This patch is for the Windows and Linux versions only.
Puzzles
- "thin line of slime" - removed an unintended solution.
- "little bean in a big pond" - removed an unintended solution.
- "unusual retrieval" - removed a superfluous yellow bean.
- "short fuse" - removed a useless recipe.
- renamed the second puzzle called "playground" to "kuroyama's playground".
Bugfixes
- Fixed a longstanding bug where undoing after making a bookmark, and then saving and reloading, could load the player into the wrong state.
- Fixed a crash that could occur when [Island VII] [spoiler]undoing after a vine standing on an EKC ate a bean.[/spoiler]
- Fixed a crash that could occur when attempting to save long puzzle replays.
- Erasing a quest now actually erases the data in the save file.
- The game no longer remains desaturated when warping out of a puzzle while dead.
- [Island IV] [spoiler]Cloud monsters no longer shoot the player through forcefields if the player attempts to walk past them while they are being pulled by a vine.[/spoiler]
Bugfixes
- Converted all sound effects to a standard format to hopefully reduce instances of "buzzing".
Puzzles
- "a thin line of slime": Fixed an unintended solution, and hopefully constrained the puzzle a tiny bit.
This patch hotfixes a sound bug introduced on Windows in the most recent patch.
Gameplay
- (Island IV) [spoiler] Fixed an edge-case where vines could sometimes grab "through" another vineable object (most easily spotted in interactions with rollers during their initial lunge) [/spoiler]
Bugfixes
- Linux: Fixed an issue where text display was sometimes garbled.
- Linux: Removed some ambient sound effects to try to alleviate an issue with sound, which could cause a weird buzzing noise in many places.
- Windows: fixed an issue where the save directory sometimes wasn't parsed correctly when the username had Unicode characters.
- (Island VI) [spoiler] Fixed an animation issue with iceblocks that got destroyed the turn they were created. [/spoiler]
- Fixed a visual issue with the bookmark fade.
- (Island IX) [spoiler] Recipe tiles no longer flash a roller image at the start of a custom puzzle. [/spoiler]
Puzzles
- "from below": Fixed an unintended solution.
- "thunderous guardian": Removed an extraneous switch (that was under a wall)
- "the land without yellow": Yet again attempted to fix an unintended solution. Alas.
- "a thin line of slime": Fixed an unintended solution.
- "explosive shortage": Fixed an unintended solution.
Gameplay
- In custom puzzles: Bookmarks are now saved when you leave the puzzle (Note: the current state is NOT saved, unlike the main quest, so make a bookmark if you want to save your progress). Saved bookmarks are deleted upon completion of the puzzle.
- Replays can now be watched step-by-step by pressing F8 while showing the replay. (Any move key advances the replay; undo should go backwards, though this may have bugs.) Press F8 again to exit step-by-step mode.
Bugfixes
- (Island 5) [spoiler]A bean held by a frozen, submerged bucket now is properly destroyed along with the bucket when its tile explodes.[/spoiler]
- Shoves should no longer be propagated through held objects.
- Fixed a game crash that occurred when quickwarping into an island while also teleporting into it.
Puzzles
- "pincer pond": Difficulty lowered to 3.
- "the land without yellow": Revamped to try to push the intended solution. This probably makes the puzzle a bit harder.
- (Island 3): The puzzles "cloudy reef" and "fickle friend" have had their locations swapped, as the latter was judged too difficult for the intro area.
Fixed a silly unintended solution the last patch introduced to "from below". Oops!
Gameplay
- (Island 7) [spoiler]An uncolored EKC with a vine on top of it now properly grabs the first bean that vine drags in.[/spoiler]
Bugfixes
- Fixed some bugs that occurred after re-entering a completed puzzle and hitting undo.
- Fixed the grid display in two of the unused tilesets (accessible through the editor).
Puzzles
- "from below": Revised to both prevent an unintended solution and make the intended solution a bit clearer.
- "little bean in a big pond": Fixed an unintended solution.
