The following features and improvements have been implemented in version 0.4.0.
News:
Added photo mode to make it easier to take screenshots by hiding interface elements.
- Added a button for activating photo mode and the associated shortcut.
- A message appears for a few seconds when the player activates photo mode.
Save set up for player babies position.
New button visuals (quests, skills, photo mode, hunting view, den, progeny).
Added visual effect when player is hungry.
Added a visual effect when the player is thirsty.
Added a visual effect when the player's life decreases if they are either thirsty or hungry.
Added a visual effect when the player sprints.
Added a visual effect when the player is tired.
Improvements:
Added a message at the beginning of the game encouraging new players to follow the tutorial to the end to obtain level 2.
The cursor is now disabled by default when the player enters the game.
It is no longer possible to drink when the player is jumping, falling, swimming or when carrying a piece of meat in his mouth.
Attack is now disabled when the player is swimming.
The player can no longer eat the meat when it is in his mouth (it must be put back first).
The camera no longer treats objects and other animals as a wall and keeps its distance from the player when colliding with them.
The game is now paused when the player dies.
Improved interactions and overlaps between interfaces:
- When the death message is displayed and the player opens the menu, it disables.
- When the respawn message is displayed and the player opens the menu, it disables.
- When the player respawns, other UIs update correctly.
- When the death message pops up, the spawn or call button for its cubs will disable, then they will properly update when the death message is closed.
- When the menu is displayed, the button of reproduction or call of its small ones is deactivated, then they recover correctly when closing the menu.
The heart-shaped particles appearing after the success of a seduction or a reproduction, instantiate themselves at the position of the player and no longer follow him when the latter moves.
Hunter view sphere shadows have been removed.
When the player fails his seduction, a screen appears to inform him that his potential partner has left and that he must find another one.
When the player enters the game, a fade occurs.
Change in fatigue system:
- When the player has no more fatigue points, then he can no longer run until he has obtained at least 20 fatigue points again.
- An alert appears when the player is too tired and can no longer run.
If the player's babies die, then the babies search button disappears.
Added an effect when the camera is underwater.
Baby boars are now closer to their mother.
When reconnecting the player, the player's life updates correctly with respect to the last saved value.
Removed dive sound when one of the player's babies enters the water.
The UI associated with the hunting view, indicating that an animal has passed by, is now centered.
When reconnecting the player, the player's life updates correctly with respect to the last saved value.
Improved shortcut customization system.
When the player moves, the slider will automatically turn off.
Particles around the hunting sight button when the hunting sight is activated are now centered
Corrections:
Added French translation in shortcut settings title.
Fixed the bug that appeared in case the player died while his babies were following him.
Fixed the bug that occurred when the player died while sleeping.
Fixed bug that prevented custom shortcuts from loading correctly.
Added a space between the text "level" and the level of the baby, for the French translation.
Fixed the case where the player could be heard drinking when the latter did not meet the criteria to be able to drink.
Fixed the bug that appeared when the player fatigue becomes empty while sprinting.
Fixed cases where the attack would not reactivate after pressing a button.
Fixed the bug that appeared in case the player disconnects while in water.
Added translation for quest Drink".
[ 2022-01-31 15:08:05 CET ] [ Original post ]