of minor bugs that were discovered in that same stream that really bothered me and affected the experience of the game. This Hotfix seeks to remedy these issues.
As always if you have any feedback on absolutely anything, please join our Discord server! https://discord.gg/DaXYKw5W6U
Also, the playtest sessions are a fun time, so consider joining!
Bug Fixes
Fixed the ending not triggering after defeating the final boss. Thanks melharucos for catching that on stream!
Fixed some performance and text scaling issues with the compass arrows.
Fixed some sprite layering issues, this includes some that werent in v1.1, but were discovered in the editor.
Fixed layering and text rendering issues on seeds.
Revised the compass arrows to make sure there are no bugs.
Disabled uncapped framerate due to an ongoing acceleration bug.
Fixed missing music on Molded Mines (Unity import glitch)
Text Changes
Fixed a long-standing typo on the game. runthough runthrough
Added commas between individual items on the end-of-level screen for better readability.
Map Rebalances
Sky High Climb has had some of its looping screens changed to not loop anymore, due to confusion with newer players.
Magpie Meadows spawn point is slightly higher to prevent clipping though the floor.
and, as always, Thanks for reading, and take care!
-Jazztache (1046Mon13Jne22)
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