- "forgotten switch": Fixed an unintended solution. (May have also clarified the puzzle a bit.)
- "disappearing act": Fixed an unintended solution.
- "reaching for it": Fixed an unintended solution.
- "storm brewing": Fixed an unintended solution.
Fixed a bug where the player could be softlocked out of endgame content in certain circumstances.
Editor
- Added an option to update a specific workshop submission (by providing the workshop ID).
- The editor now saves the last input author name as a global default.
Bugfixes
- Pressure switches that are being held down on the first turn of a custom puzzle now properly glow.
Fixed a bug where puzzle workshop IDs weren't saving properly, causing custom puzzle progress to not be tracked for workshop puzzles that weren't updating, and making it sometimes impossible to update a workshop entry from the original puzzle file.
This fixes a small bug involving the language selection screen that was introduced in the update that went live earlier today. (This patch affects the Linux version the game; Mac and Windows were updated earlier.)
Steam Workshop comes to Bean and Nothingness! Here's a full changelist:
Custom Puzzles, Editor, and Steam Workshop
- Custom puzzles can be uploaded to, and downloaded from, the Steam Workshop.
- Anytime you solve a puzzle while testing it inside the editor, your solution is saved as the "dev solution" for the puzzle. Puzzles must have a dev solution attached to be uploaded to the Steam Workshop.
- The editor now highlights conflicts in red -- these are objects that cannot occupy the same tile, or objects placed outside of the puzzle. The game will refuse to play puzzles with conflicts (though you can save and load them through the editor).
- The game now tracks whether you've solved a custom puzzle (and saves a replay of your solution). A green checkmark will appear next to solved puzzles in the custom levels screen.
- You can now place iceblocks in the editor. (Iceblocks placed over water will automatically sink, which is permanent; moving a sunken iceblock out of the water is a conflict.)
Gameplay
- Bugfix: (Island V) [spoiler]Fixed a regression where rollers were bumping you if you froze on the tile immediately next to them.[/spoiler]
- Bugfix: (Island V) [spoiler]Fixed a bug where a bean inside a sunken, frozen bucket was able to be grabbed by a vine (or shot at by a cloud).[/spoiler]
Bugfixes
- Made a small change to try to improve vsync issues for some players (that we have been unable to reproduce locally).
- Fixed a bug where bookmarks were invalidated after warping out of and into a puzzle with forcefields.
Puzzles
- "overeager friend": Redesigned to remove the confusing yellow bean (that was preventing an unintended solution).
- "a thin line of slime": Fixed an unintended solution.
- "none shall pass": Modified to prevent a particularly janky solution that obscures the main idea.
- "eichinger's machine": Fixed an unintended solution (and improved the design a bit).
- "short fuse": Fixed an unintended solution? Maybe? Finally?
- "twisty path": Fixed an unintended solution.
- "a clever idea": Fixed an unintended solution.
Gameplay
- (Island IV) [spoiler]Bugfix: The player now dies when being dragged by a vine through a tile directly next to a roller.[/spoiler]
- (Island IX) [spoiler]Made the bunny stationary once it reaches its spot inside a puzzle, while you are solving the puzzle, to try to make it less distracting.[/spoiler]
Bugfixes
- Fixed a crash on loading that would occur if you quit the game after doing 10k or so moves inside a puzzle
- Made the back button (B by default) go back on the control-setting menu.
- Polished some object selection code in the editor when beans and another object were on the same tile.
Puzzles
- "short fuse": Fixed an unintended solution.
Gameplay
- (Island IV) [spoiler]Bugfix: The player now dies when being dragged by a vine through a tile directly next to a roller.[/spoiler]
- (Island IX) [spoiler]Made the bunny stationary once it reaches its spot inside a puzzle, while you are solving the puzzle, to try to make it less distracting.[/spoiler]
Bugfixes
- Fixed a crash on loading that would occur if you quit the game after doing 10k or so moves inside a puzzle
- Made the back button (B by default) go back on the control-setting menu.
