Hail Crusaders, Necromancers & Rangers,
In this update I will highlight some progress made in last few days and show how the kickstarter funds are being spent. Then at the end I'll share a big news.
Now lets talk about some progress made in late May and early days of June... Actually lets not talk about it. I'll just show you the progress and you let me know what you think about it. Alright?
Work progress of character icons (used in dialogue UI during in-game quest events)
Skills icons made in recent days (used in Special Powers - aka Skill Tree Alternative of EC)
In last update you saw a very early design of Brenwood forest. There was only grass foliage. But in recent days, I added ferns, rocks, tree branches, flowers, trees and waterfalls.
Now lets see some new skills added to the game. (Overall 6 skills were added in last few days but I decided to show 2 only... because other 4 skills are mainly passive and dont have much visual appeal. Also if I show you all the game already then who will test it for me? So to find out these 4 skills you have to answer my call, when I ask you to test the game.)
Summon Phoenix Skill:
Sprint Skill:
Other than that, visual affects were also added for game's dash. It triggers once player presses spacebar
Now lets talk about how kickstarter funds were spent in late may and early June. During this time period I hired 2 artists and bought/used stock assets from Unreal Marketplace.
The 3 character icons are being made by an artist who has so far charged 50.5
While the phoenix model/vfx shown for skill was brought from marketplace for 24.12.
The rest of assets/game features were either payed by me personally or they were free assets available on Unreal Marketplace.
Total spending so far of kickstarter money is 74.62. And with this small amount we made quite lots of progress.
6 skills, and props/settings for a key environment mostly done in just about 15 days. If development progress keeps progressing at this rate then there should be a playable demo coming soon.
And finally its time for big announcement!
We have decided to raise further funding through patreon. Even as little as 3 helps a lot! As you can see, with only about 75, we made quite a lot of progress in just 15 days.
So what are you waiting for? JOIN THE COMMUNITY ON PATREON:
https://www.patreon.com/powerdev
In comments below please let me know what you think about this format of update. Is it a good idea to show the kickstarter spending? Do you like or dislike anything about the progress shown in this update?
In case you are not happy with current progress or do not like anything about this update then feel free to let me know in comments down below.
Feedback of all community members will be valued. If you are not satisfied enough, then for future updates I will try my best to ensure your expectations are met.
All the best!
[ 2023-06-12 14:46:18 CET ] [ Original post ]
Face fantasy creatures such as the stoic orcs, ancient elementals and immortal revenants in the world of Plesmur... Or dominate your allies in multiplayer deathmatch arenas.
KEY FEATURES
Deep character development:
3 foundation character classes that can progress into 9 elite classes.
Story-driven Campaign mode:
Play as King Edrick Stormwalker--an elite and experienced Flame Crusader. Chose to be a champion or a villain depending on your actions!
Offline and Online Play:
Explore Plesmur, a high fantasy world, on your own or with your allies. Play with up to 7 friends on Local Area Network or Online connection.
Difficulty modes:
You can choose from 3 distinct difficulty settings: Novice, Normal and Nightmare. The novice difficulty is designed for newcomers and casuals while nightmare difficulty is for hardcore players.
Hack and slash:
Crush your enemies with powerful spells like 'Fan of Fire'; 'Skeleton Explosion' and 'Starfall'.
Character customization:
Learn passive and active skills through the 'Special Powers' menu.
Cursor aiming system:
A unique action combat system which prioritizes the player's agility over stats, gear and skill points.
Multiplayer PvP:
Dominate your allies in competitive PvP deathmatch arenas. To make sure PvP is fair, all spells will have a special PvP version. For balancing purposes some spells will be disabled in PvP.
Cross-platform support:
You will be able to play Edrick's Conquest on PC, Linux, Playstation and Xbox.
PvE Quest mode:
An endgame mode where you raid rogue-like procedurally generated dungeons, with up to 7 allies or solo.
Dungeon and Scenario Designer:
Create your own dungeon, zone or quest then invite other members of the community to experience your content.
Limitless Endgame Content:
Thanks to the Dungeon and Scenario Designer, a powerful in-game level editor, members of the community will create high quality endgame content. Lots of endgame content such as dungeons, skill trees, items and even new playable character classes will be frequently produced by dedicated community members.
Apocalyptic Forms:
Transform into a highly customized character of your choice. You will be able to select mutations and evolve your character as you wish.
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270
- Storage: 14 GB available space
- OS: Ubuntu 20.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480
- Storage: 14 GB available space
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