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Name | HyperRogue | |
Developer | Zeno Rogue | |
Publisher | Zeno Rogue | | |
Tags | Singleplayer Multiplayer Co-op | | |
Release | 2015-01-16 | |
Steam | 4,09€ 3,59£ 4,99$ / 50 % |
News | 42 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  4  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/342610  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | HyperRogue Linux32 [47.42 M]
HyperRogue Linux64 [47.35 M]
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LINUX STREAMERS (2)
HyperRogue 6.6 |
Some new lands and features are already planned for HyperRogue 7.0, but we need to fix all the remaining issues with HyperRogue 6.x first! :) The new version, HyperRogue 6.6, has the following minor bugfixes:
- Some bugs related to Mimics (Mirages and Mirror Images) have been fixed: they are now destroyed when they stray too far away, when you teleport, or when they attack an Ivy. (If they were not destroyed in these situations, it could potentially lead to weird behavior.) Also, they no longer change their direction without a reason in the Alchemist Lab.
- Walls left by killed Vine Beasts are now more visible in the Hive.
- Shift-clicking on a cell now does nothing if it is impossible to cast a spell from a ranged Orb at the given location.
Also, some technical changes which should not be visible to normal players (unless there are any bugs):
- I have decided to include the up-to-date source code with HyperRogue. So if you know a bit about programming, and want to know how the new lands in 6.x are implemented, the exact rules, or maybe even create some mods or variants, it is more possible now. Source code is in C++, under GPL. It does not include Steam-specific stuff. When HyperRogue 7.0 comes, the source code for new lands will be included too! :)
- HyperRogue's log file has been improved a bit. The implementation is much more clean, and it lists achievements gained, and data proving that the scores have been achieved in an official paid version of HyperRogue. This could be potentially used to prevent some forms of cheating by tampering with saved games (although it is possible to cheat anyway, just a bit harder).
Have fun!
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[ 2015-05-11 16:17:58 CET ] [ Original post ] |