- Polished some object selection code in the editor when beans and another object were on the same tile.
Puzzles
- "short fuse": Fixed an unintended solution.
Fixed a crash introduced by the "Unicode support" update that occurred when trying to change resolution settings. (This fix is for the Linux build; it was fixed for Windows and MacOS earlier today.)
Fixed a crash introduced by the "Unicode support" update that occurred when trying to change resolution settings. (This is fixed on the Windows and MacOS builds; it will be fixed on the Linux build later today.)
This patch just adds Unicode support for the game's text file (necessary for adding text in languages containing non-ascii characters).
This patch is just an attempt to hotfix an issue that can potentially arise with saves, if the game is unable to write to its default save folder.
This patch is primarily a hotfix for a MacOS display bug that could cause computer softlocks. The Linux version is not yet up-to-date with the gameplay changes (but will be by the end of the week).
Gameplay
- (Island 6)[spoiler]A blob caught in an explosion as it tries to move no longer successfully moves, then transforms (it just transforms on the spot).[/spoiler]
Bugfixes
- Removed "borderless" option on Mac, and the option called "fullscreen" now causes the game to run in fullscreen borderless. (In the old version, changing your game mode to "fullscreen" on Mac prevented you from command-tabbing out of the game, and in rare cases could cause a computer softlock requiring a restart; these should no longer be true.)
- Stopped saving the config file to the cloud, since it doesn't make sense to want to sync display settings across different machines.
Puzzles
- "disappearing act": Fixed an unintended solution (that was quite reasonable and probably the one most solvers found. The puzzle will feel harder now).
You can now play Bean and Nothingness on Mac (OS version Catalina 10.15 or higher) and Linux/SteamOS!
Bugfixes
- Island 6: [spoiler]The blob no longer transforms into a roller when standing next to the player as she is hit by a roller.[/spoiler]
- When testing a puzzle in the editor, the puzzle should no longer sometimes be displayed off-center.
Bugfixes
- Fixed a bug where (Island 7)[spoiler]EKC's never entered the "grabby" state when built on top of a sunken iceblock[/spoiler].
- Game now should display an error message (instead of crashing) when trying to load an invalid custom level.
- Fixed a bug where the player could be locked in place after winning.
Bugfixes
- Fixed a bug where deleting a bookmark could cause the wrong bookmark to be deleted.
- Slightly reduced the brightness of colorblind symbols on bean switches.
- Closing the game while watching a replay no longer saves that state as your current puzzle state (instead, when you next open the game, you will be at the entrance to that puzzle).
- "Backspace" now also deletes things in the editor (in addition to "Delete"), since many keyboards lack an easily-accessible "Delete" key.
Puzzles
- "give it a good shove": Added slime under the first bomb, to force a shove at the start of the puzzle.
- "forever friends": Fixed an unintended solution.
Gameplay
- Added a button on the main menu to open the custom puzzles folder in Explorer.
Bugfixes
- Fixed the text on the second island pointing you to the directory "in the main temple" so that it now correctly points to the directory "on Initiate's Island".
Bugfixes
- Saved bookmarks now also remember the moves used to get to them, so loading from a saved bookmark (after leaving and re-entering a puzzle) no longer corrupts replay data. (Note: This is only true for bookmarks saved after this update; bookmarks saved before this update will still transfer over, but will not give valid replays when used.)
Puzzles
- "bean cross": fixed an unintended solution.
- "just one drop": fixed an unintended solution.
- "commitment": major changes to fix an unintended solution; happily, this also streamlines the puzzle a bit.
Bugfixes
- Refactored the undo system in an attempt to catch some rare, hard-to-replicate bugs causing undos to not work correctly.
Puzzles
- "twisty path": Made the puzzle require more strict resource use.
- "learning to fly": Fixed an unintended solution.
Bugfixes
- Resetting multiple times in a row inside a custom puzzle no longer corrupts undo data.
- Made some other minor changes to the undo system to attempt to add stability.
This patch contains some preparatory work for cross-platform compatibility.
