Patch Notes -- Dec 7
[ 2021-12-08 04:36:41 CET ] [ Original post ]
I'm going to be a bit more careful about spoilers for any puzzle mechanics in these patch notes moving forward. I'll mark spoilers with the island whose mechanics they spoil. (Note: if you've discovered the island but haven't yet fully explored its mechanics, you may still be spoiled! Reader beware.)
Gameplay
- Bookmarks for uncompleted puzzles are now saved when you leave the puzzle.
- Warning: Puzzle updates WILL invalidate saved bookmarks (for the updated puzzles only). (Sorry about this last bit; it's hard to create an algorithmic way of restoring your state within in a puzzle when the puzzle changes.)
- I've opened a public beta branch on Steam called "prev-version", which will be the build of the game before the most recent update. (For example, right now it is set to the Dec 6 build.) (This is not a great solution to the above problem but it may be better than nothing for someone at some time.)
Bugfixes
- Exiting a puzzle with bookmarks filled no longer causes the "new bookmark" button to be hidden when entering a different puzzle
- Deleting the last bookmark no longer automatically clicks the "new bookmark" button
- The two unfinished monster ideas were removed from the editor's "set recipes" panel (adding these to puzzles can cause crashes; they're very unfinished!)
- The "exit" tooltip no longer hangs over the player when restoring a bookmark to a state where the player (Island V)[spoiler]is frozen[/spoiler]
Puzzles
- castle: Fixed an unintended solution.
Bean and Nothingness
RBOR Games
RBOR Games
2021-12-01
Indie Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(135 reviews)
http://beanandnothingness.com
https://store.steampowered.com/app/1706090 
Bean and Nothingness Linux Content [5.68 M]Bean and Nothingness Windows Content [7.8 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Bean and Nothingness is a challenging, turn-based puzzle game in which you turn beans into monsters to help you -- but then these same monsters will get in your way.
Each puzzle has a set of recipes -- instructions for how to create various monsters. In the puzzle below, the books in the lower-left show that you can create the orange dinosaur-looking monster (a "roller") by combining a red and yellow bean, or the yellow circle-looking monster (a "bomb") by combining two green beans.
Putting the right combination of beans on a grassy tile and shooting it with your magic wand will create a monster. These monsters can help you -- for instance, both the roller and the bomb are capable of destroying the cracked blocks between you and the goal tile in the puzzle above. But these monsters can also get in your way -- the roller will roll at you if it sees you, and if it catches you, you'll die! Likewise, getting caught in the bomb's explosion kills you.
As you progress in the game, you'll meet new monsters (and other mechanics); for each monster, you'll have to learn how it behaves in some easy puzzles, and then move on to more difficult puzzles, where you'll have to combine the mechanics you've learned in new ways.
Expect puzzles that:
Bean and Nothingness is a long game, with over 180 puzzles, with difficulties from "elementary" to "extremely challenging". New puzzles open up quickly, so you should never be stuck on only a few puzzles with nothing new to try.
Additional Features
Each puzzle has a set of recipes -- instructions for how to create various monsters. In the puzzle below, the books in the lower-left show that you can create the orange dinosaur-looking monster (a "roller") by combining a red and yellow bean, or the yellow circle-looking monster (a "bomb") by combining two green beans.
Putting the right combination of beans on a grassy tile and shooting it with your magic wand will create a monster. These monsters can help you -- for instance, both the roller and the bomb are capable of destroying the cracked blocks between you and the goal tile in the puzzle above. But these monsters can also get in your way -- the roller will roll at you if it sees you, and if it catches you, you'll die! Likewise, getting caught in the bomb's explosion kills you.
As you progress in the game, you'll meet new monsters (and other mechanics); for each monster, you'll have to learn how it behaves in some easy puzzles, and then move on to more difficult puzzles, where you'll have to combine the mechanics you've learned in new ways.
Expect puzzles that:
- Challenge you to come up with creative ideas
- Require you to make efficient use of resources
- Test your ability to manage "tactics"-like, grid-based interactions
Bean and Nothingness is a long game, with over 180 puzzles, with difficulties from "elementary" to "extremely challenging". New puzzles open up quickly, so you should never be stuck on only a few puzzles with nothing new to try.
Additional Features
- A colorblind-friendly mode gives the beans distinct shapes.
- Controller is supported, although the game is best experienced on keyboard.
- Controls are customizable.
- MacOS and Linux support is planned, although we cannot guarantee anything yet.
MINIMAL SETUP
- Processor: 3.0+ GHz. 32 bitMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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