Name | HyperRogue | ||
Developer | Zeno Rogue | ||
Publisher | Zeno Rogue | ||
Tags | |||
Release | 2015-01-16 | ||
Steam | 4,09€ 3,59£ 4,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  4  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | HyperRogue Linux32 [47.42 M] HyperRogue Linux64 [47.35 M] |
Again, it was quite a long time since the last major update (12.0, from 2021). Of course, the work never stopped -- improvements were continuously added to the game, so if you were following HyperRogue closely, you have seen these. For less active followers, here is a summary of the most interesting new stuff. |
Quite a long time since the last update! Version 12.0 fixes this. It includes two new lands, VR support, and has many other feature and improvements! |
While we have worked a lot on HyperRogue recently, we concentrated mostly on experimental features; for people interested in the classic, core non-Euclidean puzzle-roguelike gameplay, the most interesting thing is probably the lands, and there have been no new lands for some time. Version 11.3 includes three new lands, and has many other feature and improvements! |
The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. However, there are more interesting geometries possible in three dimensions! |
While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geometries, and new game modes. |
The new update includes: three new lands, new game mode, new music, and some new features. See more on the blog: |
After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing the grid or presentation. There is also a new competitive mode focused on non-standard geometries! |
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). |
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). |
HyperRogue 10.1 includes four new lands, and many gameplay, user interface, and graphical improvements. See more details on the blog: |
HyperRogue 10.1 includes four new lands, and many gameplay, user interface, and graphical improvements. Train your non-Euclidean fighting skills in the Hunting Ground, avoid the everflowing lava in the Volcanic Wasteland and awakening the statues of Terracotta Warriors, and brave the Blizzard! See more details on the blog: |
http://steamcommunity.com/sharedfiles/filedetails/?id=1087070311 |
http://steamcommunity.com/sharedfiles/filedetails/?id=1087070311 |
HyperRogue 9.4 is released! It includes two new lands, one new Crossroads variant, and some other improvements. See more on the blog: http://zenorogue.blogspot.com/2017/03/hyperrogue-94.html |
HyperRogue 9.4 is released! It includes two new lands, one new Crossroads variant, and some other improvements. See more on the blog: http://zenorogue.blogspot.com/2017/03/hyperrogue-94.html |
HyperRogue 9.3 is released, with three new lands! |
HyperRogue 9.3 is released, with three new lands! |
HyperRogue 9.2 is released! It includes several upgrades aimed at making HyperRogue look more like a modern game: three dimensional view, movement animations, particle effects, and sound effects. Read more on the blog: http://zenorogue.blogspot.com/2016/12/hyperrogue-92-3d-hyperbolic-animations.html |
HyperRogue 9.2 is released! It includes several upgrades aimed at making HyperRogue look more like a modern game: three dimensional view, movement animations, particle effects, and sound effects. Read more on the blog: http://zenorogue.blogspot.com/2016/12/hyperrogue-92-3d-hyperbolic-animations.html |
This release brings some gameplay improvements, major overhaul of the user interface, and a Halloween-themed minigame -- new special mode for with a special "land" in it! |
This release brings some gameplay improvements, major overhaul of the user interface, and a new special mode with a special "land" in it. |
This release includes three new lands, many UI improvements, turn-based multiplayer, and some other minor things. Fight Trolls and Krakens, and use a magical sword! Have fun! |
This release includes three new lands, and some artistic hyperbolic fun. Climb infinite trees, slay or ride dragons, and save tortoises! |
Quite a long time from the last update, but it is quite a big one! |
HyperRogue 8.1 has been released! This update includes three beautiful new lands, new Yendor challenges, shmup mode improvements, Orbs easier to tell apart, and some small bugfixes. See more on the blog: http://zenorogue.blogspot.com/2015/12/hyperrogue-81-happy-holidays.html |
HyperRogue 8.0 is released! |
HyperRogue 7.4 is released! |
This version adds a new quest, the map editor (the map editor was already there in the last patches, but you can save your maps now), and several other minor improvements. |
The highlights are two new lands (Palace and Living Fjord), and the shoot'em up mode can now be played with two players (local coop). Also, keys can be configured in the shmup mode (also for directional movement), and the way of getting to some lands should be clearer now. |
Version 7.1 of HyperRogue is released! |
Ever wanted to know how a game with smooth space and time would work in the hyperbolic plane? Well, I did. But why create a new game when I could just port HyperRogue instead? |
Some new lands and features are already planned for HyperRogue 7.0, but we need to fix all the remaining issues with HyperRogue 6.x first! :) The new version, HyperRogue 6.6, has the following minor bugfixes:
Also, some technical changes which should not be visible to normal players (unless there are any bugs):
Have fun! |
No new lands or other new big features in this update, but there were several small improvements: Have fun! |
HyperRogue 6.4 changes some things about Golems, and introduces several new interface options. Have fun! |
HyperRogue 6.3 brings new Orb types to the new lands (Temple and Camelot). Orb of Dragon allows one to throw fire just like the Cultists, while Orb of Trickery allows the player to place illusions of themselves. Additionally, more monsters now take invisibility/friends/illusions into account. |
HyperRogue has been updated with two new lands, Camelot and Temple of Cthulhu! Both are based on circular shapes, contrary to the previous lands, which were bounded by straight lines. Camelot can be found in the Crossroads after finding five Emeralds, and it is a puzzle land where you have to find the center of a circle, while Temple of Cthulhu can be found in R'Lyeh after finding five statues of Cthulhu, and is actually an infinite sequence of infinite circles (horocycles). See the dev blog for the details. |
HyperRogue has been updated with five new lands (6.0)! See more features of hyperbolic plane, such as circles, and dense regular patterns of ultraparallel lines. Visit a land where huge armies of bugs of various colors fight battles, and a land full of magical Orbs, where enemies are appropriately powerful too. And most importantly, have fun! |
Have you wondered whether the hyperbolic geometry of HyperRogue does indeed affect gameplay, or is it just an irrelevant gimmick? In HyperRogue 5.3 you can find this out yourself! Euclidean mode is available on the third page of the Settings. The usual Achievements and Leaderboards cannot be obtained from the Euclidean mode, but there is one special Euclidean achievement. |
A small update (5.1) this time: Have fun playing! |
HyperRogue is updated again (v5.0)! It includes two extra lands:
Despite adding new lands, it is still sufficient to get treasures in 9 lands to reach Hell. Collecting Hyperstones requires mastering all lands, and also it has been rebalanced, so new 5.0 leaderboards have been created for Hyperstone-related scores. This version also includes numerous minor bugfixes, gameplay and user interface enhancements. It also includes support for multiple languages (Polish is ready, German and Turkish should come soon -- please contact me at zeno@attnam.com if you want to translate HyperRogue to another language). Don't get burned by Fire Fairies, don't drown in Cocytus, and have fun! |
This update (4.6) fixes several minor things: Have fun! |
This update (4.5) fixes some achievements which were not working correctly previously (collect Orb of Yendor, and achievements concerning Mirror Shards and Elixirs of Life). Moreover, HyperRogue for Steam is now also available for OSX! |