Puzzles
- "in the freezer": some modifications to fix an unintended solution.
Bugfixes
- Made profile saves atomic operations to attempt to reduce the chance of data corruption.
Puzzles
The following two puzzles were changed in the last patch (for which the patch notes seem to have gotten clobbered):
- "merrily it rolls along": Fixed an unintended solution.
- "four tiny islands": Changed the basic layout to fix an unintended solution and make the puzzle slightly smaller; solving it should still roughly as difficult as before.
As of this patch, the game backs up your save files any time the game is run with a newer version than the last time you backed up. These backups are called backup0.sav, backup1.sav, etc, in the game's save folder.
Bugfixes
- Fixed a couple bugs that caused undo data to get corrupted when leaving & re-entering a puzzle. We really appreciate the feedback we've gotten from y'all about these bugs on our Discord server :D
Puzzles
- "the land without yellow": Fixed an unintended solution.
- "indestructible": Fixed an unintended solution.
Bugfixes
- (Island 7)[spoiler]The Eichinger-Kuroyama Creature now acts on the first turn of the puzzle.[/spoiler]
Puzzles
- "purple bean eater": Slightly modified to account for new timing issues introduced by a bugfix above.
- "little bean in a big pond": Fixed an unintended solution.
Bugfixes
- Switch and door highlighting is now hidden whenever the mouse cursor is hidden
- Game no longer crashes when trying to play or edit a custom puzzle with nothing selected
- Add helper text when custom puzzles folder is empty
Puzzles
- "not making it": fixed an unintended solution.
- "line of no beans": fixed an unintended solution, and (hopefully) restricted the possibility space a bit
Gameplay
- Data for your most recent puzzle is now saved even when you exit: Simply walk back into the puzzle and hit "undo" to restore to the moment before you left. (This is also now explained on a table in the second area of Island II.)
- Mechanics change: It is no longer possible to (Island V)[spoiler]walk past an ice monster that's being pulled in by a vine without being frozen[/spoiler]. This makes this behavior consistent with (Island IV)[spoiler]how cloud monsters work in this same situation[/spoiler]. No intended puzzle solutions were broken by this change (but at least one unintended solution was).
- Added island numbers on the temple map even when the island is unexplored (this helps when you have several unexplored islands)
Bugfixes
- Beans that were created recently no longer sometimes change their orientation randomly when undoing
Bugfixes
- A few of the doodads in the temple were incorrectly showing the "read" popup (instead of just showing their flavor text) and were fixed.
Puzzles
- "friendly neighbors": Substantially revised to (hopefully, finally) remove a set of unintended solutions.
- "a helping hand": Fixed an unintended solution.
- "getting around": Fixed an unintended solution.
I'm going to be a bit more careful about spoilers for any puzzle mechanics in these patch notes moving forward. I'll mark spoilers with the island whose mechanics they spoil. (Note: if you've discovered the island but haven't yet fully explored its mechanics, you may still be spoiled! Reader beware.)
Gameplay
- Bookmarks for uncompleted puzzles are now saved when you leave the puzzle.
- Warning: Puzzle updates WILL invalidate saved bookmarks (for the updated puzzles only). (Sorry about this last bit; it's hard to create an algorithmic way of restoring your state within in a puzzle when the puzzle changes.)
- I've opened a public beta branch on Steam called "prev-version", which will be the build of the game before the most recent update. (For example, right now it is set to the Dec 6 build.) (This is not a great solution to the above problem but it may be better than nothing for someone at some time.)
Bugfixes
- Exiting a puzzle with bookmarks filled no longer causes the "new bookmark" button to be hidden when entering a different puzzle
- Deleting the last bookmark no longer automatically clicks the "new bookmark" button
- The two unfinished monster ideas were removed from the editor's "set recipes" panel (adding these to puzzles can cause crashes; they're very unfinished!)
- The "exit" tooltip no longer hangs over the player when restoring a bookmark to a state where the player (Island V)[spoiler]is frozen[/spoiler]
Puzzles
- castle: Fixed an unintended solution.
Gameplay
- Frozen bombs no longer explode when running into another bomb
- Trying to move while being held now causes you to turn instead
- Switches no longer do anything when a puzzle is in the "completed" state
- Objects held by vines now have their visual position properly updated when that vine is frozen by an ice monster being pulled in by a different vine
- "Exit" popup no longer shows up when entering a puzzle you previously warped out of
- Slowed down the page-turn animation on the recipe books a bit
- "pillars and blocks": Fixed an unintended solution.
- "friendly neighbors": Fixed an unintended solution.
- "and don't come back": Substantially reworked.
Patch Notes Gameplay
- Fixed a bug that allowed you to sometimes get hit by a roller and not die, by having a different monster walking into your tile at the same time
- Colorblind icons now appear/disappear immediately on the inventory panel when the mode is toggled from the in-game menu
- Fixed an issue with the (undocumented) "read replay from clipboard" feature (F5 to save to clipboard, F9 to read)
- Reduced difficulty of "snow shoe" to 3
- Increased difficulty of "slippery when wet" to 4
- Removed unnecessary roller recipe from "icy circle"
- Removed an unintended solution to "indestructible"
Some puzzle updates:
- Fixed a pair of unintended solutions to "friends forever" and "forever friends"
- Fixed an unintended solution to "little bean in a big pond"
- Moved the entrance to "eyes of the storm" to make it harder to accidentally exit
Fixed a few bugs:
- Beans in the inventory panel now draw with shapes properly when in colorblind mode.
- Hitting [Enter] while in a puzzle no longer brings up the menu, toggles the grid, and resets the puzzle all at once (these were all unintended).
- Removed an unnecessary bean from "panopticon".
- Removed two unintended solutions from "cave-in".
We're pleased to announce our release date for the Windows version!
Bean and Nothingness is a tricky 2D puzzler about making monsters out of beans. Come watch a chill stream of someone working on a few puzzles, and chat with the devs! Check out this stream if you like games that are deep, games that are challenging, and games where the main character has a pet bunny. [previewyoutube=GZ7PRBcBfE0;leftthumb][/previewyoutube]
Bean and Nothingness
RBOR Games
RBOR Games
2021-12-01
Indie Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(135 reviews)
http://beanandnothingness.com
https://store.steampowered.com/app/1706090 
Bean and Nothingness Linux Content [5.68 M]Bean and Nothingness Windows Content [7.8 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Each puzzle has a set of recipes -- instructions for how to create various monsters. In the puzzle below, the books in the lower-left show that you can create the orange dinosaur-looking monster (a "roller") by combining a red and yellow bean, or the yellow circle-looking monster (a "bomb") by combining two green beans.
Putting the right combination of beans on a grassy tile and shooting it with your magic wand will create a monster. These monsters can help you -- for instance, both the roller and the bomb are capable of destroying the cracked blocks between you and the goal tile in the puzzle above. But these monsters can also get in your way -- the roller will roll at you if it sees you, and if it catches you, you'll die! Likewise, getting caught in the bomb's explosion kills you.
As you progress in the game, you'll meet new monsters (and other mechanics); for each monster, you'll have to learn how it behaves in some easy puzzles, and then move on to more difficult puzzles, where you'll have to combine the mechanics you've learned in new ways.
Expect puzzles that:
- Challenge you to come up with creative ideas
- Require you to make efficient use of resources
- Test your ability to manage "tactics"-like, grid-based interactions
Bean and Nothingness is a long game, with over 180 puzzles, with difficulties from "elementary" to "extremely challenging". New puzzles open up quickly, so you should never be stuck on only a few puzzles with nothing new to try.
Additional Features
- A colorblind-friendly mode gives the beans distinct shapes.
- Controller is supported, although the game is best experienced on keyboard.
- Controls are customizable.
- MacOS and Linux support is planned, although we cannot guarantee anything yet.
- Processor: 3.0+ GHz. 32 bitMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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